Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KoalaHazeKen
Nemesis
Level 148
God Stats
9W - 5L
1,328 SR
Queue Stats
98W - 104L
1,499 Elo+
Party 2
Medusa
Medusa
Krampus void
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 74L
1,493 Elo+
Party 2
Team Averages
Level 152
1,443 SR
1,497 Elo+

VS

Team Averages
Level 81
1,507 SR
1,432 Elo+
Ishtar
Ishtar
RNGart
Ishtar
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
RelikProdigy
Olorun
Level 95
God Stats
3W - 4L
1,500 SR
Queue Stats
316W - 339L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
judadiah
Cthulhu
Level 47
God Stats
18W - 32L
1,522 SR
Queue Stats
255W - 241L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
4 / 0 / 5
8,592
859
4,550
11,137
7,829
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
KoalaHazeKen
Nemesis
12
4 / 1 / 7
8,942
894
11,257
11,213
8,062
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
12
4 / 3 / 7
9,188
919
9,512
8,221
3,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
RNGart
Ishtar
10
3 / 5 / 1
8,090
809
8,279
10,755
4,059
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
10
0 / 4 / 4
7,377
738
7,035
8,230
3,112
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
judadiah
Cthulhu
9
1 / 3 / 1
7,196
720
6,519
12,794
9,707
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
5
6.5
W
Nemesis
KoalaHazeKen
Nemesis
4
1
7
7.5
W
Medusa
4
3
7
2.5
L
Ishtar
RNGart
Ishtar
3
5
1
0.7
L
Olorun
0
4
4
0.5
L
Cthulhu
judadiah
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
21,833
30,571
Taken
31,779
18,968
Mitigated
16,878
6,362
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,550
239
0
1,961
11,137
7,829
322
5,478
5,659
21,876
0
W
Nemesis
KoalaHazeKen
Nemesis
11,257
3,645
0
2,263
11,213
8,062
465
5,412
5,801
0
30,183
W
Medusa
9,512
4,090
0
2,138
8,221
3,077
1,710
3,456
4,765
0
43,653
L
Ishtar
RNGart
Ishtar
8,279
4,926
0
1,772
10,755
4,059
0
2,092
8,663
0
35,101
L
Olorun
7,035
4,087
739
1,544
8,230
3,112
0
1,740
6,490
20,729
0
L
Cthulhu
judadiah
Cthulhu
6,519
605
26
2,150
12,794
9,707
0
1,255
11,539
22,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,722
Gold Earned
22,663
132
Minions Killed
97
0
Camps Cleared
0
631,166
Distance Traveled
514,653
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,592
859
41
4
0
225,719
0
W
Nemesis
8,942
894
34
3
0
222,051
4
W
Medusa
9,188
919
57
6
0
183,396
1
L
Ishtar
8,090
809
54
5
0
165,205
3
L
Olorun
7,377
738
25
3
0
165,257
0
L
Cthulhu
7,196
720
18
2
0
184,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role