Player Matchup

Hercules
Hercules
 
Hercules
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
Castielor
Izanami
Level 41
God Stats
24W - 12L
1,300 SR
Queue Stats
162W - 135L
1,292 Elo+
Party 4
Scylla
Scylla
Luca102
Scylla
Level 69
God Stats
11W - 6L
1,635 SR
Queue Stats
96W - 95L
1,377 Elo+
Party 1
Ymir
Ymir
ZeusCorleone
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,266 Elo+
Party 1
Loki
Loki
shocksthunder
Loki
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 27L
1,394 Elo+
Solo
Team Averages
Level 39
1,487 SR
1,366 Elo+

VS

Team Averages
Level 30
1,500 SR
1,500 Elo+
King Arthur
King Arthur
Giddis
King Arthur
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,718 Elo+
Party 3
Ix Chel
Ix Chel
Rappz1
Ix Chel
Level 12
God Stats
2W - 2L
1,498 SR
Queue Stats
3W - 13L
1,132 Elo+
Party 2
Maui
Maui
gollumfish
Maui
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 6L
1,685 Elo+
Party 3
Hachiman
Hachiman
killerbonboa
Hachiman
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,718 Elo+
Party 3
Nemesis
Nemesis
robert_bumstead
Nemesis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 35L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 1 / 0
3,727
621
2,211
4,208
2,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Castielor
Izanami
7
0 / 1 / 0
3,850
642
1,162
4,127
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Luca102
Scylla
1
0 / 0 / 0
2,703
451
0
0
0
5
0 / 4 / 1
3,685
614
887
6,309
3,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
2 / 1 / 0
3,843
641
2,158
3,655
971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Giddis
King Arthur
7
1 / 0 / 0
4,028
671
2,705
5,089
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Rappz1
Ix Chel
6
1 / 2 / 0
3,805
634
561
2,665
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 0 / 3
4,002
667
1,059
4,015
2,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
killerbonboa
Hachiman
6
3 / 0 / 2
4,173
696
5,280
4,242
1,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
1 / 2 / 3
3,953
659
2,736
5,695
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
7
7
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
L
Izanami
Castielor
Izanami
0
1
0
0
W
King Arthur
Giddis
King Arthur
1
0
0
1
L
Scylla
Luca102
Scylla
0
0
0
0
W
Ix Chel
Rappz1
Ix Chel
1
2
0
0.5
L
0
4
1
0.13
W
1
0
3
2.5
W
Hachiman
killerbonboa
Hachiman
3
0
2
4
W
1
2
3
1.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,418
Damage
12,341
18,299
Taken
21,706
7,956
Mitigated
9,233
3,477
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,211
837
0
807
4,208
2,204
0
0
4,208
0
13,409
L
Izanami
Castielor
Izanami
1,162
792
0
1,051
4,127
1,187
0
672
3,455
0
28,730
W
King Arthur
Giddis
King Arthur
2,705
703
0
500
5,089
3,511
0
0
5,089
0
16,290
L
Scylla
Luca102
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
Rappz1
Ix Chel
561
108
50
820
2,665
609
0
0
2,665
10,539
0
L
887
364
0
545
6,309
3,594
0
387
5,922
5,959
0
W
1,059
383
0
1,559
4,015
2,523
0
192
3,823
9,719
0
W
Hachiman
killerbonboa
Hachiman
5,280
4,214
0
1,673
4,242
1,194
19
634
3,608
0
19,552
W
2,736
1,217
0
737
5,695
1,396
0
61
5,634
0
16,056
L
2,158
1,029
0
1,074
3,655
971
0
561
3,094
0
11,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,808
Gold Earned
19,961
103
Minions Killed
94
0
Camps Cleared
0
525,464
Distance Traveled
631,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,727
621
21
4
0
152,401
0
L
Izanami
3,850
642
53
9
0
116,243
0
W
King Arthur
4,028
671
23
4
0
142,136
0
L
Scylla
2,703
451
0
0
0
0
0
W
Ix Chel
3,805
634
19
3
0
97,723
0
L
Ymir
3,685
614
9
2
0
113,026
0
W
Maui
4,002
667
10
2
0
121,679
0
W
Hachiman
4,173
696
23
4
0
121,096
0
W
Nemesis
3,953
659
19
3
0
148,995
0
L
Loki
3,843
641
20
3
0
143,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role