Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Garkka
Ah Muzen Cab
Level 133
God Stats
0W - 1L
1,572 SR
Queue Stats
100W - 99L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
SirAlexCol
Kuzenbo
Level 100
God Stats
1W - 3L
1,453 SR
Queue Stats
101W - 100L
1,504 Elo+
Party 1
Ix Chel
Ix Chel
jhoanlenoxx
Ix Chel
Level 142
God Stats
9W - 6L
1,590 SR
Queue Stats
100W - 99L
1,504 Elo+
Party 1
Team Averages
Level 125
1,538 SR
1,504 Elo+

VS

Team Averages
Level 112
1,481 SR
1,508 Elo+
Ne Zha
Ne Zha
Hoostykakes
Ne Zha
Level 128
God Stats
37W - 38L
1,442 SR
Queue Stats
388W - 391L
1,485 Elo+
Solo
Da Ji
Da Ji
cfox27
Da Ji
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 27L
1,481 Elo+
Party 2
Discordia
Discordia
ll DIAM0ND ll
Discordia
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 58L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Garkka
Ah Muzen Cab
14
2 / 7 / 2
12,068
670
9,006
18,120
6,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
SirAlexCol
Kuzenbo
16
3 / 3 / 3
12,470
693
9,295
20,404
33,085
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
jhoanlenoxx
Ix Chel
12
1 / 8 / 4
11,419
634
10,958
20,837
8,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
2 / 1 / 11
12,948
719
10,939
18,825
22,259
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
cfox27
Da Ji
17
10 / 5 / 3
14,680
816
20,305
14,477
8,161
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
ll DIAM0ND ll
Discordia
18
6 / 0 / 11
14,821
823
23,150
9,833
5,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
18
18
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Garkka
Ah Muzen Cab
2
7
2
0.43
W
Ne Zha
2
1
11
7.5
L
Kuzenbo
SirAlexCol
Kuzenbo
3
3
3
1.5
W
Da Ji
cfox27
Da Ji
10
5
3
2.3
L
Ix Chel
jhoanlenoxx
Ix Chel
1
8
4
0.38
W
Discordia
ll DIAM0ND ll
Discordia
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,259
Damage
54,394
59,361
Taken
43,135
47,610
Mitigated
35,470
4,888
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Garkka
Ah Muzen Cab
9,006
2,542
0
380
18,120
6,255
0
6,198
11,922
0
44,704
W
Ne Zha
10,939
1,852
0
3,157
18,825
22,259
273
9,080
9,745
0
35,873
L
Kuzenbo
SirAlexCol
Kuzenbo
9,295
3,297
343
247
20,404
33,085
66
9,574
10,830
35,844
1,006
W
Da Ji
cfox27
Da Ji
20,305
7,227
0
2,608
14,477
8,161
1,061
5,632
8,845
0
66,198
L
Ix Chel
jhoanlenoxx
Ix Chel
10,958
836
1,331
2,587
20,837
8,270
0
7,534
13,303
42,767
0
W
Discordia
ll DIAM0ND ll
Discordia
23,150
2,410
0
3,688
9,833
5,050
1,846
5,429
4,404
112,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,957
Gold Earned
42,449
190
Minions Killed
252
0
Camps Cleared
0
948,672
Distance Traveled
994,317
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,068
670
83
5
0
284,213
0
W
Ne Zha
12,948
719
32
2
0
337,519
0
L
Kuzenbo
12,470
693
37
2
0
365,205
5
W
Da Ji
14,680
816
62
3
0
320,482
0
L
Ix Chel
11,419
634
70
4
0
299,254
0
W
Discordia
14,821
823
158
9
0
336,316
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role