Player Matchup

He Bo
He Bo
CastioPL
He Bo
Level 145
God Stats
14W - 5L
1,822 SR
Queue Stats
134W - 113L
1,567 Elo+
Party 1
Anhur
Anhur
Najek
Anhur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,755 Elo+
Party 1
Hercules
Hercules
xKrucha
Hercules
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 14L
1,484 Elo+
Party 1
Team Averages
Level 103
1,607 SR
1,602 Elo+

VS

Team Averages
Level 93
1,370 SR
1,523 Elo+
Janus
Janus
YUONES
Janus
Level 150
God Stats
0W - 1L
1,164 SR
Queue Stats
1W - 1L
1,738 Elo+
Solo
Izanami
Izanami
glawks
Izanami
Level 104
God Stats
45W - 51L
1,476 SR
Queue Stats
395W - 406L
1,430 Elo+
Party 2
Bacchus
Bacchus
seanfreid
Bacchus
Level 26
God Stats
84W - 80L
1,469 SR
Queue Stats
110W - 130L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CastioPL
He Bo
13
4 / 0 / 9
8,995
900
7,395
8,046
3,213
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
Najek
Anhur
12
8 / 0 / 6
9,397
940
12,967
7,650
3,013
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
xKrucha
Hercules
11
2 / 0 / 10
8,173
817
3,465
5,245
4,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
YUONES
Janus
9
0 / 5 / 0
6,889
689
6,566
8,480
2,212
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
glawks
Izanami
9
0 / 5 / 0
6,782
678
4,091
7,281
2,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
seanfreid
Bacchus
9
0 / 4 / 0
6,709
671
3,966
10,035
12,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
CastioPL
He Bo
4
0
9
8.5
W
Anhur
Najek
Anhur
8
0
6
11
L
Janus
YUONES
Janus
0
5
0
0
L
Izanami
glawks
Izanami
0
5
0
0
L
Bacchus
seanfreid
Bacchus
0
4
0
0
W
Hercules
xKrucha
Hercules
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,827
Damage
14,623
20,941
Taken
25,796
10,711
Mitigated
16,608
2,648
Healing
1,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
CastioPL
He Bo
7,395
506
0
1,357
8,046
3,213
312
4,308
3,738
47,148
0
W
Anhur
Najek
Anhur
12,967
8,618
0
548
7,650
3,013
1,274
3,174
4,476
0
40,709
L
Janus
YUONES
Janus
6,566
209
0
190
8,480
2,212
0
1,649
6,831
36,196
0
L
Izanami
glawks
Izanami
4,091
2,573
0
1,086
7,281
2,377
0
4,075
3,206
0
18,440
L
Bacchus
seanfreid
Bacchus
3,966
284
0
703
10,035
12,019
0
1,912
8,123
8,450
0
W
Hercules
xKrucha
Hercules
3,465
1,060
0
743
5,245
4,485
66
3,332
1,913
0
9,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
20,380
119
Minions Killed
94
0
Camps Cleared
0
562,889
Distance Traveled
566,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,995
900
76
8
0
197,484
0
W
Anhur
9,397
940
31
3
0
189,961
0
L
Janus
6,889
689
56
6
0
186,109
0
L
Izanami
6,782
678
33
3
0
177,731
0
L
Bacchus
6,709
671
5
1
0
202,708
0
W
Hercules
8,173
817
12
1
0
175,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role