Player Matchup

Geb
Geb
 
Geb
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CaRoMe
Izanami
Level 162
God Stats
7W - 4L
1,759 SR
Queue Stats
178W - 196L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
Germania720
Baron Samedi
Level 114
God Stats
0W - 1L
1,274 SR
Queue Stats
196W - 207L
1,527 Elo+
Party 1
Nox
Nox
hunterfire100
Nox
Level 108
God Stats
10W - 9L
1,678 SR
Queue Stats
133W - 112L
1,566 Elo+
Solo
Amaterasu
Amaterasu
johnnys7773
Amaterasu
Level 129
God Stats
5W - 7L
1,139 SR
Queue Stats
93W - 111L
1,521 Elo+
Party 1
Team Averages
Level 115
1,470 SR
1,531 Elo+

VS

Team Averages
Level 117
1,643 SR
1,612 Elo+
Serqet
Serqet
KaldrJunior
Serqet
Level 78
God Stats
4W - 3L
1,742 SR
Queue Stats
62W - 57L
1,538 Elo+
Solo
Hachiman
Hachiman
Rciaran
Hachiman
Level 108
God Stats
3W - 0L
1,766 SR
Queue Stats
23W - 7L
1,891 Elo+
Solo
Kuzenbo
Kuzenbo
SaturnsTelesto
Kuzenbo
Level 109
God Stats
93W - 86L
1,525 SR
Queue Stats
212W - 221L
1,519 Elo+
Solo
Surtr
Surtr
expertguns
Surtr
Level 162
God Stats
10W - 7L
1,441 SR
Queue Stats
169W - 171L
1,514 Elo+
Solo
Thoth
Thoth
savo159
Thoth
Level 129
God Stats
5W - 4L
1,741 SR
Queue Stats
363W - 308L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 0 / 3
8,065
807
5,762
6,952
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
CaRoMe
Izanami
14
3 / 6 / 2
7,970
797
7,520
13,534
5,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Germania720
Baron Samedi
13
0 / 6 / 2
6,930
693
6,083
10,613
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 4
7,562
756
4,444
6,113
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
johnnys7773
Amaterasu
12
1 / 9 / 0
6,690
669
7,312
17,288
15,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
4 / 2 / 10
7,888
789
6,389
6,968
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Hachiman
Rciaran
Hachiman
16
12 / 0 / 7
9,328
933
16,300
9,281
3,927
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 3 / 10
7,612
761
6,116
14,482
17,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
14
4 / 0 / 13
8,717
872
7,291
10,772
11,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thoth
savo159
Thoth
16
2 / 0 / 13
8,619
862
12,022
5,902
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
77
5
Kills
24
24
Deaths
5
11
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
0
3
2.5
L
Izanami
CaRoMe
Izanami
3
6
2
0.67
L
Baron Samedi
Germania720
Baron Samedi
0
6
2
0.17
W
Serqet
4
2
10
4.5
W
Hachiman
Rciaran
Hachiman
12
0
7
15.5
W
2
3
10
2.33
W
Surtr
4
0
13
10.5
L
0
3
4
0.67
L
Amaterasu
johnnys7773
Amaterasu
1
9
0
0.11
W
Thoth
savo159
Thoth
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,121
Damage
48,118
54,500
Taken
47,405
35,473
Mitigated
39,205
7,473
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,762
473
0
2,381
6,952
6,425
0
1,454
5,321
30,138
220
L
Izanami
CaRoMe
Izanami
7,520
4,962
0
2,519
13,534
5,203
0
5,820
7,506
0
29,307
L
Baron Samedi
Germania720
Baron Samedi
6,083
297
343
1,290
10,613
5,348
0
2,754
7,710
23,317
0
W
Serqet
6,389
1,417
0
0
6,968
3,871
0
2,039
4,805
0
13,949
W
Hachiman
Rciaran
Hachiman
16,300
10,279
0
3,250
9,281
3,927
323
4,564
4,484
0
45,922
W
6,116
1,533
415
2,746
14,482
17,952
84
3,593
10,816
16,671
0
W
Surtr
7,291
2,101
1,277
1,828
10,772
11,044
345
4,612
6,035
560
19,883
L
4,444
208
0
0
6,113
2,597
0
2,205
3,554
27,638
0
L
Amaterasu
johnnys7773
Amaterasu
7,312
1,303
0
940
17,288
15,900
0
5,349
11,538
0
11,416
W
Thoth
savo159
Thoth
12,022
470
0
855
5,902
2,411
237
1,261
4,373
42,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,217
Gold Earned
42,164
222
Minions Killed
219
0
Camps Cleared
0
1,023,255
Distance Traveled
1,194,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,065
807
44
4
0
225,898
0
L
Izanami
7,970
797
54
5
0
178,430
0
L
Baron Samedi
6,930
693
44
4
0
187,577
0
W
Serqet
7,888
789
24
2
0
250,065
0
W
Hachiman
9,328
933
74
7
0
235,706
0
W
Kuzenbo
7,612
761
21
2
0
235,695
0
W
Surtr
8,717
872
23
2
0
233,312
0
L
Nox
7,562
756
72
7
0
218,421
0
L
Amaterasu
6,690
669
8
1
0
212,929
0
W
Thoth
8,619
862
77
8
0
239,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role