Player Matchup

Scylla
Scylla
ALEXVALL11
Scylla
Level 121
God Stats
1W - 0L
1,270 SR
Queue Stats
81W - 74L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
MagnusMMS
Gilgamesh
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,564 Elo+
Party 2
Thor
Thor
ttdynamite
Thor
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,564 Elo+
Party 2
Team Averages
Level 106
1,423 SR
1,553 Elo+

VS

Team Averages
Level 79
1,497 SR
1,488 Elo+
Chaac
Chaac
Triinchiittos
Chaac
Level 90
God Stats
0W - 2L
1,612 SR
Queue Stats
106W - 95L
1,652 Elo+
Solo
Baron Samedi
Baron Samedi
minorfister
Baron Samedi
Level 20
God Stats
16W - 15L
1,394 SR
Queue Stats
70W - 72L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
narkotiks
Danzaburou
Level 127
God Stats
36W - 41L
1,485 SR
Queue Stats
287W - 310L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ALEXVALL11
Scylla
15
0 / 4 / 11
11,687
730
11,980
14,700
5,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
MagnusMMS
Gilgamesh
15
3 / 5 / 9
12,406
775
14,950
26,111
24,724
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
10 / 4 / 4
13,952
872
18,000
15,096
6,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
12,204
763
18,845
22,284
26,153
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
minorfister
Baron Samedi
14
5 / 6 / 7
12,334
771
11,878
15,858
6,076
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
narkotiks
Danzaburou
15
5 / 6 / 6
12,350
772
11,099
20,881
7,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
13
Kills
13
13
Deaths
14
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
ALEXVALL11
Scylla
0
4
11
1.38
W
Gilgamesh
MagnusMMS
Gilgamesh
3
5
9
1.5
L
3
2
7
3.25
L
Baron Samedi
minorfister
Baron Samedi
5
6
7
1.42
L
Danzaburou
narkotiks
Danzaburou
5
6
6
1.33
W
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,930
Damage
41,822
55,907
Taken
59,023
36,533
Mitigated
39,426
11,625
Healing
17,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ALEXVALL11
Scylla
11,980
1,258
0
4,471
14,700
5,308
1,086
2,037
12,663
59,992
0
W
Gilgamesh
MagnusMMS
Gilgamesh
14,950
3,704
0
6,344
26,111
24,724
598
6,102
20,009
3,697
26,889
L
18,845
2,348
0
6,288
22,284
26,153
1,156
8,080
14,204
0
63,124
L
Baron Samedi
minorfister
Baron Samedi
11,878
631
824
3,344
15,858
6,076
172
3,584
12,274
41,048
0
L
Danzaburou
narkotiks
Danzaburou
11,099
4,862
0
7,424
20,881
7,197
0
3,611
17,270
0
52,795
W
18,000
2,883
0
810
15,096
6,501
1,224
4,159
10,937
0
49,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
36,888
157
Minions Killed
184
0
Camps Cleared
0
863,759
Distance Traveled
827,370
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,687
730
84
5
0
277,619
0
W
Gilgamesh
12,406
775
21
1
0
289,529
2
L
Chaac
12,204
763
67
4
0
326,770
0
L
Baron Samedi
12,334
771
48
3
0
255,406
3
L
Danzaburou
12,350
772
69
4
0
245,194
0
W
Thor
13,952
872
52
3
0
296,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role