Player Matchup

Sol
Sol
LGNMaybDidIt
Sol
Level 125
God Stats
14W - 16L
1,512 SR
Queue Stats
55W - 64L
1,386 Elo+
Party 1
Nemesis
Nemesis
PimpUllr
Nemesis
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 46L
1,527 Elo+
Party 1
Izanami
Izanami
RoyalGuard13341
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,611 Elo+
Party 1
Team Averages
Level 80
1,504 SR
1,508 Elo+

VS

Team Averages
Level 55
1,399 SR
1,327 Elo+
Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Kevlar895
Cernunnos
Level 29
God Stats
1W - 1L
1,283 SR
Queue Stats
7W - 10L
1,370 Elo+
Party 2
Scylla
Scylla
THEEGODS123
Scylla
Level 17
God Stats
1W - 0L
1,413 SR
Queue Stats
1W - 5L
1,112 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
9,310
621
7,752
12,035
4,376
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
PimpUllr
Nemesis
11
2 / 6 / 0
9,987
666
6,499
13,665
6,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 1
10,634
709
10,325
15,712
7,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 0 / 12
11,580
772
9,350
16,750
17,586
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cernunnos
Kevlar895
Cernunnos
16
14 / 1 / 6
13,547
903
20,990
14,274
5,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
15
2 / 1 / 17
11,613
774
5,816
5,519
1,781
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
55
2
Kills
20
20
Deaths
2
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
12
10
W
Cernunnos
Kevlar895
Cernunnos
14
1
6
17
L
0
7
1
0.07
L
Nemesis
PimpUllr
Nemesis
2
6
0
0.33
L
0
7
1
0.07
W
Scylla
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,576
Damage
36,156
41,412
Taken
36,543
18,394
Mitigated
25,262
4,555
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,350
800
0
4,874
16,750
17,586
55
3,339
13,411
0
37,863
W
Cernunnos
Kevlar895
Cernunnos
20,990
14,340
0
8,126
14,274
5,895
2,163
3,527
10,747
0
72,863
L
7,752
897
67
2,458
12,035
4,376
0
1,856
10,179
27,400
0
L
Nemesis
PimpUllr
Nemesis
6,499
1,376
0
1,172
13,665
6,894
0
2,904
10,761
0
27,552
L
10,325
4,983
0
858
15,712
7,124
1,614
1,514
14,198
0
57,271
W
Scylla
5,816
642
0
763
5,519
1,781
1,010
1,360
4,159
32,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,931
Gold Earned
36,740
160
Minions Killed
176
0
Camps Cleared
0
725,640
Distance Traveled
836,154
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,580
772
28
2
0
304,110
0
W
Cernunnos
13,547
903
87
6
0
274,882
0
L
Sol
9,310
621
30
2
0
214,175
0
L
Nemesis
9,987
666
29
2
0
268,883
3
L
Izanami
10,634
709
101
7
0
242,582
0
W
Scylla
11,613
774
61
4
0
257,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role