Player Matchup

Sylvanus
Sylvanus
BusinessSquid95
Sylvanus
Level 123
God Stats
2W - 2L
1,712 SR
Queue Stats
112W - 102L
1,437 Elo+
Solo
Ne Zha
Ne Zha
KuroYosuru
Ne Zha
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 150L
1,402 Elo+
Party 1
Ullr
Ullr
MakoPC
Ullr
Level 158
God Stats
16W - 11L
1,558 SR
Queue Stats
109W - 91L
1,544 Elo+
Party 1
Merlin
Merlin
Plexityz
Merlin
Level 129
God Stats
5W - 4L
1,800 SR
Queue Stats
183W - 221L
1,493 Elo+
Solo
Izanami
Izanami
medina13active
Izanami
Level 96
God Stats
11W - 10L
1,475 SR
Queue Stats
58W - 73L
1,418 Elo+
Solo
Team Averages
Level 113
1,609 SR
1,459 Elo+

VS

Team Averages
Level 129
1,574 SR
1,461 Elo+
Nemesis
Nemesis
 
Nemesis
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Papa Shaner
Cernunnos
Level 146
God Stats
2W - 2L
1,948 SR
Queue Stats
23W - 28L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
XxKuShxxFr3AkxX
Zhong Kui
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 79L
1,451 Elo+
Solo
Vamana
Vamana
jdcc2892
Vamana
Level 152
God Stats
1W - 0L
1,423 SR
Queue Stats
18W - 18L
1,509 Elo+
Solo
Ix Chel
Ix Chel
true_bubblezz
Ix Chel
Level 110
God Stats
10W - 5L
1,500 SR
Queue Stats
108W - 109L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 2 / 0
8,795
400
7,453
18,005
19,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
KuroYosuru
Ne Zha
14
0 / 6 / 1
8,964
407
5,865
20,783
8,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
MakoPC
Ullr
18
3 / 1 / 0
11,710
532
14,845
13,980
6,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Plexityz
Merlin
13
1 / 6 / 0
8,982
408
7,143
14,083
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 1
8,985
408
5,495
15,328
6,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
3 / 0 / 7
12,270
558
10,629
16,008
7,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Papa Shaner
Cernunnos
20
7 / 1 / 4
13,313
605
16,261
14,702
6,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
XxKuShxxFr3AkxX
Zhong Kui
19
9 / 1 / 7
13,228
601
20,902
19,049
13,125
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
jdcc2892
Vamana
19
1 / 3 / 4
12,725
578
6,902
20,456
21,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
14
1 / 0 / 4
10,231
465
4,273
9,171
9,179
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
5
Kills
21
21
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
7
6.5
L
Sylvanus
1
2
0
0.5
L
Ne Zha
KuroYosuru
Ne Zha
0
6
1
0.08
L
Ullr
MakoPC
Ullr
3
1
0
3
W
Cernunnos
Papa Shaner
Cernunnos
7
1
4
9
L
Merlin
Plexityz
Merlin
1
6
0
0.17
W
Zhong Kui
XxKuShxxFr3AkxX
Zhong Kui
9
1
7
12.5
W
Vamana
jdcc2892
Vamana
1
3
4
1
L
0
6
1
0.08
W
Ix Chel
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,801
Damage
58,967
82,179
Taken
79,386
47,618
Mitigated
57,422
14,151
Healing
31,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,629
4,114
0
2,438
16,008
7,030
2,549
2,342
13,666
0
105,050
L
Sylvanus
7,453
2,982
866
4,195
18,005
19,554
0
7,362
10,643
41,845
17,549
L
Ne Zha
KuroYosuru
Ne Zha
5,865
1,197
0
1,636
20,783
8,922
0
3,520
17,263
0
80,429
L
Ullr
MakoPC
Ullr
14,845
7,515
0
3,958
13,980
6,636
0
2,593
11,387
0
105,374
W
Cernunnos
Papa Shaner
Cernunnos
16,261
10,365
0
7,392
14,702
6,500
5,820
3,553
11,149
0
139,024
L
Merlin
Plexityz
Merlin
7,143
576
0
2,560
14,083
6,294
0
7,364
6,719
60,208
0
W
Zhong Kui
XxKuShxxFr3AkxX
Zhong Kui
20,902
2,503
0
10,394
19,049
13,125
4,032
7,703
11,346
101,239
0
W
Vamana
jdcc2892
Vamana
6,902
1,821
0
5,029
20,456
21,588
2,833
471
19,985
0
104,912
L
5,495
4,402
0
936
15,328
6,212
0
4,336
10,992
0
60,026
W
Ix Chel
4,273
385
3,258
3,227
9,171
9,179
421
1,959
7,212
39,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,436
Gold Earned
61,767
598
Minions Killed
672
0
Camps Cleared
0
1,638,644
Distance Traveled
2,162,974
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,270
558
126
6
0
515,667
0
L
Sylvanus
8,795
400
85
4
0
335,206
3
L
Ne Zha
8,964
407
112
5
0
424,912
0
L
Ullr
11,710
532
193
9
0
314,524
2
W
Cernunnos
13,313
605
166
8
0
418,556
4
L
Merlin
8,982
408
105
5
0
217,831
0
W
Zhong Kui
13,228
601
148
7
0
420,871
0
W
Vamana
12,725
578
181
8
0
450,245
6
L
Izanami
8,985
408
103
5
0
346,171
5
W
Ix Chel
10,231
465
51
2
0
357,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role