Player Matchup

Jing Wei
Jing Wei
DrkSharfik
Jing Wei
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,628 Elo+
Party 1
Xing Tian
Xing Tian
HydroBlits
Xing Tian
Level 158
God Stats
0W - 3L
1,325 SR
Queue Stats
253W - 299L
1,483 Elo+
Solo
Tyr
Tyr
J0hnKing
Tyr
Level 140
God Stats
8W - 9L
1,371 SR
Queue Stats
102W - 135L
1,482 Elo+
Solo
Chang'e
Chang'e
LinHu
Chang'e
Level 50
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 19L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
xIamYourDeathx
Nu Wa
Level 185
God Stats
7W - 10L
1,556 SR
Queue Stats
299W - 308L
1,475 Elo+
Solo
Team Averages
Level 111
1,451 SR
1,502 Elo+

VS

Team Averages
Level 119
1,519 SR
1,507 Elo+
Ishtar
Ishtar
HeavensFlash
Ishtar
Level 144
God Stats
20W - 25L
1,419 SR
Queue Stats
365W - 326L
1,517 Elo+
Solo
Aphrodite
Aphrodite
N3se
Aphrodite
Level 158
God Stats
18W - 14L
1,702 SR
Queue Stats
297W - 292L
1,499 Elo+
Solo
Ah Puch
Ah Puch
Xx Demone71 xX
Ah Puch
Level 122
God Stats
9W - 7L
1,594 SR
Queue Stats
167W - 162L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
Zatus
Gilgamesh
Level 46
God Stats
3W - 5L
1,479 SR
Queue Stats
11W - 16L
1,459 Elo+
Solo
Susano
Susano
henkeluffarn
Susano
Level 126
God Stats
2W - 9L
1,403 SR
Queue Stats
258W - 262L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DrkSharfik
Jing Wei
13
0 / 3 / 6
7,659
638
4,810
10,102
4,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
HydroBlits
Xing Tian
14
1 / 2 / 1
8,174
681
5,097
18,460
18,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 6 / 2
8,551
713
9,390
16,837
18,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
LinHu
Chang'e
12
0 / 5 / 5
7,358
613
6,055
11,486
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 0 / 3
10,245
854
21,497
7,018
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
1 / 2 / 9
8,509
709
10,456
10,050
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
N3se
Aphrodite
16
2 / 0 / 9
8,787
732
6,054
9,562
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 9
9,141
762
12,521
8,170
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Zatus
Gilgamesh
14
3 / 4 / 9
8,420
702
11,954
21,333
22,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
17
8 / 2 / 3
10,065
839
12,173
11,835
4,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
9
Kills
16
16
Deaths
9
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DrkSharfik
Jing Wei
0
3
6
1
W
Ishtar
1
2
9
2.75
L
Xing Tian
HydroBlits
Xing Tian
1
2
1
0.75
L
2
6
2
0.5
L
Chang'e
LinHu
Chang'e
0
5
5
0.5
W
Aphrodite
N3se
Aphrodite
2
0
9
6.5
W
2
1
9
6.5
W
Gilgamesh
Zatus
Gilgamesh
3
4
9
1.88
W
Susano
8
2
3
4.75
L
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,849
Damage
53,158
63,903
Taken
60,950
49,606
Mitigated
39,385
8,122
Healing
24,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DrkSharfik
Jing Wei
4,810
4,212
0
485
10,102
4,496
0
3,565
6,361
0
15,020
W
Ishtar
10,456
8,281
0
2,457
10,050
3,639
1,758
6,700
3,009
0
32,119
L
Xing Tian
HydroBlits
Xing Tian
5,097
325
1,323
1,735
18,460
18,552
0
6,589
10,978
18,839
0
L
9,390
556
0
811
16,837
18,853
0
4,209
12,001
0
25,593
L
Chang'e
LinHu
Chang'e
6,055
428
1,763
1,941
11,486
4,858
0
3,157
8,104
13,949
0
W
Aphrodite
N3se
Aphrodite
6,054
857
8,236
8,115
9,562
5,171
0
5,323
3,958
34,814
0
W
12,521
141
0
2,353
8,170
3,640
143
3,534
4,447
39,521
0
W
Gilgamesh
Zatus
Gilgamesh
11,954
2,836
0
2,203
21,333
22,550
286
9,417
11,596
0
18,919
W
Susano
12,173
1,781
0
1,097
11,835
4,385
0
6,255
5,291
0
47,462
L
21,497
3,688
0
64
7,018
2,847
55
887
5,976
58,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,987
Gold Earned
44,922
204
Minions Killed
241
0
Camps Cleared
0
1,210,837
Distance Traveled
1,291,171
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,659
638
23
2
0
249,457
0
W
Ishtar
8,509
709
41
3
0
236,486
2
L
Xing Tian
8,174
681
26
2
0
239,037
0
L
Tyr
8,551
713
48
4
0
261,843
0
L
Chang'e
7,358
613
14
1
0
216,126
0
W
Aphrodite
8,787
732
58
5
0
252,601
0
W
Ah Puch
9,141
762
72
6
0
256,210
0
W
Gilgamesh
8,420
702
7
1
0
261,987
0
W
Susano
10,065
839
63
5
0
283,887
0
L
Nu Wa
10,245
854
93
8
0
244,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role