Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Gilgamesh420
Rama
Level 164
God Stats
107W - 87L
1,621 SR
Queue Stats
221W - 221L
1,551 Elo+
Solo
Geb
Geb
Munchiii
Geb
Level 155
God Stats
0W - 2L
1,298 SR
Queue Stats
179W - 154L
1,528 Elo+
Solo
Serqet
Serqet
butterflyBBY
Serqet
Level 55
God Stats
5W - 10L
1,367 SR
Queue Stats
157W - 129L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
lRem
Zhong Kui
Level 149
God Stats
7W - 14L
1,205 SR
Queue Stats
110W - 94L
1,701 Elo+
Party 1
Team Averages
Level 136
1,398 SR
1,559 Elo+

VS

Team Averages
Level 94
1,505 SR
1,571 Elo+
Gilgamesh
Gilgamesh
Brickcamo
Gilgamesh
Level 156
God Stats
5W - 5L
1,539 SR
Queue Stats
143W - 145L
1,542 Elo+
Solo
Merlin
Merlin
DruDragon11
Merlin
Level 69
God Stats
1W - 2L
1,110 SR
Queue Stats
96W - 58L
1,617 Elo+
Party 3
Tyr
Tyr
FailedHydration
Tyr
Level 153
God Stats
4W - 2L
1,555 SR
Queue Stats
183W - 187L
1,499 Elo+
Party 2
Sobek
Sobek
Watershockx
Sobek
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 81L
1,370 Elo+
Party 3
Izanami
Izanami
WitcherLily
Izanami
Level 73
God Stats
2W - 0L
1,821 SR
Queue Stats
3W - 0L
1,828 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 2 / 1
7,121
593
6,278
7,173
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 0
6,610
551
7,150
7,943
3,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 1
5,668
472
4,254
8,461
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
10
2 / 2 / 2
5,973
498
3,061
6,945
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
lRem
Zhong Kui
9
1 / 0 / 0
5,754
480
4,303
4,661
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Brickcamo
Gilgamesh
12
2 / 2 / 2
7,126
594
5,898
11,272
7,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
11
1 / 3 / 5
6,524
544
4,892
6,093
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 1
7,236
603
4,519
9,390
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 0 / 6
6,521
543
3,846
7,233
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
WitcherLily
Izanami
10
0 / 3 / 5
6,028
502
3,432
6,796
2,238
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
8
8
Deaths
9
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
2
1
1.75
W
Gilgamesh
Brickcamo
Gilgamesh
2
2
2
1.5
W
Merlin
1
3
5
1.17
W
4
1
1
4.5
L
2
1
0
2
L
0
3
1
0.17
W
1
0
6
4
W
Izanami
WitcherLily
Izanami
0
3
5
0.83
L
Serqet
2
2
2
1.5
L
Zhong Kui
lRem
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,046
Damage
22,587
35,183
Taken
40,784
19,407
Mitigated
22,579
9,390
Healing
15,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,278
141
360
1,955
7,173
3,042
0
3,828
3,345
49,333
0
W
Gilgamesh
Brickcamo
Gilgamesh
5,898
1,886
0
3,544
11,272
7,624
0
3,869
7,087
0
47,054
W
Merlin
4,892
320
0
879
6,093
1,993
0
2,111
3,847
46,362
0
W
4,519
1,010
0
6,110
9,390
4,842
0
3,415
5,839
0
42,209
L
7,150
5,143
0
2,968
7,943
3,683
0
1,556
6,387
0
62,429
L
4,254
462
0
1,561
8,461
6,999
0
2,570
5,891
10,785
0
W
3,846
596
0
3,025
7,233
5,882
0
2,877
4,175
16,428
0
W
Izanami
WitcherLily
Izanami
3,432
2,461
0
1,476
6,796
2,238
0
2,630
4,102
0
42,448
L
Serqet
3,061
1,102
0
732
6,945
2,955
0
784
6,161
0
35,263
L
Zhong Kui
lRem
Zhong Kui
4,303
554
0
1,814
4,661
2,728
0
0
4,661
31,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
33,435
331
Minions Killed
332
0
Camps Cleared
0
1,120,054
Distance Traveled
1,235,614
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,121
593
90
8
0
238,135
0
W
Gilgamesh
7,126
594
83
7
0
263,310
4
W
Merlin
6,524
544
81
7
0
233,920
2
W
Tyr
7,236
603
73
6
0
270,068
0
L
Rama
6,610
551
103
9
0
228,785
2
L
Geb
5,668
472
12
1
0
247,616
0
W
Sobek
6,521
543
23
2
0
235,990
3
W
Izanami
6,028
502
72
6
0
232,326
0
L
Serqet
5,973
498
63
5
0
248,984
0
L
Zhong Kui
5,754
480
63
5
0
156,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role