Player Matchup

Anubis
Anubis
Der_Furryboy
Anubis
Level 25
God Stats
4W - 10L
1,362 SR
Queue Stats
20W - 45L
1,376 Elo+
Party 1
Da Ji
Da Ji
fvizjhzkfgzivf
Da Ji
Level 34
God Stats
14W - 15L
1,510 SR
Queue Stats
58W - 92L
1,368 Elo+
Party 1
He Bo
He Bo
herka1
He Bo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,710 Elo+
Solo
Xing Tian
Xing Tian
palsaro
Xing Tian
Level 18
God Stats
8W - 22L
1,353 SR
Queue Stats
14W - 39L
1,215 Elo+
Party 1
Cu Chulainn
Cu Chulainn
turboshoot
Cu Chulainn
Level 146
God Stats
0W - 4L
1,524 SR
Queue Stats
219W - 218L
1,461 Elo+
Solo
Team Averages
Level 52
1,450 SR
1,426 Elo+

VS

Team Averages
Level 84
1,580 SR
1,466 Elo+
Janus
Janus
 
Janus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Nazekii
Ne Zha
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 66L
1,422 Elo+
Party 2
Cthulhu
Cthulhu
Saetsukii
Cthulhu
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 80L
1,405 Elo+
Party 2
Hou Yi
Hou Yi
rabit245
Hou Yi
Level 89
God Stats
4W - 1L
1,899 SR
Queue Stats
74W - 73L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
1 / 4 / 0
4,894
489
4,828
7,230
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 4 / 0
5,279
528
3,335
9,712
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
herka1
He Bo
9
1 / 4 / 0
5,710
571
1,594
6,215
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
palsaro
Xing Tian
6
0 / 0 / 1
4,765
477
1,827
8,958
4,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
turboshoot
Cu Chulainn
10
0 / 2 / 0
5,499
550
4,373
9,531
4,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 1 / 0
7,259
726
4,595
3,105
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
 
Bacchus
9
2 / 2 / 2
5,864
586
5,412
7,467
6,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
Nazekii
Ne Zha
10
2 / 2 / 6
6,149
615
4,236
5,379
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Saetsukii
Cthulhu
11
1 / 0 / 2
6,050
605
5,101
7,156
5,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
rabit245
Hou Yi
9
3 / 1 / 1
5,678
568
7,395
4,690
1,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
13
14
Deaths
6
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
0
5
W
Bacchus
 
Bacchus
2
2
2
1.5
L
Anubis
1
4
0
0.25
W
Ne Zha
Nazekii
Ne Zha
2
2
6
2.5
W
Cthulhu
Saetsukii
Cthulhu
1
0
2
2
L
2
4
0
0.5
L
He Bo
herka1
He Bo
1
4
0
0.25
L
Xing Tian
palsaro
Xing Tian
0
0
1
0.5
W
Hou Yi
rabit245
Hou Yi
3
1
1
3.5
L
Cu Chulainn
turboshoot
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,957
Damage
26,739
41,646
Taken
27,797
17,804
Mitigated
16,184
6,884
Healing
6,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,595
498
0
500
3,105
922
0
1,001
2,104
49,259
0
W
Bacchus
 
Bacchus
5,412
962
180
1,605
7,467
6,760
0
3,619
3,848
17,204
0
L
Anubis
4,828
388
0
1,605
7,230
3,367
0
2,200
5,030
27,615
0
W
Ne Zha
Nazekii
Ne Zha
4,236
1,451
0
581
5,379
1,691
0
387
4,992
0
28,464
W
Cthulhu
Saetsukii
Cthulhu
5,101
1,045
0
1,973
7,156
5,465
0
292
6,864
37,126
0
L
3,335
1,383
0
1,338
9,712
3,256
0
3,648
5,895
0
32,712
L
He Bo
herka1
He Bo
1,594
196
0
0
6,215
1,520
0
1,890
4,112
32,249
0
L
Xing Tian
palsaro
Xing Tian
1,827
209
916
675
8,958
4,705
0
2,172
6,786
4,596
0
W
Hou Yi
rabit245
Hou Yi
7,395
4,176
0
1,467
4,690
1,346
220
2,950
1,740
0
40,368
L
Cu Chulainn
turboshoot
Cu Chulainn
4,373
1,371
0
2,350
9,531
4,956
0
3,992
4,715
0
35,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,147
Gold Earned
31,000
236
Minions Killed
286
0
Camps Cleared
0
1,030,660
Distance Traveled
1,028,192
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,259
726
99
10
0
204,516
3
W
Bacchus
5,864
586
18
2
0
203,273
0
L
Anubis
4,894
489
47
5
0
187,542
0
W
Ne Zha
6,149
615
47
5
0
233,294
0
W
Cthulhu
6,050
605
71
7
0
197,252
0
L
Da Ji
5,279
528
52
5
0
229,945
0
L
He Bo
5,710
571
68
7
0
207,840
0
L
Xing Tian
4,765
477
3
0
0
208,487
0
W
Hou Yi
5,678
568
51
5
0
189,857
0
L
Cu Chulainn
5,499
550
66
7
0
196,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role