Player Matchup

Yemoja
Yemoja
BoulzyQc
Yemoja
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 16L
1,143 Elo+
Party 1
Charybdis
Charybdis
MindShift
Charybdis
Level 123
God Stats
5W - 8L
1,307 SR
Queue Stats
128W - 130L
1,377 Elo+
Party 1
Gilgamesh
Gilgamesh
boulzy
Gilgamesh
Level 29
God Stats
3W - 2L
1,479 SR
Queue Stats
33W - 63L
1,263 Elo+
Party 1
Team Averages
Level 56
1,429 SR
1,261 Elo+

VS

Team Averages
Level 64
1,670 SR
1,502 Elo+
Skadi
Skadi
AntiSocialNando
Skadi
Level 41
God Stats
0W - 4L
1,419 SR
Queue Stats
30W - 36L
1,383 Elo+
Party 2
Mulan
Mulan
Sangureiza
Mulan
Level 95
God Stats
1W - 1L
1,769 SR
Queue Stats
6W - 4L
1,695 Elo+
Party 2
Vulcan
Vulcan
brotherdaddy69
Vulcan
Level 57
God Stats
2W - 2L
1,821 SR
Queue Stats
82W - 90L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BoulzyQc
Yemoja
15
0 / 2 / 13
10,697
713
9,383
12,733
15,027
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
MindShift
Charybdis
16
10 / 3 / 2
13,368
891
18,970
14,325
7,461
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
boulzy
Gilgamesh
12
3 / 6 / 8
10,953
730
7,117
18,895
16,725
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 2
11,772
785
13,398
12,758
5,158
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
12
3 / 8 / 7
11,014
734
9,399
19,294
28,869
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

14
2 / 2 / 4
10,989
733
15,859
10,886
4,800
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
13
Kills
11
11
Deaths
14
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
4
2
1.75
W
Yemoja
BoulzyQc
Yemoja
0
2
13
3.25
W
Charybdis
MindShift
Charybdis
10
3
2
3.67
L
Mulan
3
8
7
0.81
W
Gilgamesh
boulzy
Gilgamesh
3
6
8
1.17
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,470
Damage
38,656
45,953
Taken
42,938
39,213
Mitigated
38,827
6,849
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,398
8,014
340
1,985
12,758
5,158
225
3,658
9,076
0
31,630
W
Yemoja
BoulzyQc
Yemoja
9,383
2,296
2,122
762
12,733
15,027
340
5,598
7,135
22,182
0
W
Charybdis
MindShift
Charybdis
18,970
13,721
0
3,325
14,325
7,461
2,409
4,188
10,137
0
84,336
L
Mulan
9,399
2,068
110
2,213
19,294
28,869
0
3,785
15,157
0
24,448
W
Gilgamesh
boulzy
Gilgamesh
7,117
2,958
0
640
18,895
16,725
0
6,629
12,266
0
31,397
L
15,859
7,581
0
3,473
10,886
4,800
930
1,896
8,990
81,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,018
Gold Earned
33,775
165
Minions Killed
144
0
Camps Cleared
0
739,708
Distance Traveled
769,884
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,772
785
38
3
0
231,319
0
W
Yemoja
10,697
713
18
1
0
234,564
0
W
Charybdis
13,368
891
113
8
0
250,789
1
L
Mulan
11,014
734
19
1
0
242,824
2
W
Gilgamesh
10,953
730
34
2
0
254,355
0
L
Vulcan
10,989
733
87
6
0
295,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role