Player Matchup

Cliodhna
Cliodhna
MidwayWharf2051
Cliodhna
Level 105
God Stats
2W - 4L
1,534 SR
Queue Stats
56W - 53L
1,420 Elo+
Party 1
Sol
Sol
Miismuchaaa
Sol
Level 33
God Stats
0W - 2L
1,282 SR
Queue Stats
15W - 25L
1,432 Elo+
Party 1
Zhong Kui
Zhong Kui
bdub20191
Zhong Kui
Level 109
God Stats
5W - 5L
1,543 SR
Queue Stats
124W - 116L
1,518 Elo+
Solo
Apollo
Apollo
panithor0516
Apollo
Level 7
God Stats
1W - 2L
1,503 SR
Queue Stats
8W - 14L
1,538 Elo+
Party 1
Cerberus
Cerberus
sebastiago12314
Cerberus
Level 102
God Stats
0W - 1L
1,309 SR
Queue Stats
26W - 37L
1,384 Elo+
Party 1
Team Averages
Level 71
1,434 SR
1,458 Elo+

VS

Team Averages
Level 77
1,618 SR
1,517 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
FainforPres
Terra
Level 15
God Stats
6W - 3L
1,675 SR
Queue Stats
11W - 14L
1,463 Elo+
Party 2
Da Ji
Da Ji
Jbeezzyy
Da Ji
Level 91
God Stats
6W - 4L
1,547 SR
Queue Stats
418W - 413L
1,564 Elo+
Party 2
Mulan
Mulan
Platabush
Mulan
Level 85
God Stats
10W - 6L
1,793 SR
Queue Stats
19W - 13L
1,586 Elo+
Party 2
Sol
Sol
ThatGamerBro
Sol
Level 82
God Stats
9W - 6L
1,575 SR
Queue Stats
56W - 54L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
2 / 4 / 1
7,116
547
7,488
12,921
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 0
6,174
475
4,888
8,440
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
bdub20191
Zhong Kui
12
1 / 1 / 1
7,048
542
7,898
11,081
15,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
10
0 / 6 / 0
6,170
475
2,172
9,758
3,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
8
1 / 6 / 0
5,674
436
4,385
14,143
9,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
9 / 1 / 5
8,803
677
15,354
8,966
3,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 5
6,299
485
2,064
5,750
3,416
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Jbeezzyy
Da Ji
12
6 / 1 / 0
7,491
576
5,786
8,947
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Platabush
Mulan
13
2 / 2 / 1
7,843
603
8,056
12,346
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
3 / 0 / 2
8,132
626
7,928
5,490
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
21
21
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
9
1
5
11.5
W
1
0
5
3.5
W
Da Ji
Jbeezzyy
Da Ji
6
1
0
6
L
Cliodhna
2
4
1
0.63
L
0
4
0
0
W
Mulan
Platabush
Mulan
2
2
1
1.25
W
3
0
2
4
L
Zhong Kui
bdub20191
Zhong Kui
1
1
1
1.5
L
Apollo
0
6
0
0
L
Cerberus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,831
Damage
39,188
56,343
Taken
41,499
36,691
Mitigated
20,511
13,602
Healing
18,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
15,354
7,212
0
2,847
8,966
3,544
497
4,384
4,582
0
74,705
W
2,064
474
1,393
1,439
5,750
3,416
0
2,375
3,235
10,172
0
W
Da Ji
Jbeezzyy
Da Ji
5,786
912
0
4,458
8,947
3,420
0
1,204
7,743
0
48,503
L
Cliodhna
7,488
1,772
0
3,051
12,921
5,057
0
2,174
10,615
0
61,516
L
4,888
1,873
0
1,581
8,440
3,079
0
3,044
5,396
38,762
0
W
Mulan
Platabush
Mulan
8,056
1,860
0
5,772
12,346
8,230
0
5,770
5,539
0
56,057
W
7,928
3,496
0
3,076
5,490
1,901
2,796
2,261
3,229
67,764
0
L
Zhong Kui
bdub20191
Zhong Kui
7,898
1,795
0
5,042
11,081
15,020
0
350
9,901
48,227
0
L
Apollo
2,172
1,644
0
1,572
9,758
3,594
0
329
9,429
0
36,319
L
Cerberus
4,385
548
151
2,205
14,143
9,941
0
4,095
10,048
24,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,182
Gold Earned
38,568
359
Minions Killed
423
0
Camps Cleared
0
1,356,774
Distance Traveled
1,356,579
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,803
677
111
9
0
279,410
0
W
Terra
6,299
485
13
1
0
297,159
0
W
Da Ji
7,491
576
71
5
0
290,144
3
L
Cliodhna
7,116
547
95
7
0
330,355
0
L
Sol
6,174
475
71
5
0
248,963
0
W
Mulan
7,843
603
116
9
0
234,479
2
W
Sol
8,132
626
112
9
0
255,387
3
L
Zhong Kui
7,048
542
94
7
0
228,866
4
L
Apollo
6,170
475
63
5
0
267,267
0
L
Cerberus
5,674
436
36
3
0
281,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role