Player Matchup

Xing Tian
Xing Tian
KenpashyZarack
Xing Tian
Level 209
God Stats
25W - 14L
1,295 SR
Queue Stats
114W - 111L
1,383 Elo+
Party 1
Nemesis
Nemesis
LeooHaHa
Nemesis
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 181L
1,511 Elo+
Solo
Jormungandr
Jormungandr
LuxCrowd
Jormungandr
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 131L
1,409 Elo+
Party 1
Jing Wei
Jing Wei
Pleblo546
Jing Wei
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 14L
1,541 Elo+
Party 2
Chang'e
Chang'e
SmallDose
Chang'e
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,418 Elo+
Party 2
Team Averages
Level 140
1,459 SR
1,452 Elo+

VS

Team Averages
Level 76
1,507 SR
1,536 Elo+
Atlas
Atlas
Chaotic123
Atlas
Level 84
God Stats
2W - 1L
1,659 SR
Queue Stats
254W - 238L
1,515 Elo+
Party 3
Cupid
Cupid
GirthyGorilla
Cupid
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 74L
1,569 Elo+
Party 4
Tyr
Tyr
ImaCuck
Tyr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 16L
1,617 Elo+
Party 4
Ravana
Ravana
Luxxiin
Ravana
Level 68
God Stats
1W - 5L
1,324 SR
Queue Stats
233W - 223L
1,538 Elo+
Party 3
Olorun
Olorun
PapiPiizak
Olorun
Level 66
God Stats
22W - 16L
1,550 SR
Queue Stats
203W - 180L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KenpashyZarack
Xing Tian
15
5 / 1 / 6
9,396
495
10,051
13,804
7,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
LeooHaHa
Nemesis
17
6 / 1 / 4
10,541
555
13,355
18,148
7,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
LuxCrowd
Jormungandr
14
1 / 1 / 3
8,730
459
11,054
12,603
10,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Pleblo546
Jing Wei
17
3 / 2 / 2
9,984
525
13,155
12,493
5,145
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SmallDose
Chang'e
13
0 / 1 / 7
8,711
458
3,311
11,369
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 3 / 1
8,288
436
7,637
18,193
20,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 1 / 1
9,477
499
3,738
6,758
2,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tyr
17
1 / 0 / 2
10,548
555
9,582
17,692
20,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ravana
Luxxiin
Ravana
15
1 / 3 / 1
9,169
483
8,330
15,551
7,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
PapiPiizak
Olorun
15
1 / 8 / 1
9,425
496
10,659
18,783
8,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
6
6
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
2
3
1
0.83
L
1
1
1
1.5
L
Tyr
1
0
2
2
W
Xing Tian
KenpashyZarack
Xing Tian
5
1
6
8
W
Nemesis
LeooHaHa
Nemesis
6
1
4
8
W
Jormungandr
LuxCrowd
Jormungandr
1
1
3
2.5
L
Ravana
Luxxiin
Ravana
1
3
1
0.5
L
Olorun
PapiPiizak
Olorun
1
8
1
0.19
W
Jing Wei
Pleblo546
Jing Wei
3
2
2
2
W
Chang'e
SmallDose
Chang'e
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,926
Damage
39,946
68,417
Taken
76,977
38,559
Mitigated
59,327
26,073
Healing
28,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
7,637
2,797
0
3,806
18,193
20,181
0
5,847
12,346
38,605
0
L
3,738
2,924
110
3,562
6,758
2,723
623
652
6,106
0
69,752
L
Tyr
9,582
1,398
0
9,513
17,692
20,403
0
7,333
10,359
0
100,820
W
Xing Tian
KenpashyZarack
Xing Tian
10,051
447
0
1,879
13,804
7,605
90
4,934
8,870
55,538
0
W
Nemesis
LeooHaHa
Nemesis
13,355
7,427
0
5,769
18,148
7,636
181
5,111
13,037
0
87,258
W
Jormungandr
LuxCrowd
Jormungandr
11,054
3,571
0
1,774
12,603
10,513
758
1,505
11,098
61,480
0
L
Ravana
Luxxiin
Ravana
8,330
2,409
0
5,487
15,551
7,610
0
3,281
12,270
0
78,976
L
Olorun
PapiPiizak
Olorun
10,659
4,837
60
6,390
18,783
8,410
566
7,303
11,480
76,085
0
W
Jing Wei
Pleblo546
Jing Wei
13,155
11,446
0
5,602
12,493
5,145
3,261
2,569
9,924
0
100,797
W
Chang'e
SmallDose
Chang'e
3,311
359
4,933
6,116
11,369
7,660
274
4,177
7,192
22,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,362
Gold Earned
46,907
461
Minions Killed
549
0
Camps Cleared
0
1,915,059
Distance Traveled
1,813,579
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,288
436
35
2
0
381,467
4
L
Cupid
9,477
499
129
7
0
308,962
0
L
Tyr
10,548
555
163
9
0
447,925
0
W
Xing Tian
9,396
495
62
3
0
421,811
2
W
Nemesis
10,541
555
117
6
0
432,621
0
W
Jormungandr
8,730
459
91
5
0
331,658
0
L
Ravana
9,169
483
109
6
0
405,745
0
L
Olorun
9,425
496
113
6
0
269,480
5
W
Jing Wei
9,984
525
152
8
0
353,689
7
W
Chang'e
8,711
458
39
2
0
375,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role