Player Matchup

Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
ChimeraDezi
Ravana
Level 45
God Stats
2W - 1L
1,393 SR
Queue Stats
53W - 49L
1,526 Elo+
Party 3
Merlin
Merlin
FoulDragon
Merlin
Level 47
God Stats
8W - 3L
1,426 SR
Queue Stats
37W - 34L
1,455 Elo+
Party 3
Hou Yi
Hou Yi
MichaelBruh
Hou Yi
Level 29
God Stats
6W - 5L
1,377 SR
Queue Stats
17W - 28L
1,279 Elo+
Party 1
Xing Tian
Xing Tian
xNicorex
Xing Tian
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,323 Elo+
Party 1
Team Averages
Level 54
1,439 SR
1,417 Elo+

VS

Team Averages
Level 96
1,486 SR
1,510 Elo+
Hachiman
Hachiman
Canoook
Hachiman
Level 105
God Stats
6W - 2L
1,757 SR
Queue Stats
85W - 82L
1,407 Elo+
Solo
Yemoja
Yemoja
DruDragon11
Yemoja
Level 69
God Stats
10W - 2L
1,759 SR
Queue Stats
96W - 58L
1,626 Elo+
Party 2
Eset
Eset
PumpinkHeart
Eset
Level 147
God Stats
7W - 5L
1,421 SR
Queue Stats
252W - 243L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
Watershockx
Cu Chulainn
Level 19
God Stats
4W - 5L
1,393 SR
Queue Stats
88W - 81L
1,508 Elo+
Party 2
Fenrir
Fenrir
plotdroid
Fenrir
Level 142
God Stats
2W - 5L
1,100 SR
Queue Stats
123W - 123L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
10 / 1 / 0
9,931
709
11,886
9,577
5,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
14
4 / 4 / 2
8,840
631
9,411
9,562
4,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
FoulDragon
Merlin
14
3 / 1 / 7
9,036
645
10,354
8,613
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
11
2 / 4 / 4
6,571
469
3,884
8,545
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
xNicorex
Xing Tian
11
2 / 3 / 6
7,664
547
5,002
14,080
10,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Canoook
Hachiman
12
6 / 3 / 0
7,444
532
13,131
11,966
5,267
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
10
0 / 3 / 4
6,831
488
4,279
12,561
9,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

7
1 / 3 / 1
5,816
415
1,978
4,468
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Watershockx
Cu Chulainn
13
2 / 5 / 2
7,717
551
7,486
15,420
7,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
plotdroid
Fenrir
10
2 / 7 / 2
6,698
478
3,435
14,657
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
21
Kills
11
13
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
1
0
10
L
Hachiman
Canoook
Hachiman
6
3
0
2
W
Ravana
4
4
2
1.25
L
Yemoja
0
3
4
0.67
W
Merlin
FoulDragon
Merlin
3
1
7
6.5
W
Hou Yi
2
4
4
1
L
1
3
1
0.5
L
Cu Chulainn
Watershockx
Cu Chulainn
2
5
2
0.6
L
Fenrir
plotdroid
Fenrir
2
7
2
0.43
W
Xing Tian
xNicorex
Xing Tian
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,537
Damage
30,309
50,377
Taken
59,072
26,040
Mitigated
28,174
13,559
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,886
445
0
4,122
9,577
5,242
463
1,210
8,367
82,250
0
L
Hachiman
Canoook
Hachiman
13,131
8,905
0
3,580
11,966
5,267
0
6,367
5,599
0
68,801
W
Ravana
9,411
3,515
0
2,523
9,562
4,382
458
4
9,558
0
66,192
L
Yemoja
4,279
1,026
2,593
2,916
12,561
9,030
0
4,782
7,779
17,687
0
W
Merlin
FoulDragon
Merlin
10,354
753
0
1,552
8,613
3,276
2,470
1,775
6,838
63,745
0
W
Hou Yi
3,884
1,924
0
1,286
8,545
3,005
685
1,989
6,556
0
20,085
L
1,978
398
0
805
4,468
1,272
0
3,570
898
28,514
0
L
Cu Chulainn
Watershockx
Cu Chulainn
7,486
1,862
0
3,678
15,420
7,429
0
5,473
9,947
106
53,523
L
Fenrir
plotdroid
Fenrir
3,435
1,080
0
2,083
14,657
5,176
0
7,050
7,607
0
34,795
W
Xing Tian
xNicorex
Xing Tian
5,002
1,003
1,502
2,574
14,080
10,135
240
1,317
12,763
22,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,042
Gold Earned
34,506
394
Minions Killed
339
0
Camps Cleared
0
1,439,731
Distance Traveled
1,145,483
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,931
709
130
9
0
311,829
0
L
Hachiman
7,444
532
125
9
0
252,157
2
W
Ravana
8,840
631
93
7
0
270,587
0
L
Yemoja
6,831
488
16
1
0
267,045
3
W
Merlin
9,036
645
111
8
0
288,571
0
W
Hou Yi
6,571
469
43
3
0
277,356
1
L
Eset
5,816
415
48
3
0
123,331
0
L
Cu Chulainn
7,717
551
93
7
0
236,809
3
L
Fenrir
6,698
478
57
4
0
266,141
1
W
Xing Tian
7,664
547
17
1
0
291,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role