Player Matchup

Awilix
Awilix
 
Awilix
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ultimore_
Fafnir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,433 Elo+
Solo
Sol
Sol
fantasticmrjac
Sol
Level 138
God Stats
3W - 3L
1,815 SR
Queue Stats
468W - 502L
1,375 Elo+
Solo
Sylvanus
Sylvanus
lemoiziduSlip
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,535 Elo+
Solo
Medusa
Medusa
occidere
Medusa
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 155L
1,421 Elo+
Solo
Team Averages
Level 104
1,563 SR
1,453 Elo+

VS

Team Averages
Level 120
1,402 SR
1,461 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KatyLi
Sol
Level 121
God Stats
8W - 7L
1,517 SR
Queue Stats
97W - 107L
1,408 Elo+
Solo
Apollo
Apollo
caillot50
Apollo
Level 62
God Stats
9W - 12L
1,457 SR
Queue Stats
324W - 336L
1,457 Elo+
Party 1
Chaac
Chaac
jjabra
Chaac
Level 142
God Stats
9W - 8L
1,164 SR
Queue Stats
585W - 604L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
tarelfe
Zhong Kui
Level 117
God Stats
19W - 28L
1,374 SR
Queue Stats
1,133W - 1,159L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 4 / 5
7,659
766
5,965
9,643
4,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fafnir
Ultimore_
Fafnir
14
1 / 3 / 5
7,207
721
3,004
11,205
13,716
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 5 / 5
9,406
941
11,990
12,212
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
lemoiziduSlip
Sylvanus
10
0 / 2 / 6
6,426
643
2,655
9,386
7,569
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Medusa
occidere
Medusa
14
3 / 6 / 9
7,763
776
11,759
12,439
5,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
2 / 2 / 14
9,428
943
3,086
13,241
12,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
KatyLi
Sol
17
3 / 1 / 14
9,652
965
16,385
7,093
3,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
caillot50
Apollo
12
2 / 5 / 9
7,869
787
6,816
9,533
4,094
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Chaac
jjabra
Chaac
17
12 / 2 / 4
10,564
1,056
13,983
11,091
6,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
tarelfe
Zhong Kui
13
1 / 4 / 13
8,135
814
9,452
8,869
7,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
74
13
Kills
20
20
Deaths
14
30
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
4
5
1.38
W
Guan Yu
 
Guan Yu
2
2
14
4.5
W
Sol
KatyLi
Sol
3
1
14
10
L
Fafnir
Ultimore_
Fafnir
1
3
5
1.17
W
Apollo
caillot50
Apollo
2
5
9
1.3
L
6
5
5
1.7
W
Chaac
jjabra
Chaac
12
2
4
7
L
Sylvanus
lemoiziduSlip
Sylvanus
0
2
6
1.5
L
Medusa
occidere
Medusa
3
6
9
1.25
W
Zhong Kui
tarelfe
Zhong Kui
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,373
Damage
49,722
54,885
Taken
49,827
36,771
Mitigated
33,107
17,227
Healing
20,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,965
1,269
162
1,860
9,643
4,205
0
4,906
4,737
0
11,743
W
Guan Yu
 
Guan Yu
3,086
150
3,033
4,627
13,241
12,538
176
4,630
8,611
0
8,159
W
Sol
KatyLi
Sol
16,385
2,942
1,030
2,660
7,093
3,008
3,305
3,714
3,379
36,271
0
L
Fafnir
Ultimore_
Fafnir
3,004
827
1,099
1,693
11,205
13,716
0
7,217
3,988
9,688
0
W
Apollo
caillot50
Apollo
6,816
3,789
1,279
782
9,533
4,094
1,199
2,269
7,264
0
7,991
L
11,990
2,298
263
2,984
12,212
5,516
0
5,434
6,778
25,422
0
W
Chaac
jjabra
Chaac
13,983
2,002
515
4,618
11,091
6,377
0
3,819
7,272
0
27,440
L
Sylvanus
lemoiziduSlip
Sylvanus
2,655
461
4,367
3,585
9,386
7,569
0
3,054
6,332
5,570
0
L
Medusa
occidere
Medusa
11,759
5,403
415
799
12,439
5,765
0
5,226
7,213
0
21,446
W
Zhong Kui
tarelfe
Zhong Kui
9,452
584
741
1,232
8,869
7,090
0
3,217
5,652
18,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
45,648
86
Minions Killed
117
0
Camps Cleared
0
860,371
Distance Traveled
1,081,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,659
766
21
2
0
205,389
0
W
Guan Yu
9,428
943
8
1
0
242,602
0
W
Sol
9,652
965
56
6
0
220,482
0
L
Fafnir
7,207
721
8
1
0
186,177
0
W
Apollo
7,869
787
3
0
0
192,676
0
L
Sol
9,406
941
29
3
0
165,480
0
W
Chaac
10,564
1,056
30
3
0
231,729
0
L
Sylvanus
6,426
643
4
0
0
129,121
0
L
Medusa
7,763
776
24
2
0
174,204
0
W
Zhong Kui
8,135
814
20
2
0
194,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role