Player Matchup

Hou Yi
Hou Yi
HEY BETERRRRR
Hou Yi
Level 142
God Stats
1W - 2L
1,373 SR
Queue Stats
13W - 17L
1,499 Elo+
Party 2
Surtr
Surtr
Hobarik
Surtr
Level 125
God Stats
4W - 6L
1,493 SR
Queue Stats
5W - 11L
1,428 Elo+
Party 2
Geb
Geb
IAHLA
Geb
Level 119
God Stats
0W - 6L
1,080 SR
Queue Stats
5W - 13L
1,326 Elo+
Party 2
Merlin
Merlin
Mast 023
Merlin
Level 108
God Stats
0W - 1L
1,287 SR
Queue Stats
32W - 33L
1,432 Elo+
Solo
Bastet
Bastet
Stefmeister8328
Bastet
Level 131
God Stats
3W - 7L
1,463 SR
Queue Stats
6W - 10L
1,442 Elo+
Party 2
Team Averages
Level 125
1,339 SR
1,425 Elo+

VS

Team Averages
Level 100
1,525 SR
1,530 Elo+
Martichoras
Martichoras
ChugsWugas
Martichoras
Level 102
God Stats
2W - 0L
1,400 SR
Queue Stats
31W - 17L
1,546 Elo+
Party 1
Ix Chel
Ix Chel
Eu-4-1A
Ix Chel
Level 124
God Stats
17W - 24L
1,487 SR
Queue Stats
55W - 56L
1,480 Elo+
Solo
Scylla
Scylla
GoodVibesBrooke
Scylla
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 23L
1,546 Elo+
Party 1
Chaac
Chaac
LoGainz IV
Chaac
Level 145
God Stats
5W - 4L
1,458 SR
Queue Stats
123W - 101L
1,496 Elo+
Party 1
Ymir
Ymir
SSlimee
Ymir
Level 69
God Stats
3W - 0L
1,778 SR
Queue Stats
20W - 13L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,377
671
4,237
6,530
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Surtr
Hobarik
Surtr
14
0 / 3 / 2
7,471
679
5,562
11,205
11,109
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
IAHLA
Geb
13
0 / 2 / 0
7,338
667
1,540
10,167
9,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Mast 023
Merlin
13
0 / 3 / 1
7,091
645
3,805
6,929
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 0
7,378
671
7,283
8,120
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ChugsWugas
Martichoras
17
5 / 0 / 3
9,125
830
12,115
7,911
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
Eu-4-1A
Ix Chel
15
1 / 0 / 3
8,288
753
7,864
6,691
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 1 / 3
7,525
684
4,693
4,080
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
15
1 / 0 / 4
8,241
749
7,524
7,891
7,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
SSlimee
Ymir
14
1 / 1 / 4
7,819
711
2,456
6,287
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Martichoras
ChugsWugas
Martichoras
5
0
3
6.5
W
Ix Chel
Eu-4-1A
Ix Chel
1
0
3
2.5
W
1
1
3
2.5
L
0
1
1
0.5
L
Surtr
Hobarik
Surtr
0
3
2
0.33
L
Geb
IAHLA
Geb
0
2
0
0
W
Chaac
1
0
4
3
L
Merlin
Mast 023
Merlin
0
3
1
0.17
W
Ymir
SSlimee
Ymir
1
1
4
3
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,427
Damage
34,652
42,951
Taken
32,860
29,886
Mitigated
21,740
6,452
Healing
9,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
ChugsWugas
Martichoras
12,115
6,228
0
3,099
7,911
4,040
2,274
2,611
5,251
0
50,688
W
Ix Chel
Eu-4-1A
Ix Chel
7,864
1,419
345
2,170
6,691
2,888
0
1,138
5,509
39,438
0
W
4,693
203
0
16
4,080
1,364
128
179
3,860
18,453
0
L
4,237
2,287
0
2,223
6,530
2,935
0
1,281
5,249
0
30,610
L
Surtr
Hobarik
Surtr
5,562
1,578
0
1,559
11,205
11,109
0
4,615
6,590
1,222
22,544
L
Geb
IAHLA
Geb
1,540
31
0
887
10,167
9,231
0
4,010
6,157
8,915
0
W
Chaac
7,524
1,243
0
2,933
7,891
7,875
328
1,340
6,431
0
31,058
L
Merlin
Mast 023
Merlin
3,805
489
0
742
6,929
3,124
0
1,686
5,243
21,506
0
W
Ymir
SSlimee
Ymir
2,456
404
0
843
6,287
5,573
0
329
5,692
10,669
0
L
7,283
1,852
0
1,041
8,120
3,487
0
3,421
4,699
0
23,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,655
Gold Earned
40,998
195
Minions Killed
294
0
Camps Cleared
0
1,138,792
Distance Traveled
1,182,043
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,125
830
72
7
0
228,703
0
W
Ix Chel
8,288
753
79
7
0
230,497
0
W
Scylla
7,525
684
49
4
0
236,002
0
L
Hou Yi
7,377
671
57
5
0
213,621
2
L
Surtr
7,471
679
37
3
0
214,027
0
L
Geb
7,338
667
11
1
0
223,686
0
W
Chaac
8,241
749
70
6
0
264,841
0
L
Merlin
7,091
645
50
5
0
217,717
0
W
Ymir
7,819
711
24
2
0
222,000
0
L
Bastet
7,378
671
40
4
0
269,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role