Player Matchup

Atlas
Atlas
Boogalooboy
Atlas
Level 106
God Stats
3W - 4L
1,550 SR
Queue Stats
9W - 17L
1,318 Elo+
Party 2
Jormungandr
Jormungandr
TowerDiveTime
Jormungandr
Level 125
God Stats
0W - 2L
1,259 SR
Queue Stats
13W - 24L
1,345 Elo+
Party 2
Maui
Maui
Zarethh13
Maui
Level 17
God Stats
5W - 10L
1,364 SR
Queue Stats
10W - 21L
1,323 Elo+
Party 2
Team Averages
Level 83
1,391 SR
1,329 Elo+

VS

Team Averages
Level 78
1,419 SR
1,410 Elo+
Cthulhu
Cthulhu
Kize76
Cthulhu
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 52L
1,344 Elo+
Party 1
Ah Puch
Ah Puch
REFIT79
Ah Puch
Level 104
God Stats
2W - 2L
1,685 SR
Queue Stats
51W - 58L
1,414 Elo+
Party 1
Hachiman
Hachiman
Xiraaf
Hachiman
Level 48
God Stats
18W - 20L
1,072 SR
Queue Stats
436W - 419L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
8,044
670
5,027
13,265
12,553
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TowerDiveTime
Jormungandr
11
1 / 4 / 1
8,010
668
7,266
13,434
9,970
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Maui
10
0 / 6 / 4
7,693
641
3,552
15,381
16,085
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kize76
Cthulhu
12
4 / 2 / 8
9,416
785
7,271
10,697
9,275
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
REFIT79
Ah Puch
13
1 / 0 / 9
9,199
767
8,692
5,295
2,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Xiraaf
Hachiman
13
8 / 2 / 5
10,342
862
16,142
11,776
4,704
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
2
Kills
13
13
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Cthulhu
Kize76
Cthulhu
4
2
8
4
W
Ah Puch
REFIT79
Ah Puch
1
0
9
5.5
L
Jormungandr
TowerDiveTime
Jormungandr
1
4
1
0.38
W
Hachiman
Xiraaf
Hachiman
8
2
5
5.25
L
Maui
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,845
Damage
32,105
42,080
Taken
27,768
38,608
Mitigated
16,150
1,390
Healing
8,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,027
1,920
368
349
13,265
12,553
38
4,524
8,741
25,202
0
W
Cthulhu
Kize76
Cthulhu
7,271
550
760
1,950
10,697
9,275
0
5,454
5,243
22,811
740
W
Ah Puch
REFIT79
Ah Puch
8,692
982
0
1,642
5,295
2,171
699
3,608
1,687
38,943
0
L
Jormungandr
TowerDiveTime
Jormungandr
7,266
1,192
328
345
13,434
9,970
192
5,354
8,080
33,332
0
W
Hachiman
Xiraaf
Hachiman
16,142
10,820
0
4,214
11,776
4,704
992
7,372
4,404
0
43,807
L
Maui
3,552
738
0
0
15,381
16,085
72
6,688
8,693
10,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,747
Gold Earned
28,957
102
Minions Killed
109
0
Camps Cleared
0
557,485
Distance Traveled
625,595
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,044
670
42
4
0
215,626
1
W
Cthulhu
9,416
785
13
1
0
224,298
2
W
Ah Puch
9,199
767
56
5
0
206,375
0
L
Jormungandr
8,010
668
46
4
0
173,736
0
W
Hachiman
10,342
862
40
3
0
194,922
0
L
Maui
7,693
641
14
1
0
168,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role