Player Matchup

Hun Batz
Hun Batz
DustyMill
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,564 Elo+
Solo
Chang'e
Chang'e
Grazioso16
Chang'e
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,702 Elo+
Party 1
Hel
Hel
Tra1yo
Hel
Level 28
God Stats
1W - 2L
1,722 SR
Queue Stats
2W - 4L
1,702 Elo+
Party 1
Achilles
Achilles
YonkoCreed
Achilles
Level 51
God Stats
0W - 1L
1,689 SR
Queue Stats
2W - 4L
1,702 Elo+
Party 1
Apollo
Apollo
tabvt
Apollo
Level 5
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 1L
1,702 Elo+
Party 1
Team Averages
Level 58
1,627 SR
1,675 Elo+

VS

Team Averages
Level 111
1,665 SR
1,513 Elo+
Hel
Hel
Anubibibi
Hel
Level 116
God Stats
6W - 2L
1,770 SR
Queue Stats
139W - 107L
1,549 Elo+
Party 2
Izanami
Izanami
Garfnarg
Izanami
Level 64
God Stats
3W - 0L
1,556 SR
Queue Stats
74W - 72L
1,441 Elo+
Solo
Persephone
Persephone
Kyndrei
Persephone
Level 158
God Stats
9W - 0L
1,784 SR
Queue Stats
46W - 28L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
SaggySauce
Gilgamesh
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 86L
1,492 Elo+
Solo
Thanatos
Thanatos
TacticalWnkyFace
Thanatos
Level 89
God Stats
27W - 6L
1,715 SR
Queue Stats
138W - 107L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DustyMill
Hun Batz
12
2 / 2 / 6
7,537
538
8,525
10,567
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
Grazioso16
Chang'e
12
3 / 7 / 3
6,993
500
6,939
12,801
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
Tra1yo
Hel
10
0 / 2 / 4
6,438
460
2,052
7,106
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Achilles
YonkoCreed
Achilles
13
4 / 3 / 3
7,336
524
6,617
12,341
13,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
tabvt
Apollo
10
3 / 6 / 2
6,532
467
7,728
12,105
4,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 10
8,916
637
9,702
12,647
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Garfnarg
Izanami
12
2 / 3 / 4
7,936
567
4,645
7,731
3,121
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Kyndrei
Persephone
14
7 / 3 / 9
8,945
639
15,271
8,979
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
SaggySauce
Gilgamesh
13
1 / 3 / 0
8,043
575
5,492
12,169
8,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 3 / 2
8,300
593
6,297
12,093
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
12
Kills
20
20
Deaths
12
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
L
Hun Batz
DustyMill
Hun Batz
2
2
6
2.5
W
Izanami
Garfnarg
Izanami
2
3
4
1.33
L
Chang'e
Grazioso16
Chang'e
3
7
3
0.64
W
Persephone
Kyndrei
Persephone
7
3
9
3.83
W
Gilgamesh
SaggySauce
Gilgamesh
1
3
0
0.33
W
5
3
2
2
L
Hel
Tra1yo
Hel
0
2
4
1
L
Achilles
YonkoCreed
Achilles
4
3
3
1.83
L
Apollo
tabvt
Apollo
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,861
Damage
41,407
54,920
Taken
53,619
32,474
Mitigated
27,940
15,314
Healing
22,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,702
1,278
4,033
6,905
12,647
7,720
585
3,422
9,180
45,560
0
L
Hun Batz
DustyMill
Hun Batz
8,525
2,104
0
950
10,567
4,008
307
3,015
7,476
0
45,413
W
Izanami
Garfnarg
Izanami
4,645
3,037
0
604
7,731
3,121
1,389
1,127
6,604
0
55,256
L
Chang'e
Grazioso16
Chang'e
6,939
713
1,000
1,861
12,801
4,924
283
9,705
3,096
36,586
0
W
Persephone
Kyndrei
Persephone
15,271
468
0
1,014
8,979
3,953
895
2,314
6,609
66,694
0
W
Gilgamesh
SaggySauce
Gilgamesh
5,492
1,778
0
2,551
12,169
8,500
2,494
656
10,762
0
56,520
W
6,297
2,078
0
7,235
12,093
4,646
453
1,468
10,578
0
54,950
L
Hel
Tra1yo
Hel
2,052
100
3,595
3,118
7,106
5,971
28
5,043
2,063
9,468
0
L
Achilles
YonkoCreed
Achilles
6,617
1,056
0
2,648
12,341
13,550
373
1,114
10,502
0
36,478
L
Apollo
tabvt
Apollo
7,728
5,557
0
2,142
12,105
4,021
1,339
6,096
6,009
0
44,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,836
Gold Earned
42,140
245
Minions Killed
428
0
Camps Cleared
0
1,264,645
Distance Traveled
1,322,194
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,916
637
71
5
0
255,532
2
L
Hun Batz
7,537
538
75
5
0
230,813
0
W
Izanami
7,936
567
103
7
0
257,161
0
L
Chang'e
6,993
500
47
3
0
265,391
2
W
Persephone
8,945
639
84
6
0
261,724
2
W
Gilgamesh
8,043
575
96
7
0
255,892
0
W
Thanatos
8,300
593
74
5
0
291,885
2
L
Hel
6,438
460
11
1
0
276,035
0
L
Achilles
7,336
524
50
4
0
256,664
0
L
Apollo
6,532
467
62
4
0
235,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role