Player Matchup

Skadi
Skadi
Codename-peachy
Skadi
Level 48
God Stats
2W - 6L
1,520 SR
Queue Stats
44W - 52L
1,414 Elo+
Party 1
Terra
Terra
JesseBellaDonna
Terra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,431 Elo+
Party 1
Ne Zha
Ne Zha
Malachai799
Ne Zha
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,464 Elo+
Party 1
Ra
Ra
Tra_uts
Ra
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 92L
1,415 Elo+
Party 1
Vamana
Vamana
Wired__tN
Vamana
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 64L
1,416 Elo+
Party 1
Team Averages
Level 77
1,504 SR
1,428 Elo+

VS

Team Averages
Level 99
1,406 SR
1,476 Elo+
Susano
Susano
 
Susano
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
 
Surtr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Pac1f1c1land3r
Janus
Level 121
God Stats
3W - 5L
1,132 SR
Queue Stats
197W - 196L
1,501 Elo+
Party 2
Ishtar
Ishtar
punersher123
Ishtar
Level 82
God Stats
7W - 9L
1,399 SR
Queue Stats
164W - 158L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,457
496
3,925
5,735
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 2
5,441
495
2,006
9,554
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
10
2 / 6 / 2
6,227
566
5,205
10,972
4,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 2
6,637
603
2,611
7,059
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
Wired__tN
Vamana
10
1 / 4 / 0
5,984
544
5,693
9,367
6,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
5 / 2 / 3
7,294
663
5,042
9,031
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
 
Surtr
11
3 / 0 / 3
7,067
642
6,398
9,808
8,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
 
Skadi
10
3 / 1 / 4
6,199
564
4,945
3,734
1,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 1 / 2
6,929
630
6,469
6,704
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
9
2 / 1 / 3
5,575
507
5,084
5,436
1,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
4
Kills
18
19
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
2
3
3.25
W
Surtr
 
Surtr
3
0
3
4.5
W
Skadi
 
Skadi
3
1
4
5
L
1
2
2
1
L
0
3
2
0.33
L
Ne Zha
2
6
2
0.5
W
5
1
2
6
L
0
4
2
0.25
L
Vamana
Wired__tN
Vamana
1
4
0
0.25
W
Ishtar
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,440
Damage
27,938
42,687
Taken
34,713
22,485
Mitigated
17,808
10,396
Healing
8,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
5,042
702
0
519
9,031
3,661
0
625
8,210
0
49,647
W
Surtr
 
Surtr
6,398
1,483
0
4,120
9,808
8,978
0
776
8,508
1,724
41,894
W
Skadi
 
Skadi
4,945
2,257
107
324
3,734
1,001
1,414
119
3,615
0
33,510
L
3,925
1,666
0
1,618
5,735
1,807
0
257
5,474
0
26,357
L
2,006
517
300
3,306
9,554
7,644
0
474
9,076
10,452
0
L
Ne Zha
5,205
2,587
0
1,586
10,972
4,100
0
1,769
9,151
0
37,954
W
6,469
244
0
1,840
6,704
2,334
0
2,118
4,586
43,948
0
L
2,611
330
95
1,283
7,059
2,608
341
3,494
3,309
49,937
0
L
Vamana
Wired__tN
Vamana
5,693
2,937
0
2,208
9,367
6,326
0
977
8,374
0
44,226
W
Ishtar
5,084
3,373
0
1,476
5,436
1,834
144
901
4,535
0
26,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,746
Gold Earned
33,064
290
Minions Killed
332
0
Camps Cleared
0
1,120,685
Distance Traveled
1,123,206
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,294
663
84
8
0
261,554
0
W
Surtr
7,067
642
61
6
0
213,737
4
W
Skadi
6,199
564
58
5
0
202,918
0
L
Skadi
5,457
496
41
4
0
200,963
0
L
Terra
5,441
495
20
2
0
235,272
2
L
Ne Zha
6,227
566
56
5
0
254,980
0
W
Janus
6,929
630
87
8
0
246,215
0
L
Ra
6,637
603
90
8
0
210,201
0
L
Vamana
5,984
544
83
8
0
219,269
2
W
Ishtar
5,575
507
42
4
0
198,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role