Player Matchup

Mercury
Mercury
AirSmurf1
Mercury
Level 89
God Stats
5W - 3L
1,716 SR
Queue Stats
80W - 89L
1,462 Elo+
Party 1
Charybdis
Charybdis
TitanWraith136
Charybdis
Level 16
God Stats
3W - 4L
1,927 SR
Queue Stats
4W - 8L
1,639 Elo+
Party 1
Surtr
Surtr
alefeM1GAMER
Surtr
Level 86
God Stats
3W - 5L
1,424 SR
Queue Stats
52W - 60L
1,383 Elo+
Solo
Cthulhu
Cthulhu
jarobbins1
Cthulhu
Level 63
God Stats
5W - 3L
1,730 SR
Queue Stats
33W - 43L
1,410 Elo+
Party 1
Ra
Ra
ninjanas04
Ra
Level 97
God Stats
1W - 3L
1,525 SR
Queue Stats
93W - 106L
1,430 Elo+
Party 1
Team Averages
Level 70
1,664 SR
1,465 Elo+

VS

Team Averages
Level 85
1,536 SR
1,458 Elo+
Zeus
Zeus
 
Zeus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Kyzoke
Eset
Level 74
God Stats
1W - 2L
1,215 SR
Queue Stats
1,240W - 1,166L
1,475 Elo+
Solo
Heimdallr
Heimdallr
NiesonWyatt
Heimdallr
Level 127
God Stats
47W - 64L
1,623 SR
Queue Stats
944W - 956L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
TrendyTed
Baron Samedi
Level 64
God Stats
16W - 9L
1,666 SR
Queue Stats
165W - 168L
1,454 Elo+
Solo
Arachne
Arachne
amir2413_A
Arachne
Level 83
God Stats
15W - 7L
1,676 SR
Queue Stats
155W - 135L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AirSmurf1
Mercury
13
3 / 4 / 3
8,351
491
8,489
17,265
7,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
TitanWraith136
Charybdis
10
0 / 7 / 3
6,554
386
2,239
13,309
5,641
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 5 / 2
7,261
427
3,140
15,248
9,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
jarobbins1
Cthulhu
10
1 / 4 / 0
7,166
422
4,990
14,720
12,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 3 / 0
8,993
529
6,937
8,966
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
3 / 1 / 3
10,298
606
10,855
7,909
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
Kyzoke
Eset
16
2 / 2 / 4
9,637
567
4,733
7,707
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
NiesonWyatt
Heimdallr
18
10 / 0 / 2
11,224
660
16,321
7,889
4,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
TrendyTed
Baron Samedi
12
3 / 2 / 7
7,878
463
9,465
12,782
10,743
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
amir2413_A
Arachne
14
4 / 3 / 7
8,871
522
7,056
12,412
5,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
22
23
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
3
4.5
L
Mercury
AirSmurf1
Mercury
3
4
3
1.13
W
Eset
Kyzoke
Eset
2
2
4
2
W
Heimdallr
NiesonWyatt
Heimdallr
10
0
2
11
L
Charybdis
TitanWraith136
Charybdis
0
7
3
0.21
W
Baron Samedi
TrendyTed
Baron Samedi
3
2
7
3.25
L
0
5
2
0.2
W
Arachne
amir2413_A
Arachne
4
3
7
2.5
L
Cthulhu
jarobbins1
Cthulhu
1
4
0
0.25
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,795
Damage
48,430
69,508
Taken
48,699
40,303
Mitigated
26,631
15,282
Healing
12,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,855
1,951
0
0
7,909
3,063
0
471
7,438
80,656
0
L
Mercury
AirSmurf1
Mercury
8,489
3,990
0
6,199
17,265
7,521
0
6,679
10,488
0
55,566
W
Eset
Kyzoke
Eset
4,733
603
324
1,479
7,707
3,330
380
2,739
4,914
79,385
0
W
Heimdallr
NiesonWyatt
Heimdallr
16,321
8,561
0
3,378
7,889
4,148
5,691
1,848
6,041
0
102,263
L
Charybdis
TitanWraith136
Charybdis
2,239
1,454
0
756
13,309
5,641
0
1,268
12,041
0
24,954
W
Baron Samedi
TrendyTed
Baron Samedi
9,465
835
831
4,004
12,782
10,743
578
5,594
7,101
41,265
0
L
3,140
1,217
0
2,804
15,248
9,778
0
6,362
8,594
1,165
41,274
W
Arachne
amir2413_A
Arachne
7,056
5,806
201
2,148
12,412
5,347
70
875
11,537
0
64,006
L
Cthulhu
jarobbins1
Cthulhu
4,990
361
1,356
1,778
14,720
12,916
0
6,720
7,900
34,807
485
L
6,937
810
323
2,066
8,966
4,447
80
3,534
5,429
69,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,325
Gold Earned
47,908
373
Minions Killed
575
0
Camps Cleared
0
1,606,828
Distance Traveled
1,599,619
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,298
606
154
9
0
310,074
0
L
Mercury
8,351
491
98
6
0
386,331
0
W
Eset
9,637
567
125
7
0
332,208
2
W
Heimdallr
11,224
660
151
9
0
306,879
0
L
Charybdis
6,554
386
48
3
0
314,386
0
W
Baron Samedi
7,878
463
51
3
0
295,635
0
L
Surtr
7,261
427
58
3
0
259,374
0
W
Arachne
8,871
522
94
6
0
354,823
0
L
Cthulhu
7,166
422
37
2
0
310,128
4
L
Ra
8,993
529
132
8
0
336,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role