Player Matchup

Thoth
Thoth
Silver I
HXlllllO
Thoth
Silver I
Level 136
God Stats
11W - 20L
1,232 SR
Queue Stats
138W - 129L
1,012 MMR
Party 1
Cthulhu
Cthulhu
Silver I
TH-IEF
Cthulhu
Silver I
Level 61
God Stats
13W - 7L
1,432 SR
Queue Stats
138W - 124L
1,050 MMR
Party 1
Anhur
Anhur
Silver I
b3astmod3isswag
Anhur
Silver I
Level 109
God Stats
6W - 5L
1,588 SR
Queue Stats
98W - 92L
1,012 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,417 SR
1,025 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,421 SR
598 MMR
Neith
Neith
Bronze I
BillyForLife
Neith
Bronze I
Level 44
God Stats
6W - 7L
1,508 SR
Queue Stats
147W - 163L
325 MMR
Solo
Chang'e
Chang'e
Silver IV
KreiserGames
Chang'e
Silver IV
Level 109
God Stats
37W - 33L
1,530 SR
Queue Stats
177W - 235L
807 MMR
Solo
Ares
Ares
Silver V
titomelian
Ares
Silver V
Level 149
God Stats
7W - 21L
1,225 SR
Queue Stats
304W - 389L
662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
HXlllllO
Thoth
18
3 / 1 / 9
14,536
727
25,412
9,838
4,629
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cthulhu
TH-IEF
Cthulhu
16
0 / 1 / 11
13,222
661
11,465
14,730
21,177
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
9 / 3 / 2
15,032
752
14,403
16,458
8,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah Muzen CabAphroditeAchillesSurtrNe Zha

VS

Bans
DanzaburouHou YiSkadiIzanamiXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
13,160
658
13,526
17,786
6,121
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
KreiserGames
Chang'e
15
1 / 6 / 3
13,024
651
8,617
20,161
7,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 3 / 4
13,001
650
13,150
23,909
26,825
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
12
Kills
5
5
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Thoth
HXlllllO
Thoth
3
1
9
7.5
L
Chang'e
KreiserGames
Chang'e
1
6
3
0.42
W
Cthulhu
TH-IEF
Cthulhu
0
1
11
5.5
W
9
3
2
3.33
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,280
Damage
35,293
41,026
Taken
61,856
34,143
Mitigated
39,974
13,257
Healing
15,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,526
6,731
0
3,412
17,786
6,121
405
14,095
3,691
0
64,690
W
Thoth
HXlllllO
Thoth
25,412
983
0
3,220
9,838
4,629
464
5,821
4,017
88,534
0
L
Chang'e
KreiserGames
Chang'e
8,617
274
3,014
5,021
20,161
7,028
438
12,373
7,788
60,903
0
W
Cthulhu
TH-IEF
Cthulhu
11,465
521
91
1,090
14,730
21,177
0
6,492
8,238
39,596
697
W
14,403
9,729
0
8,856
16,458
8,337
2,345
9,705
6,753
0
65,960
L
13,150
128
0
4,272
23,909
26,825
0
10,498
13,411
30,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,790
Gold Earned
39,185
233
Minions Killed
202
0
Camps Cleared
0
1,063,342
Distance Traveled
1,042,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,160
658
96
5
0
326,551
0
W
Thoth
14,536
727
118
6
0
334,045
0
L
Chang'e
13,024
651
73
4
0
347,596
0
W
Cthulhu
13,222
661
33
2
0
382,503
0
W
Anhur
15,032
752
82
4
0
346,794
0
L
Ares
13,001
650
33
2
0
368,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role