Player Matchup

Cthulhu
Cthulhu
Asakirus
Cthulhu
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,497 Elo+
Party 1
Hou Yi
Hou Yi
Flopisek
Hou Yi
Level 115
God Stats
2W - 0L
1,428 SR
Queue Stats
15W - 15L
1,440 Elo+
Party 1
Ix Chel
Ix Chel
MarKE69
Ix Chel
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,527 Elo+
Party 1
Team Averages
Level 105
1,476 SR
1,488 Elo+

VS

Team Averages
Level 90
1,568 SR
1,586 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Davidcete
Ra
Level 107
God Stats
6W - 4L
1,438 SR
Queue Stats
101W - 87L
1,541 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kaycu
Tsukuyomi
Level 28
God Stats
1W - 1L
1,765 SR
Queue Stats
15W - 7L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asakirus
Cthulhu
10
1 / 2 / 7
7,605
761
3,388
11,135
10,387
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Flopisek
Hou Yi
11
4 / 1 / 6
8,385
839
7,392
7,607
2,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
MarKE69
Ix Chel
12
5 / 0 / 5
8,741
874
13,524
6,900
3,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 3 / 1
7,614
761
6,690
12,631
16,010
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 3 / 1
7,723
772
4,867
6,735
2,511
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
kaycu
Tsukuyomi
8
0 / 4 / 1
6,696
670
5,113
8,112
3,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
3
3
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
3
1
0.83
W
Cthulhu
Asakirus
Cthulhu
1
2
7
2.25
L
1
3
1
0.5
W
Hou Yi
Flopisek
Hou Yi
4
1
6
7
W
Ix Chel
MarKE69
Ix Chel
5
0
5
7.5
L
Tsukuyomi
kaycu
Tsukuyomi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,304
Damage
16,670
25,642
Taken
27,478
16,425
Mitigated
21,834
2,981
Healing
5,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,690
2,199
96
1,736
12,631
16,010
31
8,133
4,498
13,967
0
W
Cthulhu
Asakirus
Cthulhu
3,388
240
0
0
11,135
10,387
277
5,361
5,702
15,100
0
L
4,867
624
997
1,998
6,735
2,511
0
4,450
2,285
37,929
0
W
Hou Yi
Flopisek
Hou Yi
7,392
4,324
0
1,114
7,607
2,853
676
2,735
4,872
0
29,938
W
Ix Chel
MarKE69
Ix Chel
13,524
2,127
812
1,055
6,900
3,185
829
3,411
3,489
41,784
0
L
Tsukuyomi
kaycu
Tsukuyomi
5,113
1,213
0
330
8,112
3,313
0
4,779
3,333
0
19,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,731
Gold Earned
22,033
131
Minions Killed
99
0
Camps Cleared
0
559,117
Distance Traveled
584,218
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,614
761
8
1
0
194,770
4
W
Cthulhu
7,605
761
28
3
0
189,820
2
L
Ra
7,723
772
66
7
0
196,541
0
W
Hou Yi
8,385
839
47
5
0
185,577
0
W
Ix Chel
8,741
874
56
6
0
183,720
0
L
Tsukuyomi
6,696
670
25
3
0
192,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role