Player Matchup

Set
Set
DipnSlide
Set
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,522 Elo+
Solo
Ra
Ra
TrashGodx
Ra
Level 122
God Stats
22W - 10L
1,513 SR
Queue Stats
1,165W - 1,124L
1,514 Elo+
Solo
Geb
Geb
ckernzy5
Geb
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 40L
1,452 Elo+
Solo
Khepri
Khepri
karlomite3000
Khepri
Level 208
God Stats
3W - 1L
1,831 SR
Queue Stats
433W - 456L
1,346 Elo+
Solo
Jing Wei
Jing Wei
sagas_412
Jing Wei
Level 18
God Stats
0W - 2L
1,274 SR
Queue Stats
18W - 36L
1,309 Elo+
Solo
Team Averages
Level 83
1,524 SR
1,429 Elo+

VS

Team Averages
Level 87
1,519 SR
1,454 Elo+
Geb
Geb
CoDmastakilla86
Geb
Level 58
God Stats
4W - 2L
1,488 SR
Queue Stats
351W - 374L
1,511 Elo+
Solo
Discordia
Discordia
Shot_Caller_74
Discordia
Level 116
God Stats
16W - 11L
1,607 SR
Queue Stats
1,104W - 1,079L
1,398 Elo+
Solo
Tyr
Tyr
XGO BEY
Tyr
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 50L
1,325 Elo+
Solo
Horus
Horus
XInfectiousPanda
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,621 Elo+
Solo
Nemesis
Nemesis
buttersman83
Nemesis
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
279W - 312L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
8,861
554
8,740
15,981
10,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 5 / 3
10,327
645
23,765
17,506
10,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 4 / 5
9,682
605
10,909
17,457
28,608
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 3 / 5
9,877
617
11,669
14,405
16,831
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
sagas_412
Jing Wei
16
0 / 5 / 4
9,230
577
10,691
13,920
7,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 16
12,011
751
23,233
25,109
34,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Shot_Caller_74
Discordia
20
10 / 0 / 8
12,278
767
27,909
10,766
7,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
18
9 / 5 / 10
11,446
715
15,573
28,045
43,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 1 / 15
10,426
652
5,237
22,110
28,240
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
buttersman83
Nemesis
14
0 / 0 / 8
9,408
588
3,366
7,436
6,192
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
8
Kills
24
24
Deaths
8
21
Assists
57
Player
Kills
Deaths
Assists
KDA
W
4
2
16
6
L
2
7
4
0.57
W
Discordia
Shot_Caller_74
Discordia
10
0
8
14
L
3
5
3
0.9
W
Tyr
9
5
10
2.8
W
1
1
15
8.5
W
Nemesis
buttersman83
Nemesis
0
0
8
4
L
2
4
5
1.13
L
1
3
5
1.17
L
Jing Wei
sagas_412
Jing Wei
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,774
Damage
75,318
79,269
Taken
93,466
74,779
Mitigated
120,878
26,836
Healing
48,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,233
470
5,367
4,951
25,109
34,740
276
13,522
11,125
36,739
2,910
L
8,740
3,951
971
1,353
15,981
10,978
0
9,604
6,377
0
12,004
W
Discordia
Shot_Caller_74
Discordia
27,909
1,039
3,843
2,275
10,766
7,934
644
4,544
6,150
52,462
0
L
23,765
2,478
8,716
8,212
17,506
10,702
0
11,702
5,804
43,638
0
W
Tyr
15,573
1,500
1,171
4,332
28,045
43,772
667
12,157
15,694
0
32,750
W
5,237
1,810
13,766
10,965
22,110
28,240
414
10,964
10,739
0
11,778
W
Nemesis
buttersman83
Nemesis
3,366
598
1,278
816
7,436
6,192
1,288
3,944
3,415
0
14,042
L
10,909
1,099
1,175
3,251
17,457
28,608
0
7,798
9,659
17,048
0
L
11,669
534
771
570
14,405
16,831
0
9,861
4,544
32,050
0
L
Jing Wei
sagas_412
Jing Wei
10,691
8,110
0
1,817
13,920
7,660
0
9,267
4,653
0
25,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,977
Gold Earned
55,569
140
Minions Killed
163
0
Camps Cleared
0
1,385,716
Distance Traveled
1,512,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,011
751
15
1
0
329,230
0
L
Set
8,861
554
4
0
0
275,940
0
W
Discordia
12,278
767
64
4
0
326,927
0
L
Ra
10,327
645
54
3
0
275,371
0
W
Tyr
11,446
715
38
2
0
294,343
0
W
Horus
10,426
652
20
1
0
347,199
0
W
Nemesis
9,408
588
26
2
0
215,003
0
L
Geb
9,682
605
7
0
0
294,031
0
L
Khepri
9,877
617
28
2
0
262,401
0
L
Jing Wei
9,230
577
47
3
0
277,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role