Player Matchup

Achilles
Achilles
Cijul
Achilles
Level 68
God Stats
39W - 25L
1,569 SR
Queue Stats
46W - 37L
1,499 Elo+
Party 2
Thoth
Thoth
HavokxLegacy
Thoth
Level 149
God Stats
3W - 2L
1,403 SR
Queue Stats
194W - 193L
1,489 Elo+
Party 2
Bakasura
Bakasura
bink666
Bakasura
Level 127
God Stats
1W - 3L
1,727 SR
Queue Stats
270W - 275L
1,538 Elo+
Party 2
Team Averages
Level 115
1,566 SR
1,508 Elo+

VS

Team Averages
Level 124
1,456 SR
1,474 Elo+
Surtr
Surtr
DexflameYaHeard
Surtr
Level 78
God Stats
12W - 17L
1,380 SR
Queue Stats
184W - 194L
1,425 Elo+
Party 1
Ix Chel
Ix Chel
HoneyPD
Ix Chel
Level 146
God Stats
5W - 3L
1,564 SR
Queue Stats
37W - 35L
1,552 Elo+
Solo
Janus
Janus
von420
Janus
Level 148
God Stats
45W - 50L
1,424 SR
Queue Stats
652W - 680L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cijul
Achilles
12
4 / 4 / 3
9,783
753
5,302
12,782
15,077
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 6 / 5
10,217
786
9,773
10,714
4,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
bink666
Bakasura
11
2 / 6 / 3
9,476
729
8,666
14,055
7,539
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 8
11,353
873
7,566
9,204
7,944
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
HoneyPD
Ix Chel
15
5 / 2 / 9
11,574
890
14,379
10,412
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
von420
Janus
13
4 / 4 / 7
10,560
812
11,591
10,269
3,652
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
16
16
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cijul
Achilles
4
4
3
1.38
W
7
2
8
5.5
L
2
6
5
0.75
W
Ix Chel
HoneyPD
Ix Chel
5
2
9
4.75
L
Bakasura
bink666
Bakasura
2
6
3
0.58
W
Janus
von420
Janus
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,741
Damage
33,536
37,551
Taken
29,885
26,737
Mitigated
15,673
4,621
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cijul
Achilles
5,302
708
0
541
12,782
15,077
0
8,881
3,901
0
10,995
W
7,566
2,414
232
1,234
9,204
7,944
918
1,845
6,696
515
20,716
L
9,773
634
0
1,451
10,714
4,121
0
8,932
1,782
56,467
0
W
Ix Chel
HoneyPD
Ix Chel
14,379
2,001
1,437
3,622
10,412
4,077
504
3,980
6,084
64,669
0
L
Bakasura
bink666
Bakasura
8,666
5,280
0
2,629
14,055
7,539
0
8,909
5,146
0
24,387
W
Janus
von420
Janus
11,591
1,550
184
1,373
10,269
3,652
640
4,577
5,334
43,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,476
Gold Earned
33,487
134
Minions Killed
151
0
Camps Cleared
0
706,026
Distance Traveled
727,628
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,783
753
4
0
0
223,396
0
W
Surtr
11,353
873
21
2
0
257,568
0
L
Thoth
10,217
786
82
6
0
220,199
0
W
Ix Chel
11,574
890
93
7
0
256,185
0
L
Bakasura
9,476
729
48
4
0
262,431
0
W
Janus
10,560
812
37
3
0
213,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role