Player Matchup

Hachiman
Hachiman
Funncrusher
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,480 Elo+
Party 2
Anubis
Anubis
Swellion
Anubis
Level 6
God Stats
2W - 2L
1,683 SR
Queue Stats
2W - 3L
1,372 Elo+
Party 2
Hercules
Hercules
Vepher
Hercules
Level 64
God Stats
1W - 1L
1,688 SR
Queue Stats
43W - 31L
1,481 Elo+
Party 2
Team Averages
Level 32
1,624 SR
1,444 Elo+

VS

Team Averages
Level 45
1,512 SR
1,425 Elo+
Cthulhu
Cthulhu
ShefiKun
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Storytimee
Nu Wa
Level 128
God Stats
0W - 1L
1,535 SR
Queue Stats
9W - 16L
1,396 Elo+
Party 1
Medusa
Medusa
Traxatb
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Funncrusher
Hachiman
15
11 / 3 / 7
13,069
934
23,366
14,700
5,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Swellion
Anubis
13
1 / 4 / 13
10,758
768
7,415
12,829
5,313
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Vepher
Hercules
14
6 / 3 / 12
12,286
878
11,584
18,634
19,361
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ShefiKun
Cthulhu
12
2 / 7 / 7
10,332
738
7,492
20,730
29,234
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
13
5 / 6 / 4
11,388
813
13,741
12,725
5,510
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Traxatb
Medusa
14
3 / 6 / 4
10,868
776
10,762
12,979
7,001
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
18
Kills
10
10
Deaths
19
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Funncrusher
Hachiman
11
3
7
4.83
L
Cthulhu
ShefiKun
Cthulhu
2
7
7
0.79
L
Nu Wa
5
6
4
1.17
W
Anubis
Swellion
Anubis
1
4
13
1.88
L
Medusa
Traxatb
Medusa
3
6
4
0.83
W
Hercules
Vepher
Hercules
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,365
Damage
31,995
46,163
Taken
46,434
30,656
Mitigated
41,745
13,363
Healing
1,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Funncrusher
Hachiman
23,366
17,029
0
3,274
14,700
5,982
2,324
7,631
7,069
33
62,545
L
Cthulhu
ShefiKun
Cthulhu
7,492
897
300
890
20,730
29,234
0
5,815
14,915
16,266
1,206
L
Nu Wa
13,741
2,816
0
0
12,725
5,510
0
1,483
11,242
53,421
0
W
Anubis
Swellion
Anubis
7,415
1,309
0
3,768
12,829
5,313
781
7,215
5,614
25,127
0
L
Medusa
Traxatb
Medusa
10,762
5,636
43
343
12,979
7,001
0
638
12,341
0
32,296
W
Hercules
Vepher
Hercules
11,584
2,913
0
6,321
18,634
19,361
339
5,467
13,167
0
46,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,113
Gold Earned
32,588
136
Minions Killed
105
0
Camps Cleared
0
686,477
Distance Traveled
702,087
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,069
934
68
5
0
232,894
0
L
Cthulhu
10,332
738
12
1
0
244,964
0
L
Nu Wa
11,388
813
48
3
0
218,631
1
W
Anubis
10,758
768
25
2
0
206,354
0
L
Medusa
10,868
776
45
3
0
238,492
0
W
Hercules
12,286
878
43
3
0
247,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role