Player Matchup

Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
ChinoFriki
Baba Yaga
Level 123
God Stats
5W - 3L
1,202 SR
Queue Stats
185W - 156L
1,477 Elo+
Party 1
King Arthur
King Arthur
Mini_pablito
King Arthur
Level 114
God Stats
6W - 12L
1,395 SR
Queue Stats
114W - 100L
1,491 Elo+
Party 1
Hachiman
Hachiman
RetzerBoyy
Hachiman
Level 141
God Stats
30W - 21L
1,866 SR
Queue Stats
1,108W - 987L
1,572 Elo+
Party 2
Fenrir
Fenrir
renatovittorino
Fenrir
Level 81
God Stats
26W - 26L
1,536 SR
Queue Stats
40W - 37L
1,469 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,502 Elo+

VS

Team Averages
Level 108
1,631 SR
1,532 Elo+
Izanami
Izanami
LiliaBunni
Izanami
Level 108
God Stats
13W - 7L
1,746 SR
Queue Stats
276W - 253L
1,545 Elo+
Party 3
Ix Chel
Ix Chel
Richie443
Ix Chel
Level 128
God Stats
10W - 8L
1,669 SR
Queue Stats
436W - 436L
1,493 Elo+
Solo
Nemesis
Nemesis
Volk19526
Nemesis
Level 71
God Stats
2W - 6L
1,363 SR
Queue Stats
244W - 216L
1,539 Elo+
Party 3
Athena
Athena
kingace321
Athena
Level 129
God Stats
5W - 4L
1,759 SR
Queue Stats
210W - 199L
1,548 Elo+
Solo
Ymir
Ymir
xInfernoTitanx
Ymir
Level 104
God Stats
3W - 4L
1,621 SR
Queue Stats
278W - 273L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 11
7,850
523
5,723
12,330
12,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
ChinoFriki
Baba Yaga
14
2 / 0 / 8
8,393
560
6,809
5,324
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Mini_pablito
King Arthur
13
5 / 4 / 4
8,278
552
9,585
14,676
12,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
RetzerBoyy
Hachiman
15
6 / 0 / 4
9,295
620
11,921
8,241
3,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 3 / 6
8,222
548
10,262
13,627
5,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LiliaBunni
Izanami
11
1 / 6 / 0
7,092
473
4,984
10,036
3,925
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Richie443
Ix Chel
14
2 / 2 / 1
8,239
549
5,022
8,159
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Volk19526
Nemesis
12
3 / 5 / 2
7,455
497
9,317
16,096
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
kingace321
Athena
9
0 / 3 / 0
6,155
410
2,654
14,521
11,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
1 / 4 / 2
7,538
503
5,217
13,342
9,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
20
Kills
7
8
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
11
7.5
W
Baba Yaga
ChinoFriki
Baba Yaga
2
0
8
6
L
Izanami
LiliaBunni
Izanami
1
6
0
0.17
W
King Arthur
Mini_pablito
King Arthur
5
4
4
1.75
W
Hachiman
RetzerBoyy
Hachiman
6
0
4
8
L
Ix Chel
Richie443
Ix Chel
2
2
1
1.25
L
Nemesis
Volk19526
Nemesis
3
5
2
0.8
L
Athena
kingace321
Athena
0
3
0
0
W
5
3
6
2.67
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,300
Damage
27,194
54,198
Taken
62,154
36,981
Mitigated
34,262
14,775
Healing
11,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,723
1,313
0
3,475
12,330
12,859
105
3,168
9,162
20,388
0
W
Baba Yaga
ChinoFriki
Baba Yaga
6,809
761
0
1,806
5,324
2,214
100
2,065
3,259
70,698
0
L
Izanami
LiliaBunni
Izanami
4,984
2,761
0
1,644
10,036
3,925
0
1,814
8,222
0
52,591
W
King Arthur
Mini_pablito
King Arthur
9,585
1,120
0
3,010
14,676
12,365
0
4,842
9,834
0
56,667
W
Hachiman
RetzerBoyy
Hachiman
11,921
7,972
0
5,251
8,241
3,697
0
1,233
7,008
0
91,024
L
Ix Chel
Richie443
Ix Chel
5,022
134
734
1,830
8,159
3,259
0
2,045
6,114
62,447
0
L
Nemesis
Volk19526
Nemesis
9,317
4,267
0
2,278
16,096
6,139
0
3,229
12,867
0
58,202
L
Athena
kingace321
Athena
2,654
950
1,419
1,823
14,521
11,504
0
3,626
10,895
12,664
0
W
10,262
2,384
0
1,233
13,627
5,846
0
2,307
11,320
0
54,309
L
5,217
1,577
0
1,760
13,342
9,435
0
1,818
11,524
55,567
56

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,038
Gold Earned
36,479
417
Minions Killed
413
0
Camps Cleared
0
1,486,782
Distance Traveled
1,387,579
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,850
523
26
2
0
271,192
4
W
Baba Yaga
8,393
560
119
8
0
300,281
0
L
Izanami
7,092
473
90
6
0
226,371
4
W
King Arthur
8,278
552
84
6
0
274,770
4
W
Hachiman
9,295
620
115
8
0
276,624
2
L
Ix Chel
8,239
549
119
8
0
291,037
0
L
Nemesis
7,455
497
89
6
0
326,266
0
L
Athena
6,155
410
11
1
0
295,118
2
W
Fenrir
8,222
548
73
5
0
363,915
0
L
Ymir
7,538
503
104
7
0
248,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role