Player Matchup

Tiamat
Tiamat
Daenstar
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,599 Elo+
Solo
Thor
Thor
HousingGreed
Thor
Level 169
God Stats
4W - 6L
1,623 SR
Queue Stats
263W - 265L
1,531 Elo+
Solo
Ah Puch
Ah Puch
Sopa_beige
Ah Puch
Level 158
God Stats
7W - 6L
1,505 SR
Queue Stats
399W - 407L
1,439 Elo+
Solo
Atlas
Atlas
ThankATank
Atlas
Level 170
God Stats
16W - 12L
1,451 SR
Queue Stats
715W - 712L
1,593 Elo+
Solo
Merlin
Merlin
XxXPickles77XxX
Merlin
Level 157
God Stats
7W - 7L
1,444 SR
Queue Stats
395W - 418L
1,520 Elo+
Solo
Team Averages
Level 157
1,505 SR
1,536 Elo+

VS

Team Averages
Level 143
1,548 SR
1,502 Elo+
Hachiman
Hachiman
Capn Kerfuffles
Hachiman
Level 129
God Stats
3W - 0L
1,841 SR
Queue Stats
200W - 196L
1,475 Elo+
Party 1
Anubis
Anubis
CardsFan9
Anubis
Level 135
God Stats
1W - 1L
1,279 SR
Queue Stats
129W - 122L
1,519 Elo+
Party 1
Anhur
Anhur
DoMoAssassin925
Anhur
Level 131
God Stats
2W - 1L
1,475 SR
Queue Stats
115W - 125L
1,459 Elo+
Solo
Neith
Neith
aTagHasNoName
Neith
Level 170
God Stats
5W - 6L
1,674 SR
Queue Stats
306W - 256L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
dutchclutch42
Zhong Kui
Level 152
God Stats
3W - 2L
1,470 SR
Queue Stats
255W - 227L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Daenstar
Tiamat
17
4 / 8 / 4
9,747
650
8,698
15,807
10,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

1
0 / 0 / 0
3,676
245
0
0
0
Ah Puch
Sopa_beige
Ah Puch
20
4 / 7 / 6
11,129
742
16,896
17,507
9,119
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
19
6 / 6 / 8
11,196
746
13,557
20,312
28,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

19
3 / 8 / 6
10,894
726
16,737
14,855
8,300
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
6 / 5 / 12
11,574
772
10,341
13,562
6,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
CardsFan9
Anubis
19
7 / 5 / 15
11,654
777
15,618
13,809
9,370
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 2 / 18
11,399
760
8,246
11,113
5,902
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
7 / 4 / 15
11,917
794
20,600
18,184
10,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
dutchclutch42
Zhong Kui
19
6 / 6 / 14
11,927
795
10,549
19,204
26,157
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
103
17
Kills
29
29
Deaths
22
24
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Hachiman
6
5
12
2.4
W
Anubis
CardsFan9
Anubis
7
5
15
2.9
L
Tiamat
Daenstar
Tiamat
4
8
4
0.75
W
3
2
18
6
L
0
0
0
0
L
Ah Puch
Sopa_beige
Ah Puch
4
7
6
1
L
Atlas
6
6
8
1.67
L
3
8
6
0.75
W
7
4
15
3.63
W
Zhong Kui
dutchclutch42
Zhong Kui
6
6
14
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,888
Damage
65,354
68,481
Taken
75,872
56,153
Mitigated
58,262
12,716
Healing
27,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
10,341
5,077
1,659
2,851
13,562
6,577
2,903
11,022
2,540
0
28,624
W
Anubis
CardsFan9
Anubis
15,618
584
1,729
3,361
13,809
9,370
1,622
12,257
1,552
32,846
0
L
Tiamat
Daenstar
Tiamat
8,698
981
1,246
1,656
15,807
10,257
0
7,557
8,250
17,082
0
W
8,246
2,900
1,371
3,615
11,113
5,902
2,502
8,905
2,208
0
21,334
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
Sopa_beige
Ah Puch
16,896
389
1,335
3,362
17,507
9,119
0
4,951
12,556
43,809
0
L
Atlas
13,557
4,031
336
3,149
20,312
28,477
0
10,118
10,194
21,984
0
L
16,737
164
625
1,007
14,855
8,300
0
3,541
11,314
38,059
0
W
20,600
7,623
1,322
6,770
18,184
10,256
439
13,587
4,597
0
38,916
W
Zhong Kui
dutchclutch42
Zhong Kui
10,549
948
1,136
3,892
19,204
26,157
740
10,117
9,087
26,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,642
Gold Earned
58,471
134
Minions Killed
203
0
Camps Cleared
0
915,844
Distance Traveled
1,315,899
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,574
772
26
2
0
261,862
0
W
Anubis
11,654
777
49
3
0
244,551
0
L
Tiamat
9,747
650
17
1
0
199,759
0
W
Anhur
11,399
760
40
3
0
299,646
0
L
Thor
3,676
245
0
0
0
0
0
L
Ah Puch
11,129
742
51
3
0
250,374
0
L
Atlas
11,196
746
16
1
0
240,173
0
L
Merlin
10,894
726
50
3
0
225,538
0
W
Neith
11,917
794
42
3
0
256,464
0
W
Zhong Kui
11,927
795
46
3
0
253,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role