Player Matchup

Janus
Janus
DyNe Huncho
Janus
Level 63
God Stats
2W - 1L
1,490 SR
Queue Stats
43W - 41L
1,438 Elo+
Party 1
Discordia
Discordia
DyNeFunky
Discordia
Level 98
God Stats
4W - 1L
1,507 SR
Queue Stats
146W - 132L
1,457 Elo+
Party 1
Bastet
Bastet
DyNePhoenixx69
Bastet
Level 113
God Stats
7W - 2L
1,876 SR
Queue Stats
183W - 166L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
Quazzi Kato
Jing Wei
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 186L
1,456 Elo+
Party 1
Skadi
Skadi
SennseiDan
Skadi
Level 127
God Stats
2W - 2L
1,250 SR
Queue Stats
36W - 29L
1,510 Elo+
Party 1
Team Averages
Level 103
1,525 SR
1,463 Elo+

VS

Team Averages
Level 112
1,538 SR
1,470 Elo+
Erlang Shen
Erlang Shen
CRU5ATYR
Erlang Shen
Level 152
God Stats
1W - 1L
1,689 SR
Queue Stats
222W - 243L
1,571 Elo+
Solo
Skadi
Skadi
FDMajora
Skadi
Level 94
God Stats
1W - 1L
1,303 SR
Queue Stats
56W - 33L
1,330 Elo+
Solo
Jing Wei
Jing Wei
JudeOfAllTrades
Jing Wei
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
273W - 297L
1,477 Elo+
Solo
Neith
Neith
MutomboPT
Neith
Level 96
God Stats
1W - 3L
1,699 SR
Queue Stats
244W - 242L
1,424 Elo+
Solo
Scylla
Scylla
Nooooooooooooby
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 291L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
8,769
877
7,834
4,873
1,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
DyNeFunky
Discordia
15
5 / 2 / 11
8,797
880
13,415
6,725
2,856
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 3 / 10
9,191
919
8,953
11,673
12,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
Quazzi Kato
Jing Wei
14
1 / 2 / 16
8,187
819
5,856
8,935
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
17
5 / 2 / 15
9,709
971
15,298
10,893
4,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CRU5ATYR
Erlang Shen
12
0 / 5 / 7
6,719
672
5,474
14,947
13,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
FDMajora
Skadi
12
3 / 6 / 3
7,365
737
8,246
9,781
3,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
15
1 / 2 / 4
7,476
748
6,606
8,088
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
MutomboPT
Neith
14
2 / 3 / 5
7,358
736
7,924
10,095
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 6 / 3
7,809
781
5,907
11,703
4,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
32
22
Kills
10
10
Deaths
22
63
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CRU5ATYR
Erlang Shen
0
5
7
0.7
W
4
1
11
9.5
W
Discordia
DyNeFunky
Discordia
5
2
11
5.25
W
7
3
10
4
L
Skadi
FDMajora
Skadi
3
6
3
0.75
L
Jing Wei
1
2
4
1.5
L
Neith
MutomboPT
Neith
2
3
5
1.5
L
4
6
3
0.92
W
Jing Wei
Quazzi Kato
Jing Wei
1
2
16
4.5
W
Skadi
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,356
Damage
34,157
43,099
Taken
54,614
25,651
Mitigated
28,765
19,020
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CRU5ATYR
Erlang Shen
5,474
2,039
959
3,929
14,947
13,053
0
5,138
9,447
0
8,039
W
7,834
852
1,494
999
4,873
1,883
474
657
4,216
12,903
0
W
Discordia
DyNeFunky
Discordia
13,415
417
2,575
1,381
6,725
2,856
874
1,160
5,565
25,904
0
W
8,953
1,002
584
3,345
11,673
12,566
321
1,440
10,233
0
10,144
L
Skadi
FDMajora
Skadi
8,246
3,236
0
365
9,781
3,801
0
3,237
6,414
0
13,981
L
Jing Wei
6,606
3,170
781
2,557
8,088
3,707
0
2,995
5,000
0
22,901
L
Neith
MutomboPT
Neith
7,924
2,537
0
2,874
10,095
3,998
0
4,549
5,414
0
17,668
L
5,907
256
1,269
2,872
11,703
4,206
0
5,330
6,171
11,318
0
W
Jing Wei
Quazzi Kato
Jing Wei
5,856
3,122
1,559
2,929
8,935
3,706
1,131
1,006
7,929
0
14,214
W
Skadi
15,298
7,057
759
3,395
10,893
4,640
1,856
1,644
9,249
0
34,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,653
Gold Earned
36,727
115
Minions Killed
101
0
Camps Cleared
0
998,010
Distance Traveled
847,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,719
672
11
1
0
177,411
0
W
Janus
8,769
877
19
2
0
193,867
0
W
Discordia
8,797
880
26
3
0
191,597
0
W
Bastet
9,191
919
1
0
0
207,571
0
L
Skadi
7,365
737
18
2
0
139,550
0
L
Jing Wei
7,476
748
39
4
0
186,626
0
L
Neith
7,358
736
17
2
0
177,408
0
L
Scylla
7,809
781
16
2
0
166,429
0
W
Jing Wei
8,187
819
28
3
0
201,682
0
W
Skadi
9,709
971
41
4
0
203,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role