Player Matchup

Ishtar
Ishtar
BluethoPrime
Ishtar
Level 49
God Stats
2W - 1L
1,701 SR
Queue Stats
45W - 34L
1,584 Elo+
Party 1
Ah Puch
Ah Puch
InhaledPeeler
Ah Puch
Level 129
God Stats
1W - 0L
1,724 SR
Queue Stats
36W - 27L
1,546 Elo+
Party 1
Anhur
Anhur
ManImSnug
Anhur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,645 Elo+
Party 1
Tyr
Tyr
Mitochondria295
Tyr
Level 143
God Stats
4W - 3L
1,549 SR
Queue Stats
47W - 48L
1,544 Elo+
Party 1
Ares
Ares
ZuckerbergClub
Ares
Level 125
God Stats
2W - 2L
1,502 SR
Queue Stats
68W - 62L
1,511 Elo+
Party 1
Team Averages
Level 114
1,595 SR
1,566 Elo+

VS

Team Averages
Level 80
1,681 SR
1,575 Elo+
Vulcan
Vulcan
EYEEATA55
Vulcan
Level 22
God Stats
1W - 1L
1,739 SR
Queue Stats
80W - 73L
1,576 Elo+
Solo
Da Ji
Da Ji
MtnLionBrian
Da Ji
Level 103
God Stats
5W - 2L
1,967 SR
Queue Stats
165W - 143L
1,553 Elo+
Solo
Persephone
Persephone
PDCcore4
Persephone
Level 125
God Stats
2W - 3L
1,502 SR
Queue Stats
137W - 139L
1,505 Elo+
Solo
Hun Batz
Hun Batz
WalmartDirtbag
Hun Batz
Level 128
God Stats
0W - 1L
1,699 SR
Queue Stats
99W - 103L
1,545 Elo+
Solo
Cernunnos
Cernunnos
XXXIsekai
Cernunnos
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
7 / 2 / 15
10,224
1,022
13,722
9,696
4,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
16
8 / 0 / 13
9,593
959
9,928
6,435
3,053
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
ManImSnug
Anhur
14
1 / 1 / 16
7,978
798
2,272
7,583
3,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 3 / 13
8,428
843
7,344
14,515
14,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 4 / 14
8,686
869
6,391
10,619
11,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
EYEEATA55
Vulcan
16
5 / 3 / 2
9,005
901
12,406
7,361
3,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 1
5,994
599
3,576
6,535
2,811
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
PDCcore4
Persephone
16
1 / 4 / 2
8,117
812
8,569
8,137
3,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
12
1 / 6 / 3
6,809
681
6,181
9,352
4,265
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Cernunnos
XXXIsekai
Cernunnos
12
1 / 7 / 3
6,759
676
2,516
11,251
5,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
19
25
Kills
8
10
Deaths
25
71
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
7
2
15
7.25
L
Vulcan
EYEEATA55
Vulcan
5
3
2
2
W
Ah Puch
8
0
13
14.5
W
Anhur
ManImSnug
Anhur
1
1
16
9
W
5
3
13
3.83
L
0
5
1
0.1
L
Persephone
PDCcore4
Persephone
1
4
2
0.5
L
Hun Batz
1
6
3
0.42
L
Cernunnos
XXXIsekai
Cernunnos
1
7
3
0.36
W
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,657
Damage
33,248
48,848
Taken
42,636
37,136
Mitigated
19,517
21,443
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
13,722
8,263
1,528
4,457
9,696
4,881
1,782
4,435
5,261
0
38,433
L
Vulcan
EYEEATA55
Vulcan
12,406
5,424
607
438
7,361
3,682
48
3,338
4,023
23,929
0
W
Ah Puch
9,928
244
1,776
4,037
6,435
3,053
987
2,668
3,767
25,705
0
W
Anhur
ManImSnug
Anhur
2,272
368
0
2,776
7,583
3,082
2,440
4,516
3,067
0
10,195
W
7,344
890
619
5,440
14,515
14,931
59
4,824
9,691
0
13,700
L
3,576
455
0
26
6,535
2,811
0
3,078
3,457
0
5,268
L
Persephone
PDCcore4
Persephone
8,569
622
300
1,623
8,137
3,665
84
2,148
5,971
25,812
0
L
Hun Batz
6,181
501
0
296
9,352
4,265
0
3,710
5,642
0
9,828
L
Cernunnos
XXXIsekai
Cernunnos
2,516
801
138
519
11,251
5,094
0
4,036
7,215
0
6,029
W
6,391
0
0
810
10,619
11,189
652
4,532
6,087
8,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,909
Gold Earned
36,684
133
Minions Killed
90
0
Camps Cleared
0
1,059,692
Distance Traveled
789,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,224
1,022
61
6
0
193,405
0
L
Vulcan
9,005
901
24
2
0
186,374
0
W
Ah Puch
9,593
959
35
4
0
245,901
0
W
Anhur
7,978
798
21
2
0
210,555
0
W
Tyr
8,428
843
10
1
0
233,274
0
L
Da Ji
5,994
599
4
0
0
122,716
0
L
Persephone
8,117
812
49
5
0
168,931
0
L
Hun Batz
6,809
681
5
1
0
146,817
0
L
Cernunnos
6,759
676
8
1
0
164,858
0
W
Ares
8,686
869
6
1
0
176,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role