Player Matchup

Ne Zha
Ne Zha
DyNe Huncho
Ne Zha
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,456 Elo+
Party 2
Cerberus
Cerberus
DyNeFunky
Cerberus
Level 98
God Stats
2W - 2L
1,741 SR
Queue Stats
146W - 132L
1,468 Elo+
Party 2
Guan Yu
Guan Yu
DyNePhoenixx69
Guan Yu
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 166L
1,465 Elo+
Party 2
Da Ji
Da Ji
Quazzi Kato
Da Ji
Level 116
God Stats
0W - 4L
1,280 SR
Queue Stats
187W - 186L
1,467 Elo+
Party 2
Fenrir
Fenrir
SennseiDan
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,524 Elo+
Party 2
Team Averages
Level 103
1,504 SR
1,476 Elo+

VS

Team Averages
Level 118
1,472 SR
1,490 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
IM KRYT3RIA
Discordia
Level 156
God Stats
2W - 0L
1,495 SR
Queue Stats
29W - 34L
1,416 Elo+
Party 1
Athena
Athena
JayBuckks
Athena
Level 126
God Stats
1W - 1L
1,425 SR
Queue Stats
64W - 51L
1,571 Elo+
Solo
Horus
Horus
Yaderhey
Horus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,466 Elo+
Party 1
Arachne
Arachne
xXitachiXx90
Arachne
Level 129
God Stats
3W - 6L
1,439 SR
Queue Stats
334W - 343L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
5 / 3 / 8
8,123
812
6,358
8,188
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
DyNeFunky
Cerberus
14
1 / 4 / 11
8,136
814
11,990
15,496
11,578
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 10
6,911
691
5,397
14,185
14,948
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 4 / 9
7,709
771
7,985
9,825
6,129
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
SennseiDan
Fenrir
14
4 / 5 / 9
8,090
809
5,028
14,618
19,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
3 / 3 / 12
8,453
845
7,887
10,252
14,923
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
IM KRYT3RIA
Discordia
19
8 / 1 / 14
10,627
1,063
24,891
7,612
4,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
JayBuckks
Athena
17
9 / 4 / 9
10,333
1,033
13,062
14,639
14,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Yaderhey
Horus
13
0 / 3 / 9
7,868
787
3,223
11,380
11,245
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
xXitachiXx90
Arachne
13
2 / 3 / 8
8,137
814
3,952
9,265
9,570
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
74
13
Kills
22
22
Deaths
14
47
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
3
12
3
L
Ne Zha
5
3
8
3
L
Cerberus
DyNeFunky
Cerberus
1
4
11
1.63
L
0
6
10
0.83
W
Discordia
IM KRYT3RIA
Discordia
8
1
14
15
W
Athena
JayBuckks
Athena
9
4
9
3.38
L
3
4
9
1.88
L
Fenrir
SennseiDan
Fenrir
4
5
9
1.7
W
Horus
Yaderhey
Horus
0
3
9
1.5
W
Arachne
xXitachiXx90
Arachne
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,758
Damage
53,015
62,312
Taken
53,148
55,740
Mitigated
54,589
18,222
Healing
13,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
7,887
457
1,105
2,210
10,252
14,923
629
2,953
6,986
9,168
0
L
Ne Zha
6,358
1,325
636
1,169
8,188
3,616
0
5,770
1,985
0
12,924
L
Cerberus
DyNeFunky
Cerberus
11,990
1,445
1,193
4,916
15,496
11,578
0
11,992
2,530
30,655
0
L
5,397
502
2,188
3,404
14,185
14,948
0
10,173
3,246
0
11,853
W
Discordia
IM KRYT3RIA
Discordia
24,891
1,944
465
1,324
7,612
4,696
1,687
943
6,575
48,072
0
W
Athena
JayBuckks
Athena
13,062
3,620
1,010
2,467
14,639
14,155
1,372
3,633
10,876
21,836
0
L
7,985
2,228
604
1,645
9,825
6,129
0
5,399
4,055
0
12,470
L
Fenrir
SennseiDan
Fenrir
5,028
1,372
459
2,008
14,618
19,469
27
9,105
4,656
0
12,291
W
Horus
Yaderhey
Horus
3,223
1,725
1,506
2,395
11,380
11,245
488
2,827
8,343
0
7,726
W
Arachne
xXitachiXx90
Arachne
3,952
2,909
62
609
9,265
9,570
132
1,634
7,504
0
9,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,969
Gold Earned
45,418
110
Minions Killed
110
0
Camps Cleared
0
957,029
Distance Traveled
945,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,453
845
6
1
0
202,971
0
L
Ne Zha
8,123
812
7
1
0
190,893
0
L
Cerberus
8,136
814
56
6
0
200,610
0
L
Guan Yu
6,911
691
14
1
0
194,601
0
W
Discordia
10,627
1,063
66
7
0
224,901
0
W
Athena
10,333
1,033
18
2
0
192,867
0
L
Da Ji
7,709
771
16
2
0
184,402
0
L
Fenrir
8,090
809
17
2
0
186,523
0
W
Horus
7,868
787
11
1
0
192,051
0
W
Arachne
8,137
814
9
1
0
132,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role