Player Matchup

Sol
Sol
 
Sol
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HIGHGRADEWEEB
Danzaburou
Level 122
God Stats
3W - 7L
1,474 SR
Queue Stats
514W - 509L
1,533 Elo+
Solo
Serqet
Serqet
KILLER19012
Serqet
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Solo
Sylvanus
Sylvanus
TheWildFyord
Sylvanus
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Surtr
Surtr
rocketgo21
Surtr
Level 99
God Stats
2W - 4L
1,461 SR
Queue Stats
170W - 176L
1,433 Elo+
Solo
Team Averages
Level 79
1,487 SR
1,437 Elo+

VS

Team Averages
Level 90
1,457 SR
1,443 Elo+
Achilles
Achilles
Hersheirama
Achilles
Level 17
God Stats
6W - 8L
1,428 SR
Queue Stats
7W - 9L
1,408 Elo+
Party 1
Atlas
Atlas
KIVGINDIGO47
Atlas
Level 101
God Stats
10W - 2L
1,655 SR
Queue Stats
31W - 37L
1,447 Elo+
Solo
Chang'e
Chang'e
LarryFish611
Chang'e
Level 140
God Stats
1W - 2L
1,090 SR
Queue Stats
13W - 12L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
Maasteryanya
Danzaburou
Level 88
God Stats
1W - 0L
1,638 SR
Queue Stats
4W - 8L
1,396 Elo+
Solo
Agni
Agni
T1CKL3T1CKL3
Agni
Level 106
God Stats
14W - 12L
1,476 SR
Queue Stats
438W - 426L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 0 / 1
7,976
798
7,105
5,091
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
HIGHGRADEWEEB
Danzaburou
13
0 / 1 / 2
6,935
694
6,911
10,069
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
12
0 / 6 / 2
6,507
651
4,021
11,357
6,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
TheWildFyord
Sylvanus
14
1 / 1 / 0
7,627
763
5,983
8,876
8,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
13
1 / 4 / 1
7,002
700
5,868
14,074
13,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hersheirama
Achilles
14
4 / 1 / 5
7,732
773
7,769
10,039
12,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 0 / 9
7,204
720
7,292
9,621
9,062
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
LarryFish611
Chang'e
14
3 / 1 / 6
7,855
786
9,784
10,092
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Danzaburou
Maasteryanya
Danzaburou
13
1 / 0 / 6
7,242
724
7,703
4,959
2,421
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 0 / 5
7,934
793
8,321
5,932
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
2
Kills
12
12
Deaths
2
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
1
0.5
L
Danzaburou
HIGHGRADEWEEB
Danzaburou
0
1
2
1
W
Achilles
Hersheirama
Achilles
4
1
5
6.5
L
Serqet
0
6
2
0.17
W
1
0
9
5.5
W
Chang'e
LarryFish611
Chang'e
3
1
6
6
W
Danzaburou
Maasteryanya
Danzaburou
1
0
6
4
W
3
0
5
5.5
L
Sylvanus
TheWildFyord
Sylvanus
1
1
0
1
L
Surtr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,888
Damage
40,869
49,467
Taken
40,643
35,267
Mitigated
29,841
13,949
Healing
15,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,105
1,170
0
2,495
5,091
2,212
0
3,031
1,926
44,182
0
L
Danzaburou
HIGHGRADEWEEB
Danzaburou
6,911
2,917
0
2,785
10,069
4,545
0
5,220
4,513
0
21,432
W
Achilles
Hersheirama
Achilles
7,769
1,409
0
1,161
10,039
12,012
0
4,000
5,609
0
16,562
L
Serqet
4,021
1,269
0
555
11,357
6,307
0
5,249
5,697
0
8,272
W
7,292
2,907
0
2,430
9,621
9,062
0
3,777
5,844
18,127
0
W
Chang'e
LarryFish611
Chang'e
9,784
125
3,607
6,540
10,092
4,527
539
3,201
6,891
38,504
0
W
Danzaburou
Maasteryanya
Danzaburou
7,703
3,455
0
895
4,959
2,421
60
1,891
3,068
0
23,511
W
8,321
72
0
500
5,932
1,819
0
336
3,867
29,546
0
L
Sylvanus
TheWildFyord
Sylvanus
5,983
874
2,033
3,005
8,876
8,233
0
3,859
4,831
16,648
0
L
Surtr
5,868
1,686
0
3,076
14,074
13,970
10
7,330
6,243
208
17,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,047
Gold Earned
37,967
192
Minions Killed
229
0
Camps Cleared
0
998,206
Distance Traveled
1,075,886
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,976
798
94
9
0
211,036
2
L
Danzaburou
6,935
694
37
4
0
207,182
0
W
Achilles
7,732
773
19
2
0
213,387
0
L
Serqet
6,507
651
10
1
0
202,931
0
W
Atlas
7,204
720
21
2
0
219,004
0
W
Chang'e
7,855
786
67
7
0
209,903
1
W
Danzaburou
7,242
724
54
5
0
202,596
0
W
Agni
7,934
793
68
7
0
230,996
0
L
Sylvanus
7,627
763
25
3
0
168,648
0
L
Surtr
7,002
700
26
3
0
208,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role