Player Matchup

Medusa
Medusa
Diamond II
Ducksworthy
Medusa
Diamond II
Level 118
God Stats
4W - 3L
1,281 SR
Queue Stats
341W - 307L
2,186 MMR
Party 1
Vamana
Vamana
Diamond IV
FearTheeBeard1
Vamana
Diamond IV
Level 129
God Stats
1W - 0L
1,717 SR
Queue Stats
100W - 87L
2,075 MMR
Solo
Kali
Kali
Diamond IV
Hazni
Kali
Diamond IV
Level 140
God Stats
8W - 2L
1,882 SR
Queue Stats
357W - 343L
2,158 MMR
Solo
Bacchus
Bacchus
Diamond IV
RealGangstaSox
Bacchus
Diamond IV
Level 83
God Stats
6W - 2L
1,743 SR
Queue Stats
322W - 301L
2,090 MMR
Party 1
Nu Wa
Nu Wa
Masters
WillyTheDog
Nu Wa
Masters
Level 66
God Stats
1W - 2L
1,209 SR
Queue Stats
192W - 135L
2,479 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 107
1,567 SR
2,198 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,501 SR
2,017 MMR
Ullr
Ullr
Diamond II
 
Ullr
Diamond II
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
CookingUpNades
Achilles
Diamond IV
Level 168
God Stats
1W - 4L
1,386 SR
Queue Stats
440W - 437L
2,157 MMR
Solo
Fenrir
Fenrir
Diamond IV
CuмInsideMe
Fenrir
Diamond IV
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
2,278 MMR
Party 2
Geb
Geb
Diamond IV
Sure
Geb
Diamond IV
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 202L
2,076 MMR
Party 2
Merlin
Merlin
Diamond IV
Yolola
Merlin
Diamond IV
Level 156
God Stats
7W - 3L
1,618 SR
Queue Stats
246W - 172L
2,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 0 / 0
6,857
686
2,927
3,656
1,579
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 0 / 1
6,574
657
3,827
7,582
6,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
Hazni
Kali
9
1 / 2 / 1
5,712
571
4,198
8,828
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 2
5,554
555
3,322
7,575
5,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
5,997
600
4,926
6,182
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TyrMartichorasSerqet

VS

Bans
AphroditeIx ChelSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
0 / 1 / 0
5,082
508
1,609
4,380
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
11
0 / 0 / 0
6,075
608
3,776
7,455
7,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
11
3 / 1 / 2
6,430
643
4,733
8,308
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
Sure
Geb
9
0 / 1 / 2
5,310
531
2,610
7,039
4,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Yolola
Merlin
10
2 / 0 / 1
6,072
607
5,138
3,956
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
3
Kills
5
5
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
1
0
0
L
Achilles
0
0
0
0
L
Fenrir
3
1
2
4
W
Medusa
1
0
0
1
W
1
0
1
1.5
W
Kali
Hazni
Kali
1
2
1
0.75
W
0
0
2
1
L
Geb
Sure
Geb
0
1
2
1
W
0
3
1
0.17
L
Merlin
Yolola
Merlin
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,200
Damage
17,866
33,823
Taken
31,138
18,690
Mitigated
18,123
10,742
Healing
8,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,609
866
0
513
4,380
1,521
0
1,118
3,262
0
30,237
L
Achilles
3,776
643
0
4,051
7,455
7,188
0
696
6,759
0
46,339
L
Fenrir
4,733
1,293
0
1,580
8,308
3,191
0
1,521
6,787
0
41,524
W
Medusa
2,927
1,852
0
2,517
3,656
1,579
568
222
3,434
0
61,239
W
3,827
969
0
2,709
7,582
6,216
0
409
6,459
0
41,047
W
Kali
Hazni
Kali
4,198
2,015
0
2,122
8,828
3,262
325
1,362
7,422
0
37,266
W
3,322
725
1,026
1,868
7,575
5,639
172
2,931
4,644
17,913
0
L
Geb
Sure
Geb
2,610
437
0
1,466
7,039
4,873
0
3,174
3,865
16,289
0
W
4,926
950
0
500
6,182
1,994
469
2,824
3,358
53,810
0
L
Merlin
Yolola
Merlin
5,138
605
0
1,000
3,956
1,350
0
1,739
2,217
50,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,694
Gold Earned
28,969
356
Minions Killed
335
0
Camps Cleared
0
1,054,865
Distance Traveled
979,530
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,082
508
59
6
0
134,258
0
L
Achilles
6,075
608
83
8
0
220,515
0
L
Fenrir
6,430
643
70
7
0
232,738
0
W
Medusa
6,857
686
107
11
0
198,350
0
W
Vamana
6,574
657
75
8
0
208,313
0
W
Kali
5,712
571
65
7
0
235,203
1
W
Bacchus
5,554
555
29
3
0
211,300
3
L
Geb
5,310
531
18
2
0
178,767
0
W
Nu Wa
5,997
600
80
8
0
201,699
1
L
Merlin
6,072
607
105
11
0
213,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role