Player Matchup

Thor
Thor
Being Senpai
Thor
Level 67
God Stats
7W - 6L
1,528 SR
Queue Stats
45W - 53L
1,417 Elo+
Solo
Janus
Janus
ImCyleWithaC
Janus
Level 126
God Stats
15W - 12L
1,468 SR
Queue Stats
164W - 149L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
Tail_Or_Made1911
Jormungandr
Level 105
God Stats
50W - 45L
1,608 SR
Queue Stats
161W - 169L
1,461 Elo+
Solo
Hachiman
Hachiman
a123dorderlands2
Hachiman
Level 148
God Stats
10W - 4L
1,502 SR
Queue Stats
167W - 164L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
heroic_salt
Nu Wa
Level 124
God Stats
8W - 6L
1,548 SR
Queue Stats
215W - 220L
1,428 Elo+
Party 2
Team Averages
Level 114
1,531 SR
1,452 Elo+

VS

Team Averages
Level 95
1,557 SR
1,484 Elo+
Hercules
Hercules
Aurzauri
Hercules
Level 85
God Stats
1W - 0L
1,704 SR
Queue Stats
27W - 26L
1,442 Elo+
Party 1
Hachiman
Hachiman
Humpp XP
Hachiman
Level 87
God Stats
5W - 1L
1,717 SR
Queue Stats
264W - 258L
1,574 Elo+
Solo
Agni
Agni
ItzCondor
Agni
Level 97
God Stats
2W - 1L
1,274 SR
Queue Stats
15W - 13L
1,463 Elo+
Party 1
Ix Chel
Ix Chel
Paleoexplorer20
Ix Chel
Level 128
God Stats
14W - 14L
1,591 SR
Queue Stats
446W - 409L
1,516 Elo+
Solo
Surtr
Surtr
Xaaoc
Surtr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
7,149
397
3,246
9,560
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 3 / 1
8,907
495
7,505
9,978
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Tail_Or_Made1911
Jormungandr
13
2 / 7 / 3
8,642
480
9,006
20,072
21,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
4 / 4 / 2
8,952
497
14,852
18,950
7,025
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 4
8,912
495
11,433
10,760
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aurzauri
Hercules
16
1 / 0 / 4
10,218
568
6,908
12,107
9,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Humpp XP
Hachiman
16
3 / 3 / 4
10,141
563
8,500
15,030
6,748
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
16
7 / 1 / 7
10,435
580
12,446
11,545
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 11
9,977
554
10,946
14,181
11,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Surtr
Xaaoc
Surtr
16
6 / 2 / 10
10,903
606
10,897
15,052
8,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
8
Kills
21
22
Deaths
8
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aurzauri
Hercules
1
0
4
3
L
0
4
1
0.13
W
Hachiman
Humpp XP
Hachiman
3
3
4
1.67
L
1
3
1
0.5
W
Agni
7
1
7
10.5
W
4
2
11
4.75
L
Jormungandr
Tail_Or_Made1911
Jormungandr
2
7
3
0.5
W
Surtr
Xaaoc
Surtr
6
2
10
5.5
L
4
4
2
1.25
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,042
Damage
49,697
69,320
Taken
67,915
39,121
Mitigated
41,601
9,747
Healing
25,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aurzauri
Hercules
6,908
814
0
4,175
12,107
9,993
1,037
7,186
4,921
0
80,841
L
3,246
871
0
585
9,560
3,245
0
1,941
7,619
0
29,427
W
Hachiman
Humpp XP
Hachiman
8,500
3,813
0
6,280
15,030
6,748
3,701
3,544
11,486
0
83,723
L
7,505
516
0
260
9,978
3,818
0
3,563
6,271
77,476
0
W
Agni
12,446
1,440
0
1,920
11,545
4,687
990
5,222
6,323
73,861
0
W
10,946
1,437
3,629
6,480
14,181
11,883
794
6,881
7,300
43,868
0
L
Jormungandr
Tail_Or_Made1911
Jormungandr
9,006
1,787
357
1,478
20,072
21,017
237
7,426
12,595
53,915
0
W
Surtr
Xaaoc
Surtr
10,897
5,547
0
2,963
15,052
8,290
1,507
5,111
9,941
500
73,398
L
14,852
9,768
0
6,110
18,950
7,025
656
7,121
11,716
0
62,032
L
11,433
2,609
0
957
10,760
4,016
628
3,566
6,791
64,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,562
Gold Earned
51,674
466
Minions Killed
542
0
Camps Cleared
0
1,532,114
Distance Traveled
1,885,952
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,218
568
132
7
0
378,841
0
L
Thor
7,149
397
60
3
0
172,976
0
W
Hachiman
10,141
563
125
7
0
343,971
2
L
Janus
8,907
495
125
7
0
386,438
0
W
Agni
10,435
580
122
7
0
391,085
7
W
Ix Chel
9,977
554
47
3
0
360,350
2
L
Jormungandr
8,642
480
72
4
0
306,415
1
W
Surtr
10,903
606
116
6
0
411,705
1
L
Hachiman
8,952
497
101
6
0
335,501
1
L
Nu Wa
8,912
495
108
6
0
330,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role