Player Matchup

Zeus
Zeus
CR3AM FACE
Zeus
Level 46
God Stats
30W - 27L
1,464 SR
Queue Stats
54W - 53L
1,436 Elo+
Solo
Atlas
Atlas
HumbleWarriorJ
Atlas
Level 40
God Stats
4W - 2L
1,767 SR
Queue Stats
47W - 57L
1,336 Elo+
Solo
Jormungandr
Jormungandr
SM GottenGrain
Jormungandr
Level 105
God Stats
27W - 12L
1,780 SR
Queue Stats
207W - 165L
1,525 Elo+
Party 1
Ishtar
Ishtar
WidowmakerUchiha
Ishtar
Level 107
God Stats
15W - 15L
1,495 SR
Queue Stats
205W - 186L
1,468 Elo+
Solo
Vamana
Vamana
csasfadefqagweae
Vamana
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,505 Elo+
Party 1
Team Averages
Level 76
1,601 SR
1,454 Elo+

VS

Team Averages
Level 95
1,475 SR
1,412 Elo+
Hun Batz
Hun Batz
Buddah0426
Hun Batz
Level 29
God Stats
0W - 4L
1,189 SR
Queue Stats
15W - 31L
1,313 Elo+
Party 2
Mulan
Mulan
Chris-_crcm
Mulan
Level 107
God Stats
46W - 44L
1,429 SR
Queue Stats
285W - 273L
1,480 Elo+
Solo
Olorun
Olorun
STR8KILLINGEM101
Olorun
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,402 Elo+
Party 2
Achilles
Achilles
Sk3lter_613
Achilles
Level 105
God Stats
2W - 3L
1,514 SR
Queue Stats
14W - 13L
1,416 Elo+
Party 2
Hachiman
Hachiman
V8Special
Hachiman
Level 127
God Stats
23W - 21L
1,740 SR
Queue Stats
194W - 202L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 4
8,140
626
11,580
6,526
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 2
6,462
497
2,859
7,774
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
SM GottenGrain
Jormungandr
13
4 / 0 / 6
8,052
619
11,393
9,533
7,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 1 / 4
6,223
479
5,940
8,014
2,833
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
3 / 1 / 4
7,549
581
6,466
10,446
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Buddah0426
Hun Batz
11
1 / 3 / 2
6,462
497
3,325
11,223
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 2
6,061
466
6,905
11,589
12,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 8 / 1
5,657
435
5,237
12,417
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Sk3lter_613
Achilles
9
0 / 3 / 0
5,479
421
3,103
11,158
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
V8Special
Hachiman
11
1 / 1 / 2
6,318
486
7,517
7,296
2,535
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
5
5
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Buddah0426
Hun Batz
1
3
2
0.67
W
8
1
4
10
L
2
3
2
1
W
1
2
2
1
W
Jormungandr
SM GottenGrain
Jormungandr
4
0
6
7
L
1
8
1
0.19
L
Achilles
Sk3lter_613
Achilles
0
3
0
0
L
Hachiman
V8Special
Hachiman
1
1
2
2
W
2
1
4
4
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,238
Damage
26,087
42,293
Taken
53,683
22,656
Mitigated
32,562
8,292
Healing
12,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Buddah0426
Hun Batz
3,325
1,194
0
3,692
11,223
4,035
0
4,557
6,247
0
41,996
W
11,580
1,468
0
1,906
6,526
2,406
78
1,900
4,538
59,614
0
L
6,905
624
165
3,164
11,589
12,154
0
3,314
8,275
0
29,721
W
2,859
1,424
0
1,578
7,774
4,917
212
50
7,724
19,459
0
W
Jormungandr
SM GottenGrain
Jormungandr
11,393
2,912
0
1,332
9,533
7,393
123
1,707
7,308
51,417
393
L
5,237
2,498
210
1,348
12,417
4,658
813
8,507
3,703
23,570
0
L
Achilles
Sk3lter_613
Achilles
3,103
689
0
1,116
11,158
9,180
0
6,123
4,159
0
23,931
L
Hachiman
V8Special
Hachiman
7,517
3,186
0
2,839
7,296
2,535
625
1,436
5,860
0
44,019
W
5,940
3,529
0
2,696
8,014
2,833
539
606
7,408
0
35,736
W
6,466
3,762
0
780
10,446
5,107
352
974
9,394
0
62,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,426
Gold Earned
29,977
358
Minions Killed
245
0
Camps Cleared
0
1,272,305
Distance Traveled
1,203,013
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,462
497
81
6
0
273,447
0
W
Zeus
8,140
626
91
7
0
259,411
3
L
Mulan
6,061
466
43
3
0
246,035
0
W
Atlas
6,462
497
23
2
0
218,790
2
W
Jormungandr
8,052
619
73
6
0
244,928
0
L
Olorun
5,657
435
26
2
0
219,373
0
L
Achilles
5,479
421
36
3
0
232,178
0
L
Hachiman
6,318
486
59
5
0
231,980
1
W
Ishtar
6,223
479
63
5
0
236,665
0
W
Vamana
7,549
581
108
8
0
312,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role