Player Matchup

Bellona
Bellona
 
Bellona
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
KDJV1935
Mercury
Level 115
God Stats
2W - 2L
1,191 SR
Queue Stats
43W - 33L
1,582 Elo+
Party 1
Izanami
Izanami
Merlybrit
Izanami
Level 140
God Stats
12W - 15L
1,433 SR
Queue Stats
613W - 618L
1,484 Elo+
Solo
Hel
Hel
P0cketBunny
Hel
Level 207
God Stats
11W - 7L
1,567 SR
Queue Stats
405W - 431L
1,474 Elo+
Solo
Apollo
Apollo
Yangui6
Apollo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Team Averages
Level 111
1,438 SR
1,508 Elo+

VS

Team Averages
Level 99
1,526 SR
1,445 Elo+
Hera
Hera
 
Hera
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Pablorule220
Hachiman
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
785W - 852L
1,572 Elo+
Party 2
Horus
Horus
bobross 445
Horus
Level 40
God Stats
23W - 20L
1,606 SR
Queue Stats
67W - 95L
1,388 Elo+
Solo
Serqet
Serqet
co0kies69
Serqet
Level 109
God Stats
12W - 15L
1,522 SR
Queue Stats
136W - 144L
1,506 Elo+
Party 2
Heimdallr
Heimdallr
lunary6
Heimdallr
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 8L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
4 / 0 / 1
6,888
1,378
5,917
6,717
7,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
KDJV1935
Mercury
11
0 / 0 / 3
5,988
1,198
2,419
3,792
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Merlybrit
Izanami
11
1 / 0 / 3
6,298
1,260
3,346
3,897
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 2
5,978
1,196
2,664
2,130
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
Yangui6
Apollo
11
0 / 1 / 2
6,112
1,222
3,322
4,197
1,412
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

382

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 0 / 0
5,941
1,188
5,182
2,507
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Pablorule220
Hachiman
11
0 / 0 / 1
5,929
1,186
5,246
3,197
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

10
0 / 3 / 1
5,710
1,142
2,297
6,431
5,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
co0kies69
Serqet
11
1 / 1 / 0
5,912
1,182
3,555
4,764
2,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
lunary6
Heimdallr
10
0 / 1 / 0
5,632
1,126
1,215
3,620
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
5
Kills
1
1
Deaths
5
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
1
4.5
L
Hera
 
Hera
0
0
0
0
W
Mercury
KDJV1935
Mercury
0
0
3
1.5
W
Izanami
Merlybrit
Izanami
1
0
3
2.5
W
0
0
2
1
L
Hachiman
Pablorule220
Hachiman
0
0
1
0.5
W
Apollo
Yangui6
Apollo
0
1
2
1
L
0
3
1
0.17
L
Serqet
co0kies69
Serqet
1
1
0
1
L
Heimdallr
lunary6
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,668
Damage
17,495
20,733
Taken
20,519
12,200
Mitigated
11,703
6,467
Healing
2,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,917
647
0
1,215
6,717
7,036
0
1,563
5,003
0
11,717
L
Hera
 
Hera
5,182
1,397
24
54
2,507
933
0
590
1,917
20,335
0
W
Mercury
KDJV1935
Mercury
2,419
436
0
350
3,792
1,447
0
1,403
2,214
0
9,251
W
Izanami
Merlybrit
Izanami
3,346
1,711
0
377
3,897
1,482
0
975
2,803
0
15,862
W
2,664
0
2,247
1,516
2,130
823
0
741
1,389
13,344
0
L
Hachiman
Pablorule220
Hachiman
5,246
2,822
0
0
3,197
1,219
0
214
2,983
0
16,960
W
Apollo
Yangui6
Apollo
3,322
2,759
0
762
4,197
1,412
0
500
3,449
0
17,167
L
2,297
953
592
1,227
6,431
5,234
0
701
5,730
0
4,974
L
Serqet
co0kies69
Serqet
3,555
707
39
65
4,764
2,621
0
620
4,144
0
9,254
L
Heimdallr
lunary6
Heimdallr
1,215
336
0
253
3,620
1,696
0
539
3,081
0
6,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
29,124
119
Minions Killed
100
7
Camps Cleared
4
610,393
Distance Traveled
499,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,888
1,378
13
3
1
153,147
0
L
Hera
5,941
1,188
40
8
2
110,678
0
W
Mercury
5,988
1,198
25
5
2
127,833
0
W
Izanami
6,298
1,260
31
6
1
111,920
0
W
Hel
5,978
1,196
14
3
2
120,213
0
L
Hachiman
5,929
1,186
30
6
1
108,317
0
W
Apollo
6,112
1,222
36
7
1
97,280
0
L
Horus
5,710
1,142
10
2
0
89,298
0
L
Serqet
5,912
1,182
11
2
1
112,273
0
L
Heimdallr
5,632
1,126
9
2
0
79,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role