Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Cavralyn
Sun Wukong
Level 137
God Stats
4W - 3L
1,338 SR
Queue Stats
29W - 28L
1,479 Elo+
Party 1
Hel
Hel
Panda4114
Hel
Level 158
God Stats
7W - 7L
1,552 SR
Queue Stats
70W - 72L
1,535 Elo+
Party 1
Vulcan
Vulcan
Scottbull560
Vulcan
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 95L
1,497 Elo+
Party 1
Kali
Kali
malganis3000
Kali
Level 146
God Stats
53W - 33L
1,581 SR
Queue Stats
252W - 236L
1,511 Elo+
Party 1
Team Averages
Level 145
1,494 SR
1,505 Elo+

VS

Team Averages
Level 91
1,401 SR
1,447 Elo+
Agni
Agni
 
Agni
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Cungii
Lancelot
Level 120
God Stats
5W - 1L
1,500 SR
Queue Stats
216W - 240L
1,410 Elo+
Solo
King Arthur
King Arthur
Lancelot_D_Lac
King Arthur
Level 62
God Stats
0W - 1L
1,188 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Chang'e
Chang'e
VVida
Chang'e
Level 124
God Stats
15W - 19L
1,618 SR
Queue Stats
134W - 169L
1,510 Elo+
Party 2
Sylvanus
Sylvanus
jaceaxe
Sylvanus
Level 29
God Stats
0W - 4L
1,197 SR
Queue Stats
16W - 33L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
6 / 2 / 4
8,488
653
11,259
6,819
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Cavralyn
Sun Wukong
11
1 / 0 / 2
6,553
504
6,966
10,925
5,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 1 / 2
6,999
538
4,372
9,564
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
10
0 / 1 / 3
6,011
462
6,457
6,514
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 2 / 0
8,477
652
7,723
14,864
8,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
4 / 3 / 2
7,675
590
8,383
8,691
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Cungii
Lancelot
8
0 / 4 / 0
5,588
430
5,325
8,500
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Lancelot_D_Lac
King Arthur
8
0 / 7 / 2
5,370
413
1,272
13,103
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
VVida
Chang'e
13
2 / 1 / 0
7,359
566
7,131
11,506
3,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
jaceaxe
Sylvanus
10
0 / 2 / 2
6,427
494
3,147
11,810
7,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
17
Kills
6
6
Deaths
17
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
2
4
4
L
Agni
 
Agni
4
3
2
1.67
W
Sun Wukong
Cavralyn
Sun Wukong
1
0
2
2
L
Lancelot
Cungii
Lancelot
0
4
0
0
L
King Arthur
Lancelot_D_Lac
King Arthur
0
7
2
0.14
W
2
1
2
3
W
Vulcan
0
1
3
1.5
L
Chang'e
VVida
Chang'e
2
1
0
2
L
Sylvanus
jaceaxe
Sylvanus
0
2
2
0.5
W
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,777
Damage
25,258
48,686
Taken
53,610
25,256
Mitigated
25,595
24,108
Healing
13,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,259
2,194
0
1,732
6,819
2,887
585
1,244
5,575
63,289
0
L
Agni
 
Agni
8,383
306
0
996
8,691
3,416
0
3,432
5,257
57,263
0
W
Sun Wukong
Cavralyn
Sun Wukong
6,966
1,360
0
3,165
10,925
5,073
0
5,777
5,148
0
44,423
L
Lancelot
Cungii
Lancelot
5,325
1,001
0
592
8,500
3,045
0
2,726
5,660
0
30,774
L
King Arthur
Lancelot_D_Lac
King Arthur
1,272
289
0
170
13,103
7,802
0
8,026
4,514
0
18,137
W
4,372
508
5,245
6,153
9,564
6,751
162
4,716
4,848
32,172
0
W
Vulcan
6,457
4,889
0
750
6,514
2,248
547
4,414
2,100
33,653
0
L
Chang'e
VVida
Chang'e
7,131
645
240
5,205
11,506
3,702
64
930
10,576
55,208
0
L
Sylvanus
jaceaxe
Sylvanus
3,147
1,147
2,583
3,388
11,810
7,630
0
6,271
5,515
17,101
0
W
7,723
3,830
0
7,063
14,864
8,297
28
2,510
12,354
0
73,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,528
Gold Earned
32,419
401
Minions Killed
265
0
Camps Cleared
0
1,300,537
Distance Traveled
1,174,145
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,488
653
109
8
0
235,143
0
L
Agni
7,675
590
97
7
0
233,937
1
W
Sun Wukong
6,553
504
70
5
0
263,957
0
L
Lancelot
5,588
430
46
4
0
196,545
0
L
King Arthur
5,370
413
23
2
0
250,927
0
W
Hel
6,999
538
61
5
0
263,667
0
W
Vulcan
6,011
462
56
4
0
221,247
0
L
Chang'e
7,359
566
68
5
0
255,567
0
L
Sylvanus
6,427
494
31
2
0
237,169
0
W
Kali
8,477
652
105
8
0
316,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role