Player Matchup

Ymir
Ymir
 
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Bargusoul
Medusa
Level 81
God Stats
1W - 2L
1,496 SR
Queue Stats
18W - 27L
1,384 Elo+
Party 2
Gilgamesh
Gilgamesh
R0L011
Gilgamesh
Level 99
God Stats
1W - 3L
1,461 SR
Queue Stats
75W - 86L
1,386 Elo+
Party 1
Kali
Kali
YandereFanatic
Kali
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 154L
1,396 Elo+
Party 1
Anubis
Anubis
andoniny
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,286 Elo+
Party 2
Team Averages
Level 85
1,491 SR
1,390 Elo+

VS

Team Averages
Level 109
1,499 SR
1,491 Elo+
Hera
Hera
 
Hera
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Hatshi
Nox
Level 108
God Stats
1W - 1L
1,312 SR
Queue Stats
119W - 94L
1,524 Elo+
Solo
Vamana
Vamana
JugemuOibad
Vamana
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 110L
1,490 Elo+
Solo
Danzaburou
Danzaburou
madTRENT
Danzaburou
Level 80
God Stats
5W - 2L
1,684 SR
Queue Stats
115W - 114L
1,440 Elo+
Solo
Susano
Susano
moo6y
Susano
Level 104
God Stats
4W - 6L
1,500 SR
Queue Stats
21W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 1 / 0
5,320
409
1,148
6,668
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Bargusoul
Medusa
8
0 / 4 / 0
5,367
413
2,908
9,707
3,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
R0L011
Gilgamesh
8
0 / 3 / 0
5,584
430
3,678
11,105
10,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 0
6,733
518
3,864
11,320
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
andoniny
Anubis
11
0 / 3 / 0
6,504
500
4,310
7,372
3,693
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 2 / 4
7,389
568
2,780
5,287
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
Hatshi
Nox
12
2 / 0 / 6
7,907
608
5,015
5,599
3,892
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
14
2 / 0 / 1
8,524
656
6,553
8,834
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
madTRENT
Danzaburou
11
4 / 1 / 1
7,617
586
5,091
6,011
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
moo6y
Susano
11
3 / 0 / 3
7,202
554
4,762
8,438
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
12
13
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
W
Hera
 
Hera
1
2
4
1.5
L
Medusa
Bargusoul
Medusa
0
4
0
0
W
Nox
Hatshi
Nox
2
0
6
5
W
Vamana
2
0
1
2.5
L
Gilgamesh
R0L011
Gilgamesh
0
3
0
0
L
2
2
0
1
L
Anubis
andoniny
Anubis
0
3
0
0
W
Danzaburou
madTRENT
Danzaburou
4
1
1
4.5
W
Susano
moo6y
Susano
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,908
Damage
24,201
46,172
Taken
34,169
25,327
Mitigated
17,417
10,735
Healing
6,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,148
117
178
1,236
6,668
3,789
0
2,019
4,649
10,839
0
W
Hera
 
Hera
2,780
435
0
450
5,287
1,557
116
488
4,799
41,822
0
L
Medusa
Bargusoul
Medusa
2,908
595
0
1,715
9,707
3,163
0
1,461
8,246
0
32,786
W
Nox
Hatshi
Nox
5,015
1,118
0
1,497
5,599
3,892
222
1,840
3,759
33,526
0
W
Vamana
6,553
2,969
0
2,764
8,834
6,154
2,622
0
8,227
0
65,956
L
Gilgamesh
R0L011
Gilgamesh
3,678
1,285
0
1,503
11,105
10,352
0
0
10,352
0
28,939
L
3,864
2,307
0
3,545
11,320
4,330
0
1,238
10,038
0
54,764
L
Anubis
andoniny
Anubis
4,310
380
0
2,558
7,372
3,693
0
3,077
4,295
42,969
0
W
Danzaburou
madTRENT
Danzaburou
5,091
2,007
0
915
6,011
2,831
565
1,184
4,827
0
39,963
W
Susano
moo6y
Susano
4,762
1,171
0
1,320
8,438
2,983
0
1,946
6,492
0
44,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,508
Gold Earned
38,639
263
Minions Killed
359
0
Camps Cleared
0
1,190,052
Distance Traveled
1,342,692
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,320
409
7
1
0
272,130
9
W
Hera
7,389
568
74
6
0
266,366
3
L
Medusa
5,367
413
47
4
0
249,481
0
W
Nox
7,907
608
57
4
0
253,118
1
W
Vamana
8,524
656
106
8
0
258,210
2
L
Gilgamesh
5,584
430
43
3
0
191,184
1
L
Kali
6,733
518
88
7
0
240,066
0
L
Anubis
6,504
500
78
6
0
237,191
0
W
Danzaburou
7,617
586
59
5
0
234,526
0
W
Susano
7,202
554
63
5
0
330,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role