Player Matchup

Artemis
Artemis
Chuckyy2x_
Artemis
Level 90
God Stats
18W - 21L
1,427 SR
Queue Stats
898W - 899L
1,374 Elo+
Party 1
Hercules
Hercules
Shehates_swerve
Hercules
Level 15
God Stats
1W - 1L
1,790 SR
Queue Stats
50W - 66L
1,418 Elo+
Party 1
Anubis
Anubis
x-LilDorito-x
Anubis
Level 18
God Stats
2W - 5L
1,790 SR
Queue Stats
67W - 90L
1,278 Elo+
Party 1
Team Averages
Level 41
1,669 SR
1,357 Elo+

VS

Team Averages
Level 73
1,569 SR
1,367 Elo+
Horus
Horus
BIazingflames
Horus
Level 49
God Stats
12W - 9L
1,633 SR
Queue Stats
102W - 82L
1,423 Elo+
Party 2
Sol
Sol
DoubIeJinxx
Sol
Level 82
God Stats
6W - 1L
1,500 SR
Queue Stats
157W - 145L
1,286 Elo+
Party 2
Ne Zha
Ne Zha
nobody254
Ne Zha
Level 87
God Stats
3W - 2L
1,573 SR
Queue Stats
25W - 25L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chuckyy2x_
Artemis
12
2 / 4 / 0
8,939
688
8,346
10,974
2,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
11
0 / 7 / 1
8,336
641
3,519
13,798
7,294
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 8 / 1
8,250
635
9,185
12,461
4,116
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 17
9,955
766
7,759
12,151
12,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
7 / 0 / 12
11,103
854
8,020
7,334
3,318
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
nobody254
Ne Zha
13
10 / 2 / 8
11,586
891
16,008
10,962
6,673
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
56
2
Kills
19
19
Deaths
2
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
0
17
10.5
L
Artemis
Chuckyy2x_
Artemis
2
4
0
0.5
W
7
0
12
13
L
Hercules
0
7
1
0.07
W
Ne Zha
nobody254
Ne Zha
10
2
8
7
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,050
Damage
31,787
37,233
Taken
30,447
14,129
Mitigated
22,775
5,816
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,759
3,129
3,704
6,441
12,151
12,784
405
4,519
7,632
0
19,698
L
Artemis
Chuckyy2x_
Artemis
8,346
3,995
0
1,455
10,974
2,719
385
1,833
9,141
0
28,927
W
8,020
2,909
0
2,577
7,334
3,318
851
2,136
5,198
44,908
0
L
Hercules
3,519
881
0
1,832
13,798
7,294
0
3,057
10,741
0
20,356
W
Ne Zha
nobody254
Ne Zha
16,008
4,941
0
930
10,962
6,673
0
3,170
7,792
0
47,845
L
9,185
461
0
2,529
12,461
4,116
0
3,335
9,126
27,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,525
Gold Earned
32,644
89
Minions Killed
135
0
Camps Cleared
0
617,655
Distance Traveled
733,372
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,955
766
12
1
0
270,106
0
L
Artemis
8,939
688
25
2
0
209,913
7
W
Sol
11,103
854
78
6
0
243,438
0
L
Hercules
8,336
641
30
2
0
222,816
0
W
Ne Zha
11,586
891
45
3
0
219,828
4
L
Anubis
8,250
635
34
3
0
184,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role