Player Matchup

Morgan Le Fay
Morgan Le Fay
Aharausdamn
Morgan Le Fay
Level 49
God Stats
1W - 2L
1,442 SR
Queue Stats
30W - 34L
1,416 Elo+
Solo
Anhur
Anhur
Yandaris9
Anhur
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,718 Elo+
Party 2
Jing Wei
Jing Wei
YvngNero
Jing Wei
Level 11
God Stats
1W - 1L
1,664 SR
Queue Stats
4W - 2L
1,718 Elo+
Party 2
Team Averages
Level 45
1,536 SR
1,618 Elo+

VS

Team Averages
Level 88
1,650 SR
1,393 Elo+
Pele
Pele
FarmerBaka
Pele
Level 123
God Stats
5W - 4L
1,650 SR
Queue Stats
77W - 87L
1,431 Elo+
Party 1
Surtr
Surtr
MalovShiffer
Surtr
Level 25
God Stats
5W - 2L
1,650 SR
Queue Stats
24W - 24L
1,333 Elo+
Party 1
Ix Chel
Ix Chel
Silloneur1
Ix Chel
Level 115
God Stats
5W - 3L
1,650 SR
Queue Stats
78W - 87L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aharausdamn
Morgan Le Fay
11
1 / 6 / 0
8,272
827
7,723
11,303
4,488
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Yandaris9
Anhur
9
0 / 6 / 1
7,042
704
3,006
11,307
4,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
YvngNero
Jing Wei
8
0 / 8 / 1
6,944
694
3,490
10,023
3,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 9
10,711
1,071
12,239
8,952
3,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 0 / 14
9,319
932
7,364
11,421
12,202
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
Silloneur1
Ix Chel
12
4 / 1 / 14
9,311
931
8,281
3,996
1,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
1
Kills
20
20
Deaths
2
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Aharausdamn
Morgan Le Fay
1
6
0
0.17
W
11
1
9
15.5
W
5
0
14
12
W
Ix Chel
Silloneur1
Ix Chel
4
1
14
11
L
Anhur
Yandaris9
Anhur
0
6
1
0.08
L
Jing Wei
YvngNero
Jing Wei
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,219
Damage
27,884
32,633
Taken
24,369
11,934
Mitigated
17,159
1,929
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Aharausdamn
Morgan Le Fay
7,723
227
0
1,098
11,303
4,488
0
2,240
9,063
35,178
0
W
12,239
2,610
0
2,811
8,952
3,610
1,571
3,221
5,731
0
44,294
W
7,364
1,672
0
864
11,421
12,202
243
3,337
8,084
537
16,340
W
Ix Chel
Silloneur1
Ix Chel
8,281
1,189
1,525
811
3,996
1,347
748
1,957
2,039
37,015
0
L
Anhur
Yandaris9
Anhur
3,006
1,651
0
330
11,307
4,059
0
3,498
7,809
0
22,930
L
Jing Wei
YvngNero
Jing Wei
3,490
2,647
0
501
10,023
3,387
0
3,150
6,873
0
12,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,258
Gold Earned
29,341
104
Minions Killed
112
0
Camps Cleared
0
499,314
Distance Traveled
644,894
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,272
827
43
4
0
190,166
0
W
Pele
10,711
1,071
56
6
0
224,666
7
W
Surtr
9,319
932
12
1
0
213,368
0
W
Ix Chel
9,311
931
44
4
0
206,860
0
L
Anhur
7,042
704
41
4
0
148,060
0
L
Jing Wei
6,944
694
20
2
0
161,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role