Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Atmosphric
Ganesha
Level 103
God Stats
0W - 2L
1,626 SR
Queue Stats
3W - 5L
1,174 Elo+
Solo
Chaac
Chaac
MiraCZ
Chaac
Level 107
God Stats
1W - 3L
1,499 SR
Queue Stats
130W - 130L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
eric91
Cabrakan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 165L
1,546 Elo+
Party 1
Eset
Eset
miroir63
Eset
Level 106
God Stats
7W - 4L
1,619 SR
Queue Stats
285W - 271L
1,483 Elo+
Solo
Team Averages
Level 106
1,549 SR
1,436 Elo+

VS

Team Averages
Level 80
1,537 SR
1,470 Elo+
Shiva
Shiva
CAT3rnative
Shiva
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 94L
1,361 Elo+
Solo
Danzaburou
Danzaburou
ConnorW15
Danzaburou
Level 109
God Stats
2W - 0L
1,231 SR
Queue Stats
54W - 41L
1,501 Elo+
Party 2
Merlin
Merlin
CrypticDragons
Merlin
Level 108
God Stats
3W - 4L
1,537 SR
Queue Stats
268W - 227L
1,471 Elo+
Solo
Achilles
Achilles
LorryJumper
Achilles
Level 54
God Stats
1W - 0L
1,698 SR
Queue Stats
35W - 22L
1,485 Elo+
Party 2
Atlas
Atlas
TheSadHamster
Atlas
Level 109
God Stats
2W - 0L
1,720 SR
Queue Stats
91W - 80L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 0 / 3
9,056
697
19,699
6,678
3,756
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Atmosphric
Ganesha
14
0 / 4 / 7
8,488
653
4,611
20,042
21,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
MiraCZ
Chaac
16
3 / 2 / 2
8,395
646
16,728
26,097
18,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
eric91
Cabrakan
12
1 / 8 / 5
7,778
598
4,956
17,964
27,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Eset
15
1 / 2 / 6
8,602
662
14,444
8,591
4,655
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
9,766
751
14,377
22,465
19,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ConnorW15
Danzaburou
17
3 / 3 / 7
9,840
757
15,067
12,440
7,883
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 0 / 10
10,014
770
20,728
6,823
4,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
LorryJumper
Achilles
15
2 / 3 / 11
8,581
660
10,085
16,145
22,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 1 / 10
9,550
735
11,779
11,755
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
8
Kills
16
16
Deaths
8
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
0
3
4.5
L
Ganesha
Atmosphric
Ganesha
0
4
7
0.88
W
4
1
10
9
W
Danzaburou
ConnorW15
Danzaburou
3
3
7
2.17
W
5
0
10
10
W
Achilles
LorryJumper
Achilles
2
3
11
2.5
L
Chaac
MiraCZ
Chaac
3
2
2
2
W
2
1
10
7
L
Cabrakan
eric91
Cabrakan
1
8
5
0.44
L
Eset
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,438
Damage
72,036
79,372
Taken
69,628
75,832
Mitigated
67,530
29,518
Healing
35,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
19,699
5,692
1,727
2,329
6,678
3,756
462
2,460
4,121
39,305
0
L
Ganesha
Atmosphric
Ganesha
4,611
326
2,943
4,076
20,042
21,308
0
9,097
10,528
11,536
0
W
14,377
903
7,970
10,360
22,465
19,188
0
13,832
8,633
475
19,903
W
Danzaburou
ConnorW15
Danzaburou
15,067
8,810
4,275
3,897
12,440
7,883
1,062
8,559
3,881
0
37,980
W
20,728
1,548
0
1,460
6,823
4,439
809
4,165
2,658
50,165
0
W
Achilles
LorryJumper
Achilles
10,085
1,209
1,292
1,503
16,145
22,856
28
10,816
5,329
0
10,034
L
Chaac
MiraCZ
Chaac
16,728
1,094
750
12,341
26,097
18,876
0
10,438
15,214
0
30,078
W
11,779
4,174
2,038
3,105
11,755
13,164
0
6,338
5,417
18,431
0
L
Cabrakan
eric91
Cabrakan
4,956
137
1,152
1,679
17,964
27,237
0
7,530
10,191
6,912
0
L
Eset
14,444
292
1,208
1,313
8,591
4,655
48
3,400
5,142
28,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,319
Gold Earned
47,751
122
Minions Killed
151
0
Camps Cleared
0
1,195,369
Distance Traveled
1,305,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,056
697
48
4
0
229,161
0
L
Ganesha
8,488
653
1
0
0
237,446
0
W
Shiva
9,766
751
8
1
0
261,120
0
W
Danzaburou
9,840
757
68
5
0
248,460
0
W
Merlin
10,014
770
54
4
0
256,147
0
W
Achilles
8,581
660
3
0
0
278,338
0
L
Chaac
8,395
646
22
2
0
272,926
0
W
Atlas
9,550
735
18
1
0
261,339
0
L
Cabrakan
7,778
598
16
1
0
184,508
0
L
Eset
8,602
662
35
3
0
271,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role