Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LA-Saboteur81
Nemesis
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 147L
1,503 Elo+
Solo
Hercules
Hercules
Mikek0ckurtz
Hercules
Level 136
God Stats
4W - 3L
1,726 SR
Queue Stats
28W - 30L
1,554 Elo+
Party 1
Jing Wei
Jing Wei
Tectoniks
Jing Wei
Level 129
God Stats
4W - 3L
1,591 SR
Queue Stats
86W - 72L
1,561 Elo+
Party 1
Janus
Janus
TheZaZaslinger
Janus
Level 95
God Stats
4W - 9L
1,425 SR
Queue Stats
12W - 17L
1,497 Elo+
Party 1
Team Averages
Level 128
1,548 SR
1,523 Elo+

VS

Team Averages
Level 128
1,621 SR
1,523 Elo+
Hachiman
Hachiman
AlCapone4303
Hachiman
Level 65
God Stats
1W - 3L
1,532 SR
Queue Stats
5W - 9L
1,361 Elo+
Party 2
Bakasura
Bakasura
BurningFists
Bakasura
Level 169
God Stats
8W - 5L
1,608 SR
Queue Stats
99W - 93L
1,568 Elo+
Solo
Anubis
Anubis
EviIMonkeyz
Anubis
Level 144
God Stats
16W - 16L
1,542 SR
Queue Stats
472W - 446L
1,646 Elo+
Solo
Sobek
Sobek
Looky Charms
Sobek
Level 109
God Stats
6W - 5L
1,552 SR
Queue Stats
11W - 15L
1,498 Elo+
Party 2
Surtr
Surtr
hinoko13
Surtr
Level 154
God Stats
11W - 4L
1,872 SR
Queue Stats
148W - 137L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
0 / 3 / 0
3,236
647
1,091
3,264
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
6
0 / 0 / 0
3,327
665
809
3,010
704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
Mikek0ckurtz
Hercules
5
1 / 1 / 0
3,098
620
679
3,159
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Tectoniks
Jing Wei
1
0 / 0 / 0
2,502
500
0
60
10
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 0
3,256
651
514
2,122
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlCapone4303
Hachiman
5
1 / 0 / 0
3,388
678
574
1,278
237
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
BurningFists
Bakasura
6
1 / 0 / 0
3,566
713
536
3,918
1,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anubis
7
1 / 0 / 0
3,861
772
1,543
1,801
722
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 1
3,483
697
460
4,529
2,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
hinoko13
Surtr
7
2 / 0 / 1
4,049
810
1,875
2,730
1,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
5
5
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
3
0
0
W
Hachiman
AlCapone4303
Hachiman
1
0
0
1
W
Bakasura
BurningFists
Bakasura
1
0
0
1
W
Anubis
1
0
0
1
L
Nemesis
0
0
0
0
W
0
1
1
0.5
L
Hercules
Mikek0ckurtz
Hercules
1
1
0
1
L
Jing Wei
Tectoniks
Jing Wei
0
0
0
0
L
0
1
0
0
W
Surtr
hinoko13
Surtr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,093
Damage
4,988
11,615
Taken
14,256
3,775
Mitigated
5,183
2,276
Healing
5,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,091
172
0
448
3,264
891
0
97
3,117
15,315
0
W
Hachiman
AlCapone4303
Hachiman
574
204
189
339
1,278
237
0
0
1,278
0
11,958
W
Bakasura
BurningFists
Bakasura
536
411
0
1,222
3,918
1,176
0
40
3,878
0
14,922
W
Anubis
1,543
95
0
1,334
1,801
722
0
474
1,327
25,006
0
L
Nemesis
809
134
0
887
3,010
704
0
396
2,539
0
14,280
W
460
0
0
1,449
4,529
2,007
0
0
4,529
6,962
0
L
Hercules
Mikek0ckurtz
Hercules
679
152
0
686
3,159
1,701
0
393
2,766
0
8,482
L
Jing Wei
Tectoniks
Jing Wei
0
0
0
5
60
10
0
0
60
0
1,389
L
514
40
0
250
2,122
469
0
1,214
908
18,112
0
W
Surtr
hinoko13
Surtr
1,875
725
0
761
2,730
1,041
0
987
1,639
416
19,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,419
Gold Earned
18,347
116
Minions Killed
149
0
Camps Cleared
0
422,403
Distance Traveled
507,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,236
647
31
6
0
88,174
0
W
Hachiman
3,388
678
23
5
0
86,966
0
W
Bakasura
3,566
713
42
8
0
118,450
0
W
Anubis
3,861
772
37
7
0
86,335
0
L
Nemesis
3,327
665
33
7
0
124,697
0
W
Sobek
3,483
697
9
2
0
107,903
0
L
Hercules
3,098
620
9
2
0
100,766
0
L
Jing Wei
2,502
500
3
1
0
10,458
0
L
Janus
3,256
651
40
8
0
98,308
0
W
Surtr
4,049
810
38
8
0
107,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role