Player Matchup

Vamana
Vamana
B1NGxB0NG
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 311L
1,423 Elo+
Party 2
Arachne
Arachne
CostHay Zeus
Arachne
Level 42
God Stats
10W - 5L
1,395 SR
Queue Stats
21W - 21L
1,172 Elo+
Solo
Nu Wa
Nu Wa
Trixie_Mattel170
Nu Wa
Level 29
God Stats
68W - 46L
1,605 SR
Queue Stats
137W - 144L
1,412 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,336 Elo+

VS

Team Averages
Level 41
1,357 SR
1,301 Elo+
Jormungandr
Jormungandr
KojinCrow
Jormungandr
Level 45
God Stats
1W - 0L
1,279 SR
Queue Stats
2W - 2L
1,301 Elo+
Party 1
Ishtar
Ishtar
Louicide
Ishtar
Level 45
God Stats
1W - 0L
1,293 SR
Queue Stats
2W - 2L
1,301 Elo+
Party 1
Raijin
Raijin
Noafrai
Raijin
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
B1NGxB0NG
Vamana
15
5 / 3 / 2
12,049
803
16,903
25,018
22,610
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Arachne
CostHay Zeus
Arachne
10
1 / 8 / 2
10,151
677
7,340
18,447
12,003
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 4
12,048
803
12,349
3,495
1,353
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KojinCrow
Jormungandr
15
4 / 0 / 7
11,391
759
10,808
17,356
20,824
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Louicide
Ishtar
13
3 / 3 / 8
11,313
754
9,151
10,191
4,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Noafrai
Raijin
12
4 / 5 / 7
11,044
736
15,208
13,508
6,686
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
11
11
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vamana
B1NGxB0NG
Vamana
5
3
2
2
L
Arachne
CostHay Zeus
Arachne
1
8
2
0.25
W
Jormungandr
KojinCrow
Jormungandr
4
0
7
7.5
W
Ishtar
Louicide
Ishtar
3
3
8
2.33
W
Raijin
Noafrai
Raijin
4
5
7
1.5
L
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,592
Damage
35,167
46,960
Taken
41,055
35,966
Mitigated
32,363
11,882
Healing
1,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
B1NGxB0NG
Vamana
16,903
11,056
0
8,875
25,018
22,610
1,303
13,280
11,738
0
75,756
L
Arachne
CostHay Zeus
Arachne
7,340
5,271
0
2,013
18,447
12,003
638
10,642
7,805
0
22,192
W
Jormungandr
KojinCrow
Jormungandr
10,808
1,920
0
102
17,356
20,824
166
7,206
10,150
59,958
805
W
Ishtar
Louicide
Ishtar
9,151
7,610
0
1,000
10,191
4,853
159
2,616
7,575
0
27,923
W
Raijin
Noafrai
Raijin
15,208
3,047
0
130
13,508
6,686
654
2,531
10,977
41,525
0
L
12,349
2,538
0
994
3,495
1,353
472
2,225
1,270
58,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,248
Gold Earned
33,748
186
Minions Killed
174
0
Camps Cleared
0
885,256
Distance Traveled
825,602
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,049
803
78
5
0
301,442
4
L
Arachne
10,151
677
18
1
0
276,574
0
W
Jormungandr
11,391
759
69
5
0
300,633
0
W
Ishtar
11,313
754
48
3
0
277,457
0
W
Raijin
11,044
736
57
4
0
247,512
0
L
Nu Wa
12,048
803
90
6
0
307,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role