Player Matchup

Tsukuyomi
Tsukuyomi
DoctorSuss
Tsukuyomi
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 9L
1,419 Elo+
Party 1
Chaac
Chaac
SwastyMcNasty
Chaac
Level 65
God Stats
22W - 23L
1,558 SR
Queue Stats
73W - 72L
1,385 Elo+
Party 1
Agni
Agni
xXCall Me MJXx
Agni
Level 45
God Stats
1W - 2L
1,685 SR
Queue Stats
84W - 78L
1,385 Elo+
Party 1
Team Averages
Level 44
1,581 SR
1,396 Elo+

VS

Team Averages
Level 59
1,471 SR
1,353 Elo+
Scylla
Scylla
SprDprDad8617
Scylla
Level 88
God Stats
0W - 1L
1,486 SR
Queue Stats
2W - 2L
1,237 Elo+
Solo
Cupid
Cupid
XM ORANGE PUMA
Cupid
Level 27
God Stats
18W - 17L
1,428 SR
Queue Stats
75W - 61L
1,397 Elo+
Party 2
Khepri
Khepri
Zooinked
Khepri
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 56L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DoctorSuss
Tsukuyomi
12
5 / 2 / 5
8,910
891
11,631
9,140
3,362
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 9
8,978
898
7,996
11,916
8,826
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 3 / 5
9,396
940
8,334
5,212
1,909
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,983
698
3,542
8,233
2,771
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 5 / 3
8,216
822
4,016
10,569
4,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Zooinked
Khepri
10
2 / 4 / 3
7,884
788
3,182
12,041
12,622
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
5
7
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DoctorSuss
Tsukuyomi
5
2
5
3.75
L
0
5
3
0.3
W
3
2
9
3.75
L
3
5
3
0.9
L
Khepri
Zooinked
Khepri
2
4
3
0.88
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,961
Damage
10,740
26,268
Taken
30,843
14,097
Mitigated
19,820
3,845
Healing
5,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DoctorSuss
Tsukuyomi
11,631
4,453
0
1,342
9,140
3,362
396
2,006
7,134
0
31,253
L
3,542
216
0
555
8,233
2,771
0
1,520
6,713
21,627
0
W
7,996
2,319
0
1,907
11,916
8,826
573
3,267
8,649
0
25,180
L
4,016
2,164
53
2,336
10,569
4,427
0
2,535
8,034
0
13,808
L
Khepri
Zooinked
Khepri
3,182
214
262
2,095
12,041
12,622
0
4,662
7,379
14,931
0
W
8,334
368
0
596
5,212
1,909
148
1,994
3,218
43,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
23,083
114
Minions Killed
69
0
Camps Cleared
0
596,700
Distance Traveled
517,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,910
891
28
3
0
206,999
0
L
Scylla
6,983
698
26
3
0
149,917
0
W
Chaac
8,978
898
24
2
0
205,861
0
L
Cupid
8,216
822
25
3
0
182,497
0
L
Khepri
7,884
788
18
2
0
184,868
0
W
Agni
9,396
940
62
6
0
183,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role