Player Matchup

Thor
Thor
Akkurasy
Thor
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 101L
1,492 Elo+
Party 1
Yu Huang
Yu Huang
AstralFiend
Yu Huang
Level 148
God Stats
3W - 3L
1,589 SR
Queue Stats
121W - 121L
1,424 Elo+
Party 1
Artemis
Artemis
Bones_7_2001
Artemis
Level 38
God Stats
4W - 7L
1,335 SR
Queue Stats
42W - 90L
1,358 Elo+
Solo
Chaac
Chaac
M_D_Ace212
Chaac
Level 150
God Stats
4W - 3L
1,378 SR
Queue Stats
557W - 588L
1,394 Elo+
Solo
Ymir
Ymir
Rantzarot
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 89
1,460 SR
1,434 Elo+

VS

Team Averages
Level 62
1,530 SR
1,437 Elo+
Ishtar
Ishtar
Fat Throws
Ishtar
Level 59
God Stats
16W - 12L
1,571 SR
Queue Stats
72W - 73L
1,442 Elo+
Solo
Arachne
Arachne
Guepardo04
Arachne
Level 57
God Stats
13W - 14L
1,687 SR
Queue Stats
323W - 344L
1,368 Elo+
Solo
Ix Chel
Ix Chel
LaYounganT5
Ix Chel
Level 20
God Stats
7W - 4L
1,478 SR
Queue Stats
39W - 35L
1,480 Elo+
Party 2
Vamana
Vamana
TriSGoCrxzy_
Vamana
Level 85
God Stats
2W - 2L
1,376 SR
Queue Stats
238W - 235L
1,451 Elo+
Party 2
Shiva
Shiva
tøp4life
Shiva
Level 88
God Stats
486W - 401L
1,537 SR
Queue Stats
562W - 514L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
14 / 2 / 7
9,883
581
16,810
15,613
7,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
AstralFiend
Yu Huang
12
3 / 3 / 10
7,828
460
8,441
10,857
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Bones_7_2001
Artemis
11
4 / 3 / 6
7,307
430
11,759
11,038
4,496
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
2
0 / 1 / 0
4,842
285
107
1,021
410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
5 / 3 / 6
8,117
477
6,152
14,488
13,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Fat Throws
Ishtar
12
0 / 7 / 1
7,840
461
3,750
13,404
5,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Guepardo04
Arachne
13
1 / 8 / 6
8,393
494
8,245
18,363
7,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
LaYounganT5
Ix Chel
12
3 / 5 / 4
8,105
477
8,337
10,541
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
15
7 / 1 / 2
10,082
593
9,178
12,820
12,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
tøp4life
Shiva
11
1 / 6 / 5
7,902
465
9,382
16,243
17,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
26
Kills
12
12
Deaths
27
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
14
2
7
8.75
L
Yu Huang
AstralFiend
Yu Huang
3
3
10
2.67
L
Artemis
Bones_7_2001
Artemis
4
3
6
2.33
W
Ishtar
Fat Throws
Ishtar
0
7
1
0.07
W
Arachne
Guepardo04
Arachne
1
8
6
0.5
W
Ix Chel
LaYounganT5
Ix Chel
3
5
4
1
L
Chaac
0
1
0
0
L
Ymir
5
3
6
2.67
W
Vamana
7
1
2
8
W
Shiva
tøp4life
Shiva
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,269
Damage
38,892
53,017
Taken
71,371
29,981
Mitigated
46,667
8,250
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
16,810
6,850
0
3,158
15,613
7,392
0
1,406
14,207
0
64,456
L
Yu Huang
AstralFiend
Yu Huang
8,441
1,474
0
1,942
10,857
4,301
166
4,265
6,592
44,833
0
L
Artemis
Bones_7_2001
Artemis
11,759
6,527
0
2,151
11,038
4,496
196
1,912
9,126
0
36,732
W
Ishtar
Fat Throws
Ishtar
3,750
2,540
0
1,959
13,404
5,862
1,416
1,564
11,840
0
57,157
W
Arachne
Guepardo04
Arachne
8,245
6,450
0
1,014
18,363
7,143
0
2,820
15,543
0
59,983
W
Ix Chel
LaYounganT5
Ix Chel
8,337
1,315
223
958
10,541
4,153
68
3,953
6,588
49,368
0
L
Chaac
107
0
0
24
1,021
410
0
0
1,021
0
1,878
L
Ymir
6,152
2,707
0
975
14,488
13,382
0
1,967
12,521
33,764
0
W
Vamana
9,178
4,908
0
380
12,820
12,111
508
2,650
10,170
0
58,520
W
Shiva
tøp4life
Shiva
9,382
1,321
1,145
3,141
16,243
17,398
0
3,606
12,637
2,243
34,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,977
Gold Earned
42,322
260
Minions Killed
372
0
Camps Cleared
0
1,237,761
Distance Traveled
1,655,291
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,883
581
85
5
0
361,777
0
L
Yu Huang
7,828
460
70
4
0
301,473
5
L
Artemis
7,307
430
42
2
0
299,716
4
W
Ishtar
7,840
461
106
6
0
293,190
0
W
Arachne
8,393
494
80
5
0
345,443
0
W
Ix Chel
8,105
477
70
4
0
315,239
0
L
Chaac
4,842
285
3
0
0
22,704
0
L
Ymir
8,117
477
60
4
0
252,091
0
W
Vamana
10,082
593
82
5
0
367,918
2
W
Shiva
7,902
465
34
2
0
333,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role