Player Matchup

Susano
Susano
Jamalixious
Susano
Level 55
God Stats
13W - 10L
1,560 SR
Queue Stats
197W - 224L
1,329 Elo+
Party 1
Nu Wa
Nu Wa
TheGodlikeLife
Nu Wa
Level 127
God Stats
0W - 3L
1,307 SR
Queue Stats
56W - 41L
1,569 Elo+
Party 3
Izanami
Izanami
TheStrobeLife
Izanami
Level 104
God Stats
0W - 3L
1,670 SR
Queue Stats
14W - 10L
1,426 Elo+
Party 3
Ix Chel
Ix Chel
ZOMBIE_2K
Ix Chel
Level 108
God Stats
4W - 7L
1,652 SR
Queue Stats
674W - 664L
1,463 Elo+
Party 1
Horus
Horus
rady55
Horus
Level 98
God Stats
4W - 5L
1,423 SR
Queue Stats
74W - 62L
1,487 Elo+
Solo
Team Averages
Level 98
1,522 SR
1,455 Elo+

VS

Team Averages
Level 84
1,597 SR
1,492 Elo+
Ix Chel
Ix Chel
DSK_Nika
Ix Chel
Level 67
God Stats
2W - 2L
1,588 SR
Queue Stats
142W - 139L
1,485 Elo+
Party 2
Kuzenbo
Kuzenbo
LovenBeer
Kuzenbo
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
52W - 50L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
diamondteeth
Sun Wukong
Level 124
God Stats
3W - 1L
1,583 SR
Queue Stats
126W - 114L
1,550 Elo+
Solo
Medusa
Medusa
nigthking_PR
Medusa
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 96L
1,504 Elo+
Party 2
Ao Kuang
Ao Kuang
xX8HaruXSora8Xx
Ao Kuang
Level 94
God Stats
7W - 2L
1,816 SR
Queue Stats
135W - 113L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
2 / 3 / 0
8,120
427
6,960
15,461
6,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 6 / 0
8,137
428
13,690
12,958
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
13
0 / 8 / 0
7,899
416
9,888
15,258
7,289
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
ZOMBIE_2K
Ix Chel
15
3 / 3 / 3
9,373
493
17,793
15,584
8,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
rady55
Horus
12
0 / 3 / 2
8,037
423
5,763
18,388
18,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DSK_Nika
Ix Chel
14
0 / 2 / 1
8,518
448
7,423
15,066
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
LovenBeer
Kuzenbo
13
0 / 0 / 9
8,896
468
6,298
15,819
18,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
diamondteeth
Sun Wukong
18
5 / 0 / 2
11,193
589
17,985
17,957
19,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
6 / 0 / 4
10,017
527
10,468
13,597
5,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
16
12 / 4 / 2
10,906
574
15,235
21,496
9,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
23
23
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DSK_Nika
Ix Chel
0
2
1
0.25
L
Susano
2
3
0
0.67
W
Kuzenbo
LovenBeer
Kuzenbo
0
0
9
4.5
L
0
6
0
0
L
Izanami
0
8
0
0
L
Ix Chel
ZOMBIE_2K
Ix Chel
3
3
3
1.5
W
Sun Wukong
diamondteeth
Sun Wukong
5
0
2
6
W
Medusa
6
0
4
8
L
Horus
rady55
Horus
0
3
2
0.33
W
Ao Kuang
12
4
2
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,094
Damage
57,409
77,649
Taken
83,935
46,756
Mitigated
58,595
21,924
Healing
30,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DSK_Nika
Ix Chel
7,423
331
3,232
7,717
15,066
5,591
423
9,856
5,028
68,459
0
L
Susano
6,960
1,627
0
2,669
15,461
6,843
0
4,852
10,609
0
62,787
W
Kuzenbo
LovenBeer
Kuzenbo
6,298
2,171
83
3,142
15,819
18,375
155
5,012
10,625
22,489
0
L
13,690
2,392
0
0
12,958
5,673
0
1,768
11,190
68,717
0
L
Izanami
9,888
7,940
184
1,334
15,258
7,289
492
3,576
11,682
0
89,155
L
Ix Chel
ZOMBIE_2K
Ix Chel
17,793
1,449
893
4,490
15,584
8,272
246
9,962
5,622
85,473
0
W
Sun Wukong
diamondteeth
Sun Wukong
17,985
1,378
0
5,196
17,957
19,492
0
8,146
9,057
0
112,893
W
Medusa
10,468
5,937
0
5,474
13,597
5,678
4,556
1,721
11,778
0
70,134
L
Horus
rady55
Horus
5,763
2,782
3,370
8,984
18,388
18,679
0
8,798
9,590
0
18,217
W
Ao Kuang
15,235
3,580
0
5,949
21,496
9,459
1,483
5,426
15,964
75,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,566
Gold Earned
49,530
489
Minions Killed
466
0
Camps Cleared
0
1,795,742
Distance Traveled
1,940,571
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,518
448
108
6
0
368,167
0
L
Susano
8,120
427
78
4
0
400,546
3
W
Kuzenbo
8,896
468
35
2
0
396,326
3
L
Nu Wa
8,137
428
120
6
0
311,089
0
L
Izanami
7,899
416
140
7
0
318,203
0
L
Ix Chel
9,373
493
126
7
0
374,429
6
W
Sun Wukong
11,193
589
139
7
0
367,242
0
W
Medusa
10,017
527
93
5
0
396,585
5
L
Horus
8,037
423
25
1
0
391,475
2
W
Ao Kuang
10,906
574
91
5
0
412,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role