Player Matchup

Kali
Kali
 
Kali
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Damrobert
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,543 Elo+
Party 1
Osiris
Osiris
iLostASmile
Osiris
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,432 Elo+
Solo
Da Ji
Da Ji
mrhennessy
Da Ji
Level 192
God Stats
0W - 1L
1,561 SR
Queue Stats
42W - 63L
1,397 Elo+
Solo
Sylvanus
Sylvanus
weedwolfunleash
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,499 Elo+
Solo
Team Averages
Level 112
1,512 SR
1,474 Elo+

VS

Team Averages
Level 123
1,597 SR
1,443 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DrThroatchop
Bacchus
Level 109
God Stats
2W - 0L
1,914 SR
Queue Stats
16W - 24L
1,278 Elo+
Solo
Horus
Horus
GeorgesLover
Horus
Level 119
God Stats
3W - 2L
1,489 SR
Queue Stats
427W - 409L
1,479 Elo+
Solo
Izanami
Izanami
PreCooledCoast
Izanami
Level 82
God Stats
14W - 16L
1,508 SR
Queue Stats
631W - 651L
1,471 Elo+
Solo
Nu Wa
Nu Wa
UNKNOWN AGENTT
Nu Wa
Level 147
God Stats
4W - 3L
1,573 SR
Queue Stats
222W - 250L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
4 / 3 / 1
8,125
813
13,234
10,482
6,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Damrobert
Hachiman
11
0 / 3 / 3
6,780
678
7,460
6,858
3,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
13
2 / 4 / 2
7,308
731
7,870
11,562
15,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
13
1 / 6 / 2
7,145
715
7,580
10,884
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
14
1 / 2 / 1
7,452
745
3,651
10,806
10,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
9 / 1 / 7
9,334
933
9,105
13,062
20,233
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
DrThroatchop
Bacchus
14
2 / 1 / 11
7,980
798
4,893
10,546
16,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 13
8,600
860
7,850
11,849
9,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 11
8,032
803
9,125
9,417
3,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 12
8,348
835
13,030
6,979
2,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
8
Kills
18
18
Deaths
8
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
4
3
1
1.5
W
Hercules
 
Hercules
9
1
7
12.5
L
Hachiman
Damrobert
Hachiman
0
3
3
0.5
W
Bacchus
DrThroatchop
Bacchus
2
1
11
7.5
W
1
1
13
7.5
W
2
3
11
2.5
W
4
2
12
5
L
Osiris
2
4
2
0.75
L
Da Ji
1
6
2
0.33
L
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,795
Damage
44,003
50,592
Taken
51,853
40,595
Mitigated
53,248
13,346
Healing
26,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
13,234
3,932
824
3,406
10,482
6,146
0
3,580
6,902
0
26,009
W
Hercules
 
Hercules
9,105
2,676
1,418
4,914
13,062
20,233
430
1,227
11,560
0
14,850
L
Hachiman
Damrobert
Hachiman
7,460
4,673
0
1,019
6,858
3,148
0
2,258
4,600
0
20,064
W
Bacchus
DrThroatchop
Bacchus
4,893
771
451
683
10,546
16,287
258
252
10,130
8,487
0
W
7,850
4,026
8,024
7,103
11,849
9,933
117
1,256
10,277
2,410
12,549
W
9,125
6,005
1,391
1,721
9,417
3,850
1,929
608
8,678
0
21,664
W
13,030
3,861
601
239
6,979
2,945
787
308
6,588
27,087
0
L
Osiris
7,870
845
879
1,643
11,562
15,441
0
4,489
7,073
0
15,024
L
Da Ji
7,580
1,642
0
683
10,884
5,291
0
4,183
6,701
0
14,473
L
Sylvanus
3,651
1,473
1,555
3,337
10,806
10,569
0
4,112
6,694
7,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
42,294
86
Minions Killed
110
0
Camps Cleared
0
883,778
Distance Traveled
1,023,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,125
813
24
2
0
192,884
0
W
Hercules
9,334
933
14
1
0
232,305
0
L
Hachiman
6,780
678
23
2
0
137,169
0
W
Bacchus
7,980
798
7
1
0
223,019
0
W
Horus
8,600
860
19
2
0
192,857
0
W
Izanami
8,032
803
37
4
0
185,895
0
W
Nu Wa
8,348
835
33
3
0
189,844
0
L
Osiris
7,308
731
14
1
0
164,576
0
L
Da Ji
7,145
715
16
2
0
189,682
0
L
Sylvanus
7,452
745
9
1
0
199,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role