Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
HurricaneK9
Skadi
Level 116
God Stats
3W - 4L
1,355 SR
Queue Stats
932W - 997L
1,434 Elo+
Solo
Osiris
Osiris
N00btastical
Osiris
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,500 Elo+
Solo
Mulan
Mulan
TD573018
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 81
1,471 SR
1,487 Elo+

VS

Team Averages
Level 116
1,447 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
MrVoidable
Shiva
Level 124
God Stats
2W - 0L
1,719 SR
Queue Stats
88W - 78L
1,485 Elo+
Solo
Ganesha
Ganesha
Vvelev
Ganesha
Level 124
God Stats
3W - 0L
1,778 SR
Queue Stats
128W - 117L
1,528 Elo+
Solo
Merlin
Merlin
headscoooper
Merlin
Level 89
God Stats
7W - 9L
1,169 SR
Queue Stats
768W - 786L
1,500 Elo+
Solo
Janus
Janus
Божище
Janus
Level 121
God Stats
2W - 5L
1,069 SR
Queue Stats
122W - 152L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 3
7,387
821
9,148
9,098
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
 
Thanatos
13
3 / 3 / 1
7,350
817
5,620
9,827
4,698
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 4 / 3
6,791
755
8,307
8,678
4,039
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
12
0 / 4 / 1
6,278
698
4,044
8,296
8,931
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
TD573018
Mulan
8
0 / 4 / 1
5,607
623
1,503
5,474
2,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
5 / 2 / 8
8,171
908
9,256
8,520
4,293
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
16
6 / 0 / 7
8,036
893
10,650
10,442
11,706
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ganesha
Vvelev
Ganesha
14
0 / 1 / 13
7,774
864
6,286
10,041
10,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
5
0 / 0 / 0
5,180
576
0
0
0
15
5 / 1 / 9
8,299
922
10,281
5,453
2,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
4
Kills
16
16
Deaths
4
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Thanatos
 
Thanatos
3
3
1
1.17
W
Morgan Le Fay
 
Morgan Le Fay
5
2
8
4.5
L
0
4
3
0.38
W
Shiva
6
0
7
9.5
L
Osiris
0
4
1
0.13
L
Mulan
TD573018
Mulan
0
4
1
0.13
W
Ganesha
Vvelev
Ganesha
0
1
13
6.5
W
Merlin
0
0
0
0
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,622
Damage
36,473
41,373
Taken
34,456
30,775
Mitigated
29,313
13,027
Healing
11,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,148
156
1,138
3,340
9,098
10,189
0
5,311
3,787
19,035
0
L
Thanatos
 
Thanatos
5,620
504
461
4,915
9,827
4,698
0
5,495
4,332
0
9,335
W
Morgan Le Fay
 
Morgan Le Fay
9,256
1,141
753
1,520
8,520
4,293
153
1,240
7,280
23,005
0
L
8,307
2,446
0
2,064
8,678
4,039
94
5,325
3,353
0
24,638
W
Shiva
10,650
2,622
772
2,223
10,442
11,706
25
3,010
7,432
0
14,162
L
Osiris
4,044
663
574
496
8,296
8,931
0
6,111
2,185
0
5,497
L
Mulan
TD573018
Mulan
1,503
408
0
39
5,474
2,918
0
3,581
1,893
0
4,672
W
Ganesha
Vvelev
Ganesha
6,286
519
2,120
3,286
10,041
10,809
69
2,785
7,256
12,493
0
W
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
10,281
64
324
562
5,453
2,505
255
2,113
3,340
23,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,413
Gold Earned
37,460
71
Minions Killed
93
0
Camps Cleared
0
807,109
Distance Traveled
710,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,387
821
19
2
0
195,127
0
L
Thanatos
7,350
817
8
1
0
183,755
0
W
Morgan Le Fay
8,171
908
41
5
0
169,356
0
L
Skadi
6,791
755
35
4
0
147,167
0
W
Shiva
8,036
893
14
2
0
184,302
0
L
Osiris
6,278
698
6
1
0
164,792
0
L
Mulan
5,607
623
3
0
0
116,268
0
W
Ganesha
7,774
864
0
0
0
183,560
0
W
Merlin
5,180
576
0
0
0
0
0
W
Janus
8,299
922
38
4
0
172,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role