Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
OoL4T3R4LU5oO
Surtr
Level 209
God Stats
14W - 23L
1,442 SR
Queue Stats
465W - 541L
1,418 Elo+
Solo
Neith
Neith
TheHardcorreKing
Neith
Level 91
God Stats
19W - 15L
1,521 SR
Queue Stats
315W - 348L
1,412 Elo+
Solo
Team Averages
Level 129
1,488 SR
1,443 Elo+

VS

Team Averages
Level 59
1,418 SR
1,234 Elo+
Ix Chel
Ix Chel
Andr3y_Waaa
Ix Chel
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,200 Elo+
Party 1
Hun Batz
Hun Batz
JCamilo123719
Hun Batz
Level 29
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 2L
1,200 Elo+
Party 1
Bacchus
Bacchus
ohnoiseeyou
Bacchus
Level 84
God Stats
10W - 16L
1,478 SR
Queue Stats
353W - 362L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 0 / 6
12,250
942
13,637
8,067
3,128
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 8
9,537
734
2,596
12,550
9,703
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 5 / 5
11,107
854
9,938
12,359
5,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Andr3y_Waaa
Ix Chel
14
3 / 8 / 2
10,884
837
12,848
13,345
5,770
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
JCamilo123719
Hun Batz
4
0 / 0 / 0
7,464
574
56
743
221
Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ohnoiseeyou
Bacchus
13
3 / 5 / 1
10,097
777
7,648
15,851
17,731
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
6
6
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
6
10
L
Ix Chel
Andr3y_Waaa
Ix Chel
3
8
2
0.5
L
Hun Batz
JCamilo123719
Hun Batz
0
0
0
0
W
0
1
8
4
W
6
5
5
1.7
L
Bacchus
ohnoiseeyou
Bacchus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,171
Damage
20,552
32,976
Taken
29,939
18,102
Mitigated
23,722
9,016
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,637
5,415
285
4,141
8,067
3,128
2,489
5,891
2,176
60,015
0
L
Ix Chel
Andr3y_Waaa
Ix Chel
12,848
2,489
304
1,244
13,345
5,770
0
5,269
8,076
51,165
0
L
Hun Batz
JCamilo123719
Hun Batz
56
0
0
0
743
221
0
235
508
0
879
W
2,596
470
0
2,169
12,550
9,703
60
6,371
6,179
428
19,711
W
9,938
4,454
204
2,217
12,359
5,271
228
8,565
3,794
0
36,557
L
Bacchus
ohnoiseeyou
Bacchus
7,648
796
0
1,988
15,851
17,731
0
8,358
7,493
25,508
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
28,445
135
Minions Killed
119
0
Camps Cleared
0
665,625
Distance Traveled
427,265
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,250
942
83
6
0
230,403
0
L
Ix Chel
10,884
837
85
7
0
203,445
0
L
Hun Batz
7,464
574
2
0
0
12,151
0
W
Surtr
9,537
734
11
1
0
220,459
2
W
Neith
11,107
854
41
3
0
214,763
0
L
Bacchus
10,097
777
32
2
0
211,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role