Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 273
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold III
N-PsyD
Sobek
Gold III
Level 157
God Stats
3W - 4L
1,616 SR
Queue Stats
175W - 176L
1,466 MMR
Solo
Thanatos
Thanatos
Bronze III
NoFrontCape
Thanatos
Bronze III
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,485 MMR
Solo
Agni
Agni
Gold II
steelrain09
Agni
Gold II
Level 124
God Stats
8W - 12L
1,594 SR
Queue Stats
125W - 120L
1,649 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,542 SR
1,520 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,509 SR
1,425 MMR
Aphrodite
Aphrodite
Gold III
 
Aphrodite
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
GmLsMurk
Kuzenbo
Gold IV
Level 156
God Stats
4W - 8L
1,383 SR
Queue Stats
195W - 205L
1,399 MMR
Solo
Hun Batz
Hun Batz
Gold IV
IceDreDreFish10
Hun Batz
Gold IV
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 151L
1,325 MMR
Solo
Hachiman
Hachiman
Gold IV
KCJAVI85
Hachiman
Gold IV
Level 140
God Stats
12W - 13L
1,661 SR
Queue Stats
175W - 181L
1,520 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
conduxityeazy
Sun Wukong
Gold IV
Level 155
God Stats
11W - 7L
1,500 SR
Queue Stats
402W - 404L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
2 / 2 / 0
3,822
764
3,501
3,723
1,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
 
King Arthur
1
0 / 0 / 0
2,409
482
0
0
0
Sobek
N-PsyD
Sobek
5
0 / 2 / 2
3,423
685
819
5,088
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
NoFrontCape
Thanatos
5
0 / 2 / 0
3,151
630
1,449
3,213
924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,339
668
1,416
2,364
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MercuryVamanaAo KuangLoki

VS

Bans
SerqetThorMartichorasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
0 / 0 / 2
3,745
749
896
2,739
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
GmLsMurk
Kuzenbo
5
0 / 1 / 3
3,471
694
1,412
4,042
2,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
5
3 / 0 / 1
3,688
738
1,925
3,592
1,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
KCJAVI85
Hachiman
6
3 / 1 / 1
3,728
746
3,799
3,964
1,057
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
conduxityeazy
Sun Wukong
6
1 / 0 / 0
4,018
804
741
2,499
988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
7
7
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
0
1
L
King Arthur
 
King Arthur
0
0
0
0
W
Aphrodite
 
Aphrodite
0
0
2
1
W
Kuzenbo
GmLsMurk
Kuzenbo
0
1
3
1.5
W
Hun Batz
3
0
1
3.5
W
Hachiman
KCJAVI85
Hachiman
3
1
1
3.5
L
Sobek
N-PsyD
Sobek
0
2
2
0.5
L
Thanatos
NoFrontCape
Thanatos
0
2
0
0
W
Sun Wukong
conduxityeazy
Sun Wukong
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,185
Damage
8,773
14,388
Taken
16,836
6,106
Mitigated
6,608
4,867
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,501
2,937
0
1,269
3,723
1,088
0
541
3,182
0
23,984
L
King Arthur
 
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
 
Aphrodite
896
43
156
1,769
2,739
834
0
803
1,936
19,811
0
W
Kuzenbo
GmLsMurk
Kuzenbo
1,412
814
355
1,445
4,042
2,719
0
534
3,508
8,023
0
W
Hun Batz
1,925
656
0
750
3,592
1,010
0
613
2,979
0
13,894
W
Hachiman
KCJAVI85
Hachiman
3,799
2,527
0
1,526
3,964
1,057
0
285
3,679
0
20,150
L
Sobek
N-PsyD
Sobek
819
222
0
2,086
5,088
3,539
0
871
4,217
5,678
0
L
Thanatos
NoFrontCape
Thanatos
1,449
633
0
1,052
3,213
924
0
252
2,961
0
13,642
W
Sun Wukong
conduxityeazy
Sun Wukong
741
172
0
595
2,499
988
0
0
2,499
0
22,766
L
1,416
187
0
460
2,364
555
0
644
1,720
17,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,144
Gold Earned
18,650
109
Minions Killed
148
0
Camps Cleared
0
392,594
Distance Traveled
513,620
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,822
764
40
8
0
76,582
0
L
King Arthur
2,409
482
0
0
0
0
0
W
Aphrodite
3,745
749
39
8
0
99,457
0
W
Kuzenbo
3,471
694
4
1
0
105,194
0
W
Hun Batz
3,688
738
23
5
0
115,372
0
W
Hachiman
3,728
746
35
7
0
99,746
1
L
Sobek
3,423
685
5
1
0
102,726
0
L
Thanatos
3,151
630
28
6
0
109,117
1
W
Sun Wukong
4,018
804
47
9
0
93,851
0
L
Agni
3,339
668
36
7
0
104,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role